Zenu 10 Posted June 15, 2011 Hello. Though I'm sure that with right mods blufor Anti-air equipments can be improved I think that blufor should get some proper AA. Avengers and linebackers are like toys compared to shilkas and tunguskas because all the missiles can be so easily averted with counter-measures (they dont have radar and don't see enemy before they have launched missile at you and usually not even then). The imbalance comes very clear when you are playing in PvP and all the good pilots are stacked in opfor side, you will have no chance at all to fight back. Please fix. Share this post Link to post Share on other sites
katipo66 94 Posted June 15, 2011 No imbalance, Blufor has stronger firepower in other areas Share this post Link to post Share on other sites
Laqueesha 474 Posted June 15, 2011 (edited) In reality, BLUFOR wouldn't need much AAA or SAMs because they have total air superiority ninety percent of the time. That is translated over fairly decently into ARMA 2, as the BLUFOR's air power far surpasses that of the OPFOR. Edited June 15, 2011 by Laqueesha Share this post Link to post Share on other sites
Mac_Spliff=ISK= 10 Posted June 15, 2011 This thing should get in use by Bluefor...Linebackers are slack's My Baby here will do the job, the only thing is, i cant find the thing, so we cant insert this as Real Bluefor AA i already had some arguments about the lack on Good AA Vehicles for Bluefor, long ago...i know the thing should exist in Flashpoint, there is a model of it there if i am right, if only there was a model for Arma2.....but hey maybe there is one now somewhere Hiding in a nice Vehicles pack for Arma2 :) http://en.wikipedia.org/wiki/Flugabwehrkanonenpanzer_Gepard This is the thing, anyone knows something ? Share this post Link to post Share on other sites
Zenu 10 Posted June 16, 2011 No imbalance, Blufor has stronger firepower in other areas Maybe, but that firepower looses all value when you can not use any vehicles because they blow up immediately after spawn. Blufor "AA" is dependant in that you have some dedicated pilot in your team combating their air units. In every other area I can think both sides have counterpart but there is no shilka/tunguska counterpart in blufor. Share this post Link to post Share on other sites
JAG201509 10 Posted June 16, 2011 i wouldent mind to see some new AA units, but pretty much all i do in A2 if fly and BLUFOR does have a good assortment of very powerful AA wepons. Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 16, 2011 Zenu thats close to the real world. US forces don't have + rely so much on SAM/AA(A) like Russian forces. BLUFOR ingame got the Avenger, Linebacker, manpads and static AA launcher... enough to get some OPFOR aircraft down. You don't need a counterpart for each unit if you know how to use your own ressources + proper tactics. Improvise, Adapt and Overcome! ;) Share this post Link to post Share on other sites
Zenu 10 Posted June 16, 2011 (edited) Zenu thats close to the real world. US forces don't have + rely so much on SAM/AA(A) like Russian forces. BLUFOR ingame got the Avenger, Linebacker, manpads and static AA launcher... enough to get some OPFOR aircraft down.You don't need a counterpart for each unit if you know how to use your own ressources + proper tactics. Improvise, Adapt and Overcome! ;) Yes, but this is not "real world". Your team doesn't necessarily always have people who want to fly and then you are at mercy of other teams pilots. I like to keep my foot on the ground and fight there but at the moment I don't have almost any tool to combat enemies air forces. All blufor AA launchers are weak at best and easily avoided 99% of time. Nothing beats good turret, bullets aren't so easy to dodge. If you know how to be as effective at taking planes/helis down from ground on BluFor as on OpFor team I'm glad to learn, but so far haven't found out and I have been trying to find out on many games already. Edited June 16, 2011 by Zenu Share this post Link to post Share on other sites
katipo66 94 Posted June 16, 2011 All blufor AA launchers are weak at best and easily avoided 99% of time. Nothing beats good turret, bullets aren't so easy to dodge.If you know how to be as effective at taking planes/helis down from ground on BluFor as on OpFor team I'm glad to learn, but so far haven't found out and I have been trying to find out on many games already. Maybe dont place your Avengers out in the open? as far as i can see they have no problem taking out an SU-34... just tried it on utes. Of course placing it on the runway is probably not a good idea, but behind the tower... sweet as, Blufor got more than enough guns to get the job done Share this post Link to post Share on other sites
Zenu 10 Posted June 16, 2011 (edited) Have you tried it against players on servers? Both linebackers and avengers die faster than you can say cat. They don't even have radar so their missiles are not only completely ineffective, they are blind as well. -.- I'm so frustrated. And if I don't remember incorrectly also Su has countermeasures so your Su probably didn't use them while flying to cover and rearm. At OpFor side you can shoot air units down from miles away but on blufor you can not target enemy air units unless you see them and at that point it's usually too late. You can even have one unit at the otherside of map to spot enemy planes and you can try to command your gunner on linebacker to target it but as soon as your AI looses eye contact on it it's lost and 10 second later you can be "surprised" by that same plane and you blow up. So stupid. Edited June 16, 2011 by Zenu Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 16, 2011 You can always: Ask mission makers to use planes only on the biggest A2OA maps/islands. Ask server admins to restrict/deny planes on small A2OA maps/islands. Do more teamwork and start combined operations. Learn from mistakes and challenges! Share this post Link to post Share on other sites
