soul_assassin 1750 Posted June 21, 2011 (edited) UPDATE! UPDATE! 9c7aQpBU1WA M109A6 - Version 1.1Thank you to everybody who has downloaded the mod so far, we hope you have enjoyed it. We tried to release it with no bugs, alas we failed like human beings, so as a present you can now have it with no bugs ;). This is not the final release, we do have a few little plans down the road still to come.ChangelogFixed EXCALIBUR locality issue for ShotRocket Fixed NO FUEL issue Fixed UNLIMITED AMMO bug on gunner control page Changed CLR button usage in FCS (See manual > Page 33) Added manual LAY (Use arrow keys in gunner position) (See manual > Page 33) Added Gunner ability to enable/disable travel lock for the turret Added Maptools V1 Added 6400 MIL compass (Optional PBO) Some sound improvements Manual has been updated Maptools & Compass are automatically turned off when using ACE, so no worries about it overwriting ACE content etc.Downloads: VERSION 1.1 Havoc Company - http://www.havoc-company.com/downloads/SNR_M109A6_V1.1.rarSPAFF - http://213.239.206.79/alex/SNR_M109A6_V1.1.rarRacerIV - http://raceriv.com/arma2/SNR_M109A6_V1.1.rarAlso available on SixUpdater----------------------------------------- ORIGINAL POST FOLLOWS --------------------------------- Its time to let him out...the Big Brother is here. RELEASE VIDEO9c7aQpBU1WAMEDIAhttp://i61.photobucket.com/albums/h7...0-56-27-39.jpghttp://img839.imageshack.us/img839/4247/paladin2rob.jpghttp://img705.imageshack.us/img705/2889/locktz.jpghttp://img194.imageshack.us/img194/4779/54494629.jpgVersion 1 - What's included- M109A6 in desert paint (BLUFOR>US>Armor>M109A6 (D))- Number of FAPPsFeatures:- Very powerful FCS and gunner controls- Realistic model- Custom sounds- Custom effects- Custom animationsDOWNLOADSHAVOC-COMPANYRACER IVTEAM SPAFFarmed-assault.deMODDBarmedassault.infoFAQQ: How does it work?A: Read the manual! Oh yeah and some operation videos will be made soonKNOWN ISSUES1. Due to shotRocket not propagating fired event handler to all users, the Excalibur rounds will produce only local effects (sound and smoke).2. Sometimes the m109a6 starts shaking a little for no reason. Solution: get into driver's seat and move an inch. We are trying to locate the cause.3. Sometimes disengaging driver lock does not return the fuel.CREDITSSoul_AssassinNouberNouRexehukSpecial thanks to:LincksBallistic09wld427TankbusterHellfire257IronWardogWA LancerKassaredImpulse 9KrauseArmyGuyjackal_AzzwortLICENSECreative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND Edited June 30, 2011 by Soul_Assassin Share this post Link to post Share on other sites
cannonouscrash 12 Posted June 21, 2011 (edited) Nice one, Congrats on the release! because you didnt say first, I get to say 2nd! After a quick playtest and quicker read of the document. my rounds are no where near the grid entered, more than likely my own doing. But i didn encounter the fuel not returning after disengaging the driver lock. Another thing i found is that even though there is no fuel and the engine is off, moving the mouse still makes the tracks move in opposite directions from each other, aka spinning around. I know tracked vehicles can do this, But the bug is them moving at all when engine off/no fuel Great addon though, Im sure it will be well recieved within the community. Psssk, Whats next? :-P Edited June 21, 2011 by CannonousCrash Share this post Link to post Share on other sites
_S2_ 10 Posted June 21, 2011 • the firing of animals is strictly prohibited. damnit! Share this post Link to post Share on other sites
wolfbite 8 Posted June 21, 2011 Been looking forward to this :D Share this post Link to post Share on other sites
rexehuk 16 Posted June 21, 2011 damnit! Kudos for reading the manual :p. I did put a few of those in to see if people skipped them all. Hope you enjoy. Share this post Link to post Share on other sites
noubernou 77 Posted June 22, 2011 We were planning to release with this including my NATO 6400 mil compass. If you are playing with this with out ACE I recommend you download it from my signature, as some of the mil inputs are done with the 6400 mil compass and not the 1982, somewhere in the iron curtain 6000 mil russian compass that the US decided to use in ArmA2. :D Share this post Link to post Share on other sites
wld427 1705 Posted June 22, 2011 Conratulations on the release! I had a great time in the beta testing. Took a few tries to get the rounds on target but once you do it has to be the single deadliest weapon available in arma2 Share this post Link to post Share on other sites
soul_assassin 1750 Posted June 22, 2011 Conratulations on the release! I had a great time in the beta testing. Took a few tries to get the rounds on target but once you do it has to be the single deadliest weapon available in arma2 Thank you! And thanx for the testing :) Share this post Link to post Share on other sites
mr burns 132 Posted June 22, 2011 Awesome, i´ve sooo been waiting for this! :bounce3: Mirror @ armed-assault.de Share this post Link to post Share on other sites
jeza 5416 Posted June 22, 2011 Great work matey. Holic Informed. Share this post Link to post Share on other sites
AnimalMother92 10 Posted June 22, 2011 awesomeSauce Share this post Link to post Share on other sites
zio sam 77 Posted June 22, 2011 thx for this very good addon!! Share this post Link to post Share on other sites
BlackDynamite 10 Posted June 22, 2011 Fantastic work guys! However, can you tell me why I will spontaneously combust at random times? (in FCS ect) Share this post Link to post Share on other sites
bullet purveyor 85 Posted June 22, 2011 Amazing work! A big thank you to those involved in this mod. Fantastic details in the model, the fire systems and even the manual/documentation. @BlackDynamite The manual says: "DO NOT chamber ammunition until immediately before firing. Ammunition left too long in a hot weapon may result in hazardous conditions. Fire or remove ammunition within 5 minutes of chambering." Maybe that's got something to do with it? Share this post Link to post Share on other sites
ray243 11 Posted June 22, 2011 The song in the video made your addon 10x better. Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 22, 2011 Thank you! :) Just curious if you gonna make the 2S19 Msta-S so people can have some fun shooting at each other with those howitzers from "safe" distance/range? :D Share this post Link to post Share on other sites
purepassion 22 Posted June 22, 2011 This is the standard i would like to see for future addons and mods! Share this post Link to post Share on other sites
RED SOLDAT 10 Posted June 22, 2011 Great work! I so long time dream about proper artillery system for US troops . Thank you for a very intrested operator manual. Share this post Link to post Share on other sites
soul_assassin 1750 Posted June 22, 2011 Awesome, i´ve sooo been waiting for this! :bounce3:Mirror @ armed-assault.de Thnx for the mirror! Share this post Link to post Share on other sites
hellfire257 3 Posted June 22, 2011 Well done Gentleman, you've created a monster alright. I do recommend giving the manual a proper read. Rexehuk's one-liners are quite good! :) Share this post Link to post Share on other sites
rexehuk 16 Posted June 22, 2011 Regarding the FCS Although I think it is correct in the manual, please note the following when using the FCS and setting fuzing times. The AFCS will automatically calculate the optimial fusing time (TOF) which should be passed onto the gunner. There is no manual need to -time off the TOF value, although you can do if you wanted a different spread or something on DPICM, but this may make your round fall short somewhat. Things I suggest you all try... DPICM at night Illum at night WP at night (this is a must) Enjoy! Share this post Link to post Share on other sites
Tankbuster 1746 Posted June 22, 2011 Yey! Excellent work, guys. Was a pleasure and honour to be involved in a small way. :) Share this post Link to post Share on other sites