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Arma 3: Confirmed features | info & discussion

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that screenshot was taken with old OA bloom/post process ...

it's outdated and not representing the visuals we aim for

Cool - yea Bloom is not necessary

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that screenshot was taken with old OA bloom/post process ...

it's outdated and not representing the visuals we aim for

Yay!

How much of what we seen so far still is "OA\A2" and not A3?

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that screenshot was taken with old OA bloom/post process ...

it's outdated and not representing the visuals we aim for

thx for your reply. This is a great news ;)

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that screenshot was taken with old OA bloom/post process ...

it's outdated and not representing the visuals we aim for

yeah! :yay:

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Arma 3 action will occur in the future? If yes, what is bad. :mad::mad:

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Arma 3 action will occur in the future? If yes, what is bad. :mad::mad:

You're a bit late on that complaint.

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Arma 3 action will occur in the future? If yes, what is bad. :mad::mad:

Yes, and there even will be science fiction railguns!!!! :eek:

:D

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So according to this, vehicle towing will be in game - http://mature-gaming.com/news/arma-iii-studio-visit-and-presentation/

After all, Ivan states that “Small things can sometimes be as important as the larger things as these are the bits that breath the life into a game and make it more immersive†He is not wrong there but don’t think that this sort of attention to detail is detrimental to the overall development of the game as it is not. Arma II was a beast of a game but with faults and the team this time are using everything that was good with II and adding a shit load more into III. Even a small little demonstration of an armoured vehicle towing a car, showing independent weight distribution through every part of the rope and the two vehicles looked impressive. To move a vehicle as realistically as that takes some talent and foresight and one thing that I noticed over the course of the day was how much creativity and love is breathing in one building.

Also seems like AI will work as squad, not as single unit, gear weight will be taken in to account

Jets will do supersonic speeds :icon_twisted:

Edited by Bee8190

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Yes, and there even will be science fiction railguns!!!! :eek:

:D

Wow you guys are so current with news.

In other BREAKING NEWS, Man steps foot on the moon!

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Wow you guys are so current with news.

In other BREAKING NEWS, Man steps foot on the moon!

Sorry, I couldn't resist -

:p

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Does anyone wants to add T-100 Mega Fiction Tank to the list of confirmed vehicles?

Edited by woore

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Gameplay is apparently going to be more like PMC than the earlier parts of Arma 2. Lonewolf soldiering, very little squad commanding:

"Ivan has informed me that the squad command wheel is giving way to a more selfish experience, playing as one soldier in a battle that will come to life around you. There will be elements of squad command again but nowhere near as heavy as what was used in Arma II, something that was complained about and something that has been looked into."

From this interview:

http://mature-gaming.com/news/arma-iii-studio-visit-and-presentation/

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Hmm.. not sure I'm happy with that if they'll be removing AI squad control in the name of the SP campaign. Surely they aren't removing what we have already right? Just not doing it like RR or whatever?

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*sigh*

Think early CWC (now CWA) missions. You're just a grunt following orders by the AI squad leader. Further down the campaign, you'll control your own squad...

I think Ivan just means that the player wont be burdened with commanding a squad from the get go... strugling with the commands/tactics and stuffs... Easier for the beginner, just like the CWC was..

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Hmm.. not sure I'm happy with that if they'll be removing AI squad control in the name of the SP campaign. Surely they aren't removing what we have already right? Just not doing it like RR or whatever?

They're just talking about having less squad control in the campaign, not removing it from the entire game.

I don't understand how the hell people come up with this crap, let alone actually believe it...

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Hoping for a more dynamic approach, where you can choose to recruit the number of AIs you want to bring along for a certain part of the mission. To support the new players better, since AI control isn't the easiest thing in the world to get the grasp on. At least they can choose to go solo. 1-3 guys is my "hurt limit", as in being a fire team leader. Controlling a full squad, like 8-13 men individually (who does that irl?) is beyond my capabilities.

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List updated:

The player will be able to attach satchels to vehicles.

There will be a dropdown menu in the editor where you can customize your soliders gear such as camo,headgear, balistic vest and backpacks.

Fastroping will be suported.

Shockwaves will be simulated.

P.S.

Campus internet sucks. It took me 3 tries to update the list :(

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Further down the campaign, you'll control your own squad...

They're just talking about having less squad control in the campaign, not removing it from the entire game.

Ok, so we have one claim that Ivan was just talking about the begining of the campaign, and another claim that he was talking about the whole campaign, but not the entire game. I saw nothing like this mentioned in that article, do any of you have any other sources for these claims, or is it this just wishful thinking?

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Ok, so we have one claim that Ivan was just talking about the begining of the campaign, and another claim that he was talking about the whole campaign, but not the entire game. I saw nothing like this mentioned in that article, do any of you have any other sources for these claims, or is it this just wishful thinking?

As far as I can see, AI squad commandeering will be lessened for ArmA3, but not gone.

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Do you mean lessened like fewer missions where you control a squad, or removing some of the features, but not all? Like not being able to set formations, for instance?

Ivan said that the "squad command wheel", whatever that is (don't you use menus to control the AI?) will be removed, and that would seem to mean removal of command functions, not just including fewer missions where you command squads.

I hope that is not the case, as that would remove an important part of Arma gameplay.

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I wouldn't be surprised if they changed something, perhaps tried to make squad command more accessable using a new interface, but it has been said time and again that they will not be removing features. Let's just make this clear: player controlled AI squad functionality is not going to be removed, nor are any of the features like setting formations. And Jonas if I'm wrong, I promise you, I will buy you the fucking game. Twice.

That's how sure I am.

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My understanding is that the player will command a smaller group in the campaign, not in general. Probably meaning that Warfare-like RTS elements and large group management will not be present as missions in the singleplayer campaign because many complained about it in the previous games, not the ability to do so is removed.

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Ivan said that the "squad command wheel", whatever that is (don't you use menus to control the AI?) will be removed, and that would seem to mean removal of command functions, not just including fewer missions where you command squads.

I think a lot of this confusion is from the really odd phrasing that article uses for most everything. I'd originally read it as "the squad command wheel is going away" as you had but it actually read "the squad command wheel is giving way". I've never heard "giving away" being used in this kind of context, but then again I've never heard of "selfish experience" being used to describe "solo experience" either. I think the writer just has an overly active thesaurus.

Presumably the meaning being "you'll be playing as a squad member rather than leading a squad" but the way it was written certainly seemed to hint that AI control would be removed. Good to see that it won't be.

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