Binkowski 26 Posted August 21, 2011 mad respect for 68W. thank you for coming for us. every. single. time. Share this post Link to post Share on other sites
panther42 52 Posted August 21, 2011 (edited) Ok, here is what I did to use DaveyGary's pilot helmets and crew helmets... It works best to use soldiers with no helmets in their model. I like to use the US_Pilot_Light_EP1. In your mission you must have a description.ext file which contains the following: Description.ext class CfgIdentities { class Pilot_Visor //Name this what you want to help remember which helmet it is { name="Pilot 1"; //Name this what you want also face="Face03"; //I just picked different faces for the heck of it glasses="Tactical_Sunglass_visor"; //This is DaveyGary's helmet type speaker="Male01EN"; //I changed the voice for each one pitch=1.0; }; class Crew_Skull { name="Crew Skull"; face="Face61"; glasses="Tactical_Sunglass_pilot"; speaker="Male04EN"; pitch=1.0; }; class Crew_Chief { name="Crew Chief"; face="Face53"; glasses="Tactical_Sunglass_crew"; speaker="Male02EN"; pitch=1.0; }; class Door_Gunner { name="Door Gunner"; face="Face87"; glasses="Tactical_Sunglass_crew"; speaker="Male05EN"; pitch=1.0; }; class Rear_Gunner { name="Rear Gunner"; face="Face87"; glasses="Tactical_Sunglass_crew"; speaker="Male03EN"; pitch=1.0; }; I made identities for each position. You do not need to do the same. Now you must implement these with the soldiers you are using by using the setIdentity command. here is a snippet from a CH-47F I loaded out: _copilot = _grp createUnit ["US_Pilot_Light_EP1",[0,0,30], [], 0, "FORM"]; _copilot setIdentity "Pilot_Visor"; _copilot setskill 0.6; _copilot setRank "LIEUTENANT"; _copilot moveInCargo [_heli,0]; _crewchief = _grp createUnit ["US_Pilot_Light_EP1",[0,0,30], [], 0, "FORM"]; _crewchief setIdentity "Crew_Chief"; _crewchief setskill 0.5; _crewchief setRank "SERGEANT"; _crewchief moveInTurret [_heli,[0]]; _doorgunner = _grp createUnit ["US_Pilot_Light_EP1",[0,0,30], [], 0, "FORM"]; _doorgunner setIdentity "Door_Gunner"; _doorgunner setskill 0.5; _doorgunner setRank "CORPORAL"; _doorgunner moveInTurret [_heli,[1]]; _reargunner = _grp createUnit ["US_Pilot_Light_EP1",[0,0,30], [], 0, "FORM"]; _reargunner setIdentity "Rear_Gunner"; _reargunner setskill 0.5; _reargunner setRank "CORPORAL"; _reargunner moveInTurret [_heli,[2]]; You can also add to the init of the soldier in the editor via: this setIdentity "Pilot_Visor" or whatever name you picked in the description.ext Tactical_Sunglass_visor : this is pilot/co pilot helmet Tactical_Sunglass_pilot : this has the skull on the face sheild Tactical_Sunglass_crew : this is same helmet/face shield as Tactical_Sunglass_pilot without the skull Hopefully this helps. Let me know if I can be of further assistance. Edited August 21, 2011 by panther42 Share this post Link to post Share on other sites
darkxess 60 Posted August 22, 2011 (edited) panther mate, mind making a demo mission? dunno what im doing wrong but just cant get it to work! lol ... sorry What I did was made the "description.ext" and then named my light_pilot to "Crew_Skull" but nothing, this is right yeah? Edit: never mind, got it to work by just adding "this setIdentity "Crew_Skull" in my units init line! Thanks so much mate :) Ps: how would you add that kind of snipper you did? ... Edited August 22, 2011 by DarkXess Share this post Link to post Share on other sites
panther42 52 Posted August 22, 2011 Glad you got it sorted out. These helmets really add to the atmosphere of the game. Great job with these DaveyGary! The partial code in the example is one I use with Mando Missles Air Support Console. I don't know if you've ever used it, but that thing kicks a$$... I'm still on a learning curve with it, but you can do just about anything with air assets. Highly customizable with all the variables Mando has built into it. Share this post Link to post Share on other sites
indrid cole 10 Posted September 1, 2011 (edited) Hi daveygary1979, this is an awesome work well done. They look so great but there is one thing that i dont like so much, they wear the nightvision alwasy on top of the Helm and whene i use the nightvion there are two from this on the top and in front of my eyes. I thing it is difficult to script that to remove the nightvision on top whene you use it i guess. I saw this today i must remember your UNITS. The Mod: http://forums.bistudio.com/showthread.php?t=121991&highlight=marsoc With nightvision on top: http://www.armaholic.com/datas/users/arma2oa2011-07-1121-37-52-90_4.jpg With nightvision in front of eyes: http://www.armaholic.com/datas/users/arma2oa2011-07-1121-37-12-03_4.jpg Sorry for my bad english ............................... Germans ;) Edited September 1, 2011 by Indrid Cole Share this post Link to post Share on other sites
SigintArmA 10 Posted September 1, 2011 The way that is done in the MARSOC mod is the NVG on the helm is a 'Glasses' proxy on the player that you choose from the player editor, meaning you'll have to wear it either all the time on every, including non-MARSOC, unit. Share this post Link to post Share on other sites
indrid cole 10 Posted September 1, 2011 I know what you mean, maybe it is possible to make it like in this mod that would be great. :) Share this post Link to post Share on other sites
verde13 0 Posted November 14, 2011 Any link for the sunglasses ? The gamefront one seems to be down. Share this post Link to post Share on other sites
