-GLT-Sarge 10 Posted May 27, 2011 (edited) http://www.arma2.com/beta-patch.php ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_81423.zip - [81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314) Edited May 27, 2011 by Dwarden Share this post Link to post Share on other sites
Dwarden 1125 Posted May 27, 2011 (edited) + several crash cases are fixed, thanks for everyone reporting them while following these guidelines http://forums.bistudio.com/showthread.php?t=110823 + some of the visual state issues resolved Edited May 27, 2011 by Dwarden Share this post Link to post Share on other sites
nobrainer 0 Posted May 27, 2011 is this a "totally experimental beta"?? Share this post Link to post Share on other sites
vohk 10 Posted May 27, 2011 (edited) edit: third try worked. Hmmm. Anyone else getting a corrupt file, or am I just special? :D Edited May 27, 2011 by vohk Share this post Link to post Share on other sites
roberthammer 582 Posted May 27, 2011 In this beta - the 154 hotfix pbo is still there? Share this post Link to post Share on other sites
Dwarden 1125 Posted May 27, 2011 In this beta - the 154 hotfix pbo is still there? the new beta has sort of cleaned up hotfix_oa_154.pbo so the animation troubles shall be gone Share this post Link to post Share on other sites
roberthammer 582 Posted May 27, 2011 the new beta has sort of cleaned up hotfix_oa_154.pbo so the animation troubles shall be gone oh great :) Share this post Link to post Share on other sites
pauliesss 2 Posted May 27, 2011 Thanks BIS, will of course test this. :) Share this post Link to post Share on other sites
Riffler 10 Posted May 27, 2011 (edited) I have test it with CBA (build 157) and become after few minutes a buffer overrun memory overflow. Sometimes stuck the ArmA2 completly. Without the Beta ArmA2 will run fine. Hope the reply is usefull :rolleyes: Edited May 27, 2011 by Riffler damn englisch! Share this post Link to post Share on other sites
humvee28 10 Posted May 27, 2011 (edited) Small Bug Report: In a quick Mission, i´ve shot an Enemy AT Soldier (OPFOR RPG), but he didn´t fall to the Ground. Looked like he freezed in the Moment of Falling. Seems like the same Problem what appeared in the previous Beta. EDIT : Tested this a few Times in the Editor, but can´t reproduce. Curious. Edited May 27, 2011 by Humvee28 Share this post Link to post Share on other sites
Brainbug 10 Posted May 27, 2011 (edited) I've noticed an issue with the sound, it seems like when I start with the beta patch (regardless if 79600 or newer) that the game sound is very low (Win 7, X-Fi). Does that bug already have a ticket on devheaven which I can vote for? Otherwise I'll post a new one there. EDIT. Done: http://dev-heaven.net/issues/20107 Edited May 27, 2011 by Brainbug Share this post Link to post Share on other sites
Beagle 684 Posted May 27, 2011 Very good performance, both in framerates and visual, fps on par again with 1.59. New GUI size after deleting .cfg and let the game write a new one... 81423 IGUIScale=0.47; 78900 IGUIScale=0.5500001; Is this a side effect or was this intended? Share this post Link to post Share on other sites
langgis08 10 Posted May 27, 2011 I have test it with CBA (build 157) and become after few minutes a buffer overrun memory overflow. Sometimes stuck the ArmA2 completly. confirmed on my side :eek: in company with terrific fps drops (< 10) ... in game it's like this: after having loaded (SP, chernarus, user made mission) playing 5-10 minutes no prob, then fps drops, afterwards game stucks completely *sleep 5 minutes* game continues with fps little above zero ;) my machine isnt uptodate, I know, but I've always played with it > 20-30 fps (chernarus) and > 30-40 fps (takistan) before In a quick Mission, i´ve shot an Enemy AT Soldier (OPFOR RPG), but he didn´t fall to the Ground. had this one, too, with latest 2 betas. Share this post Link to post Share on other sites
Beagle 684 Posted May 27, 2011 (edited) Have to confirm this...after prolonged gameplay (MP) the graphics turn into 2D cardboard and fps goes single digit till crash. But im not able to reproduce this all the time...sometimes it happens....sometimes not. Missions in Editor with small Unit amount (20) are generally good without such occurences. Happens in every CTI Multi Player game so far after 10-20 Minutes...frames get so slow that I have to quit. Edited May 28, 2011 by Beagle Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 28, 2011 Still getting dead women and AT gunner frozen bugs. :( Share this post Link to post Share on other sites
inco9nito 10 Posted May 28, 2011 Left (A) and right (D) dont work in vehicles. Share this post Link to post Share on other sites
Muahaha 10 Posted May 28, 2011 (edited) I see dead people...and tracer still pop up from behind Edited May 28, 2011 by Muahaha Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 28, 2011 Also, attachto does some really awesome things in this patch. It looks like my ATVs are being humped from behind by the stuff they are carrying. :\ Share this post Link to post Share on other sites
stk2008 14 Posted May 28, 2011 I see dead people...and tracer still pop up from behind Sorry. Share this post Link to post Share on other sites
.kju 3244 Posted May 28, 2011 How about reporting the issues at the CIT with repro steps and demo missions? At least this way they will get fixed (faster).. Share this post Link to post Share on other sites
humvee28 10 Posted May 28, 2011 From my Side i can´t report the AT-Soldier Bug at the CIT, because it happens extremly sporadic. So it´s difficult to make a Repro as requested. Share this post Link to post Share on other sites
Laqueesha 474 Posted May 28, 2011 It's not just AT gunners that are frozen, pistol soldiers are frozen too. Share this post Link to post Share on other sites
SeedOfEvil 10 Posted May 28, 2011 I can confirm, I get less performance by a few fps 2-5 than the non beta patch. Also last beta that worked fine for me with minor bugs was 79600, all beta patches after that had mayor graphical bugs and soldiers freezing with a few instability issues. This one fixed most of the graphic bugs but I still get the enemy soldier freezing and never dying. Share this post Link to post Share on other sites
NoRailgunner 0 Posted May 28, 2011 Played with betapatch 79600 and this freezing happens there too - veryvery rarely. But since latest betabuilds those frozen dead units appear more often. Even flickering dead units are back (dead on ground - standing position - back dead on ground). Would be nice if devs could fix the classic pistol bug: AI units with pistols are switching to handguns too often and when the enemy is out of effective range. - place the KSK team and OPFOR teams on the map + some waypoints - make yourself leader or soldier of KSK team - watch how fast the AI switches to their pistols and start shooting - AI doesn't switch back to their primary weapons (rifles, machinegun...) How it should be in A2OA (imho): + AI only switch to pistols/handgun if the ammo from the primary weapon is depleted + AI with MG's, sniper rifles only switch to pistols/handguns if they are in buildings or very close to an enemy ~20m. + action menu command for players so he can order his AI to switch to another weapon (more priority - to avoid AI switching back or going nuts) Share this post Link to post Share on other sites
SaOk 112 Posted May 28, 2011 Perfomance still drops here too after playing some time. I noticed some FPS stuttering after playing about 0,5 hour then I got back to mission editor and left it open for about a hour in background. When returned to game and loaded a mission the FPS stuttering was even much worse. Especially when turning camera or zooming the stuttering is heavy and the worst in cities and villages (testing in Takistan map). Share this post Link to post Share on other sites