mondkalb 1087 Posted June 13, 2011 No. That was just to put two screenshots into one. Share this post Link to post Share on other sites
kremator 1065 Posted June 13, 2011 (edited) Is that kind of thing even possible ? I suppose we have something like this already with the minimap but making it large would be superb. Looking forward to the next update Mondkalb. Edited June 13, 2011 by Kremator Share this post Link to post Share on other sites
andersson 285 Posted June 13, 2011 Maybe you could have a setting where users could enable/disable morale? Some players maybe want units that do what they are told to asap while others might want to see units fleeing and getting suppressed? Just an idea. Impressive work so far! Share this post Link to post Share on other sites
mrcash2009 0 Posted June 13, 2011 Some lovely new things, my eyeball is super glued to this thread :) Share this post Link to post Share on other sites
mondkalb 1087 Posted June 13, 2011 Besides some more bugfixes and user-interface tweaks I've added tactical support. Which means: Now SF units can order GBUs and Artillery. More on that soon-ish. Share this post Link to post Share on other sites
Nikoteen 24 Posted June 14, 2011 When it's done, could you please make a nice trailer showcasing your mod's awesome capabilities ? It could very well brought new kind of player to armaverse (such as my brother, who is a RTS player) but to explain that to him (ArmA == RTS) I need a good advertising ! TY Share this post Link to post Share on other sites
naash 0 Posted June 17, 2011 (edited) I discovered your work a few weeks ago and I must confess that I'm really fond of it ! This is a real opportunity to use the freedom and the power of Arma's system, in a RTS mode... The freedom to create a huge amount of missions, tactical situations, and even MP campaigns. I hope that you will succeed... Edited June 17, 2011 by naash Share this post Link to post Share on other sites
ziiip 1 Posted June 21, 2011 I've been waiting for someone to turn ArmA2 into an RTS. Very nice! Share this post Link to post Share on other sites
mondkalb 1087 Posted July 1, 2011 (edited) Here's a short update. The past two/three weeks were rather busy so didn't find any time to make big changes. Anyhow, that should change now. Currently the focus is on MP testing, and once these tests are satisfactory, I'm confident to release the first version. 4RyQHgm_8fk Edited July 1, 2011 by Mondkalb Share this post Link to post Share on other sites
JakeWed 10 Posted July 2, 2011 Whoa, Loving that Little Intro And It Looks Like its Going good! Cant wait for the Most Hi-Poly Resource Intensive RTS Game Ever! Seriously Share this post Link to post Share on other sites
mondkalb 1087 Posted July 2, 2011 I've created some new buildings for WOO. I hope this will help when having a WW2 version of WOO. Here's the new Carfactory. Share this post Link to post Share on other sites
Bazooka301 10 Posted July 2, 2011 Looking good keep up this great work good job. Share this post Link to post Share on other sites
someguywho 12 Posted July 2, 2011 It's all coming together nicely I see. This looks excellent! Share this post Link to post Share on other sites
naash 0 Posted July 2, 2011 Great ! I hope that you'll release it very soon because, in a couple of weeks, I will remain several weeks without internet... Share this post Link to post Share on other sites
ArmAriffic 10 Posted July 3, 2011 this is going to be AWESOME!!! Share this post Link to post Share on other sites
JakeWed 10 Posted July 4, 2011 Im with the Aussie! That Car Factory looks top Notch to! Share this post Link to post Share on other sites
AC337 10 Posted July 4, 2011 Have you played Combat Mission Shock Force, IMO it is by far the most realistic military RTS out there, kinda like the ARMA of RTS's n4ucFH4Tr28 75PD1orCcgY?hd=1 If you watch in HD, the bottom right has the control menu I like the fire support system, you cant magically call in artillery anywhere on the map, you need to have a unit with the proper clearance on the ground with a visual on where you are trying to hit to walk the rounds in, or laze the target for CAS. Thought it might be a useful reference for commands, ect...... Share this post Link to post Share on other sites
shark-attack 2 Posted July 4, 2011 Quality work, looking forward to this big time. Share this post Link to post Share on other sites
axce 10 Posted July 5, 2011 (edited) very impatient waiting for the mod and of course very good job mod looks great Edited July 5, 2011 by axce Share this post Link to post Share on other sites
Psilocybe 3 Posted July 6, 2011 Fantastic work thus far. Looking forward to this mod in a big way - it would be awesome to see islands created with such gameplay in mind in terms of resource points, choke points etc. Share this post Link to post Share on other sites
mondkalb 1087 Posted July 11, 2011 I've now created a full set of new buildings, though they create some rather nasty .rpt errors due to the usage of proxies pointing to A2 Buildings. I had to work around some very odd behaviour, because as soon as I assign my proxy buildings a config entry, they disappear ingame (not in Buldozer). So I guess it'll only be fixed once BIS hands out those MLODs. Besides that, all the mechanics appear to be working in both MP and SP. Though some proper and thorough testing will most likely change that again. :) While that is being done, I am currently adding more content. And by that I mean more units. And all units require buttons and map-symbols. So that is actually quite a lot of copy&paste work for now. Once all that is done, rough balancing tests need to be conducted, and once they are done, I feel confident to let the first version of this out. Share this post Link to post Share on other sites
naash 0 Posted July 11, 2011 I wish you good luck ! :) Share this post Link to post Share on other sites
mondkalb 1087 Posted July 11, 2011 I finally found an appropriate way to "store" the playable characters. :rolleyes: Share this post Link to post Share on other sites