m1n1d0u 29 Posted June 1, 2012 it's like the transparent mag of a G36 put straight Share this post Link to post Share on other sites
Maio 293 Posted June 1, 2012 I'm wondering, what's the magazine in this rifle? This is not PMAG or STANAG :confused: Well, it's safe to assume it hold's 7.62 rounds just by looking at the width. Even if it's not 7.62, it's not 5.56. Share this post Link to post Share on other sites
mrcash2009 0 Posted June 1, 2012 (edited) Great video example, really shaping up esp different move anims and cover. I couldn't help but wince at the explosion sound, grenade explosion, generic bullet crack sounds which seem all too familiar with Arma2 Vanilla ... please make some new ones BIS, I hope they are just WIP place holder sounds :) Gun fire did sound impressive though (the section showing muzzle flash). Note-Too-Self: Ignore the youtube comments of the video to save multi face palming to death. Edited June 1, 2012 by mrcash2009 Share this post Link to post Share on other sites
Mr.Wolf 10 Posted June 1, 2012 [troll]Have you noticed the last first person infantry part looked quite a lot like fighting in OFP: Dragon Rising?:-D[/troll] I like it:). Share this post Link to post Share on other sites
Steakslim 1 Posted June 1, 2012 Well in todays E3 sneak video it seems he is holding it properly :confused: I think the lighting showcase they hadn't updated the hand positions for the weapon, because the AFG was on the weapon but it looked like the character was using the old vertical grip pose for the hands. Share this post Link to post Share on other sites
Flash Thunder 10 Posted June 1, 2012 As for adjustments...now you probably understand why default position when standing and aiming is like that :) And for prone, well, you will see :) You're a talented chap so no worries. Don't excite me anymore by showing off possibility of laying on back in prone. ; ) Share this post Link to post Share on other sites
Tonci87 163 Posted June 1, 2012 I´ll just drop that here: Share this post Link to post Share on other sites
4 IN 1 0 Posted June 1, 2012 As for adjustments...now you probably understand why default position when standing and aiming is like that :) And for prone, well, you will see :) Don't get me wrong, I like those new features(That is if I do not have to operating 10 different keys at the same time:p ) But if possible, can you make sure that the weapon shoulders properly as well?:( Share this post Link to post Share on other sites
slatts 1978 Posted June 1, 2012 God...if you exist....please make BIS release this game earlier and mostly finished of course :D Share this post Link to post Share on other sites
-Coulum- 35 Posted June 1, 2012 I´ll just drop that here: I had a good laugh at that. Share this post Link to post Share on other sites
cm. 10 Posted June 1, 2012 As for adjustments...now you probably understand why default position when standing and aiming is like that :) And for prone, well, you will see :) Can't say I'm a huge fan of the default stance to be honest. Way too "tacti-cool" for it to be default. I think the current arma 2 default position is perfect. I won't say too much now though until the alpha is out. Looking good regardless :) Share this post Link to post Share on other sites
RozekPoland 591 Posted June 1, 2012 The E3 Sneak Preview looks very promising :) Share this post Link to post Share on other sites
Smurf 12 Posted June 1, 2012 Can't say I'm a huge fan of the default stance to be honest. Way too "tacti-cool" for it to be default. I think the current arma 2 default position is perfect. I won't say too much now though until the alpha is out. Looking good regardless :) That won´t be the default, will be an option to the actual one. Share this post Link to post Share on other sites
4 IN 1 0 Posted June 1, 2012 can't say i'm a huge fan of the default stance to be honest. Way too "tacti-cool" for it to be default. I think the current arma 2 default position is perfect. I won't say too much now though until the alpha is out. Looking good regardless :) u mad bro? Share this post Link to post Share on other sites
rye1 21 Posted June 2, 2012 For the amount of times you get into contact in Arma... every mission. It's better to have that cm. :D Share this post Link to post Share on other sites
SexParty 1 Posted June 2, 2012 I´ll just drop that here: Love it. New animations look pretty good. Hopefully such improvements translate over to indoors and close quarters fire fights for fluid gameplay. Game is very exciting, keep up the good work! Share this post Link to post Share on other sites
james2464 176 Posted June 2, 2012 Will we see jet gameplay at E3? Share this post Link to post Share on other sites
Flash Thunder 10 Posted June 2, 2012 @2:50 is that what people are talking about clouds in TKOH looking bizarre? I just noticed that they look like they change relative to the camera. Is this a bug? I can already hear people moaning about it in E3 footage. ZOMG BIS game buggy again!!!1!! Share this post Link to post Share on other sites
Timmoboy 10 Posted June 2, 2012 I noticed in the "E3 sneak preview trailer" at 0:30 the gun sway is following a pattern resembling an 8! Share this post Link to post Share on other sites
twisted 128 Posted June 2, 2012 Only thing that bothers me is the seemingly lack of recoil/kickback/whatever the term is when firing full auto/burst. But, if that's realistic, I'll take it! very good point. improved weapon and more realistic handling is really soemthing the devs talked about and really hope to see that come to life more. Share this post Link to post Share on other sites
-Coulum- 35 Posted June 2, 2012 (edited) I noticed in the "E3 sneak preview trailer" at 0:30 the gun sway is following a pattern resembling an 8! It does appear that way but can't be certain until E3. in a2 there also appears to be quite alot of sway outside when looking outside the sights yet when looking through them there is virtually none at all. I am looking forward to the aiming mechanics demonstration and infantry showcase the most for this reason. wonder how BI are balancing the seemingly low recoil and how shooting has been made different. I am also looking forward to seeing whether aiming down the sights while walking has been improved. And of course I would to love to see how the ai has been changed, especially concerning use of the new stance and CQB. ---- What do you guys think the "improved weapon controls" could mean, when introducing the infantry showcase(4:12)? More responsive weaponry based on weight? Breath control? Weapon resting? Edited June 2, 2012 by -Coulum- Share this post Link to post Share on other sites
ArmAriffic 10 Posted June 2, 2012 (edited) Indeed, although, that's not the only thing :cool: Me thinks BI have improved indoors AI. http://twitter.com/Arma3official/status/208520943377723392/photo/1/large ^That photo might be suggesting that AI can now work inside buildings, also the facebook one and this one; they might be scripted...but they might not be. Edited June 2, 2012 by ArmAriffic Share this post Link to post Share on other sites
Booster 1 Posted June 2, 2012 (edited) Me thinks BI have improved indoors AI. Edited June 2, 2012 by Booster Share this post Link to post Share on other sites
Dingo8 1 Posted June 2, 2012 @2:50 is that what people are talking about clouds in TKOH looking bizarre?I just noticed that they look like they change relative to the camera. Is this a bug? I can already hear people moaning about it in E3 footage. ZOMG BIS game buggy again!!!1!! Yeah, I think that's probably it. When play TKOH I barely notice it though and I think the benefits of having volumetric clouds far outweigh the slight annoyance of this issue. Maybe they'll find a solution for it before release or in a future patch, but personally I don't find it to be a big deal. Share this post Link to post Share on other sites