jakerod 254 Posted June 16, 2011 Maybe dont place your Avengers out in the open? as far as i can see they have no problem taking out an SU-34... just tried it on utes.Of course placing it on the runway is probably not a good idea, but behind the tower... sweet as, Blufor got more than enough guns to get the job done Problem with that method is that it would fail to protect units that it should be protecting because it can only protect the back 180 degrees instead of the front 180 degrees where the frontline units probably are. Is anyone aware of a modern day US AA Vehicle that is similar to a shilka or tunguska? I can't think of one and that may be a problem. Share this post Link to post Share on other sites
Opticalsnare 12 Posted June 16, 2011 http://www.army-technology.com/projects/blazer/ Share this post Link to post Share on other sites
jakerod 254 Posted June 16, 2011 http://www.army-technology.com/projects/blazer/ Only the Blazer (for the export market) has the radar on it meaning that the US wouldn't have it. Although I suppose that you could have some creative license on that. It is also only a marine vehicle. Although there might be a Bradley equivalent. Share this post Link to post Share on other sites
galzohar 31 Posted June 16, 2011 If you have balance issues in a mission, your best bet is to talk to the mission maker. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted June 17, 2011 There's also this: http://en.wikipedia.org/wiki/MIM-72_Chaparral Honestly, it sounds like the OP has only really played benny's edition of warfare/CTI, where this actually is a huge problem. So I don't think it's something that's gonna get fixed for him. lol. I would totally love to see this in ACE though. Share this post Link to post Share on other sites
spooky lynx 73 Posted June 20, 2011 BLUFOR's AA is AWACS+air superiority fighters+good and fast communications between all armed forces branches IRL. Share this post Link to post Share on other sites
hailstorm 4 Posted June 21, 2011 Well, there's the Patriot system: a humvee-based system of this type would probably be the SLAMRAAM launcher (but cancelled) (there's also the NASAMS system used to guard the WH) (it's in VBS2!) problem is all of these systems need to set up and use a separate ground vehicle for guidance. then there's This. which from the description sounds like it can attack tanks as well as keep the skies clear (something the tunguska does quite well), pity it's also cancelled... Share this post Link to post Share on other sites
Cionara 10 Posted June 30, 2011 as far as i can see they have no problem taking out an SU-34 I don't play much PvP anymore. Some weeks ago it was very funny in Warfare BE. We were like 6 Stinger manpads, 3 avengers, and 10 AA soldiers on the ground, no chance against a su-34 that kept spamming flares like crazy and bombed us to death. Are non-radarguided missiles really that easy to dodge ? Share this post Link to post Share on other sites
OrLoK 20 Posted June 30, 2011 (edited) Hhullo, I may be having a brainwrong, but doesn't blufor have the m163 vulcan? Rgds Lok Edit: yup, I am mental, the m163 was in arma not a2. Although is available as a buggy addon, but that's not really the point is it? Edited June 30, 2011 by orlok Share this post Link to post Share on other sites
Beagle 684 Posted June 30, 2011 I don't play much PvP anymore. Some weeks ago it was very funny in Warfare BE. We were like 6 Stinger manpads, 3 avengers, and 10 AA soldiers on the ground, no chance against a su-34 that kept spamming flares like crazy and bombed us to death. Are non-radarguided missiles really that easy to dodge ?Only in ArmA. In any somewhat dedicated Simulation There is no way to dodge a MANPADS from short range aiming at your tailpipe. The only chance is to fly perpendicular...and from that flyby a aircraft can't attack.Also keep in mind that airplanes in ArmA have no damage model...only hitpoints. ONLY SOLUTION IN THE SAKE OF BETTER GAMEPLAY IS TO BAN AIRPLANES from Multiplayer...Helicopters are o.k. as you can brig them down quite easily. Share this post Link to post Share on other sites
gossamersolid 155 Posted June 30, 2011 There's a very good M163 in CWR2 if you want to try that out. Great mod (not being biased or anything :P) Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 30, 2011 ONLY SOLUTION IN THE SAKE OF BETTER GAMEPLAY IS TO BAN AIRPLANES from Multiplayer... I only hope that you are kidding... Get a job at Codemasters why don't ya? :D Providing balance is an important job of the mission maker. Maybe we're doing a bad job? I don't know. I've taken away airplanes and attack helicopters in my own mission, but that's due to mission being very ground oriented. AI still gets airplanes, and it's not impossible to shoot them down. If you're patient, HINDs go down on one or two stingers from a manpad, but playing hide and seek near buildings using an Avenger will be hard if you're doing it solo - get a gunner. Share this post Link to post Share on other sites
ryguy 10 Posted June 30, 2011 (edited) If you know how to be as effective at taking planes/helis down from ground on BluFor as on OpFor team I'm glad to learn, but so far haven't found out and I have been trying to find out on many games already. Mainly you just need to get the right angle. Shooting at a plane while its 1.5km out and making a turn won't get you results. Shooting while it's 500m out flying right at you to you will. Also, shoot two or more of them one after another with a team and you'll get it. I agree with laquesha, BLUFOR doesn't need AA because they always have air superiority. And @Beagle, are you f***ing kidding?!?! This is Arma, you don't sacrifice realism for "fair gameplay" because "OMG planes are cheep u nooob! M203 is for noobs! M107 is for pussies! unfair advantagez0rz!" Edited June 30, 2011 by ryguy Share this post Link to post Share on other sites