humvee28 10 Posted November 14, 2011 Here you go. :) Glasses : http://www.mediafire.com/?oa7279mzecmdtm2 Key : http://www.mediafire.com/?22ms4nqse8vmb25 Also aviable via Six Updater. ;) Share this post Link to post Share on other sites
verde13 0 Posted November 14, 2011 Here you go. :)Glasses : http://www.mediafire.com/?oa7279mzecmdtm2 Key : http://www.mediafire.com/?22ms4nqse8vmb25 Also aviable via Six Updater. ;) Thanks a lot mate. Share this post Link to post Share on other sites
B1n4ry 10 Posted January 22, 2012 (edited) Hey daveygary1979 Nice Mod ;D But i need the class names of the soilders! I would like to add these in Insurgency, to do so, i need to add the class names in a file! If its possible, the fast as you can, pls xd Example --> "US_Soldier_TL_EP1","US_Soldier_Medic_EP1" Edited January 22, 2012 by B1n4ry Share this post Link to post Share on other sites
fruity_rudy 16 Posted January 22, 2012 bon_recruit_recruitableunits = [ "rb_squadleader", "rb_ar", "rb_ranger2", "rb_ranger1", "rb_at", "rb_medic", "rb_engineer", "rb_marksman" ]; Share this post Link to post Share on other sites
B1n4ry 10 Posted January 22, 2012 thank you very much :D ;D Share this post Link to post Share on other sites
strac_sapper 1 Posted January 23, 2012 Very very nice units. Interestingly the backpacks seem to work even without ace. And from pictures on the web these definitely look like what SF/Ranger units seem to use. Thanks. Share this post Link to post Share on other sites
jocko-flocko 13 Posted March 24, 2012 Links to all of the glasses files have been removed for some odd reason... I would really love to try out these units sometime as they look absolutely fantastic! Nice work on these units btw. :) Share this post Link to post Share on other sites
jedra 11 Posted March 25, 2012 Links to all of the glasses files have been removed for some odd reason... I would really love to try out these units sometime as they look absolutely fantastic! Nice work on these units btw. :) Six Updater has the tactical glasses. Share this post Link to post Share on other sites
logandog1240 10 Posted April 2, 2012 from the looks of the new Marsoc guys when you put on nods you take them off your helmet, possibly you could ask him how he did it and do tha same for yours? Share this post Link to post Share on other sites
BannedOpinion 10 Posted April 2, 2012 Currently my favourite troops to use, not so keen on scars, prefer them to have M4s, but beggars can't be choosers. Love the 75th ranger regiment. Share this post Link to post Share on other sites
AndrewsRG 22 Posted April 9, 2012 Vid with the some new animations here: Really love these skins and will be using them in our future deployments. Thanks again man. Share this post Link to post Share on other sites
Nike619 1 Posted April 9, 2012 Not a bad video! Some small FPS issues but it's good. Share this post Link to post Share on other sites
ams agent 000 10 Posted April 9, 2012 (edited) Awesome skins!!! These are probably the most authentic skins for ARMA II ever! Stay safe daveygary and I hope that you will return to work on these once you're back :) Edited April 10, 2012 by AMS AGENT 000 Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted April 10, 2012 You know, when he gets back from deployment ill have to ask him about M4/M16 Loadouts and ACE Loadouts. Amoung other things ill ask him are ACU and BDU Versions of which ive seen people ask for. Man these rangers are fantabulous. Share this post Link to post Share on other sites
ams agent 000 10 Posted April 10, 2012 (edited) I love these skins and after using them for a while, I've come up with a list of possible improvements that, I believe, will make these the most authentic and kiss-ass rangers ever! ( I really wish to see these happen ;) ). These are: 1. Please make the helmets Ranger Green/OD (not sure the difference). Rangers have not been using tan helmets for a while now and all images of rangers in tan helmets show them wearing UCP and/or PCU jackets, which is an outdated look. Also the helmet straps could ideally be black or a dark color(OD maybe?) 2. The Crye Combat Shirt should not hang lower than the belt(tucked in). It just looks weird right now, however I understood that it's only currently this way because you just re-skinned the regular ACU. This issue just seems to bother me the most about your rangers, I guess I just can't accept that currently your rangers don't look very clean/semi-clean and uniform. 3. Other (nitpicking): New/different gloves, all camelbaks in ranger green maybe?, rolled up sleeves maybe?, maybe tone down the number of american flags on the some of the rangers(no offence to the patriotic), and finally I believe someone on the thread already suggested this but SAW ammo pouches for the gunner. 4. Just kidding. Everything else about these Rangers are extremely authentic and well-done! Thanks for bearing with me and reading this, and if you ever need any Ranger reference pics let me know! I love your work daveygary and I apologize if I sound too critical/negative :D Edited April 12, 2012 by AMS AGENT 000 Share this post Link to post Share on other sites
Firefox88 10 Posted June 13, 2012 Ive noticed quite a few pages back, the ACE medic classname got brought up but never got an answer. Anyone know the ACE medic classname? Using the replacement config made by daveygary but the medic class isn't working, and is the only one not working. Anyone know? Share this post Link to post Share on other sites
clawhammer 10 Posted June 28, 2012 Sry for the ask, is there any way to remove the nvg's? thx 4 help Share this post Link to post Share on other sites