JuggernautOfWar 1 Posted April 29, 2011 How does MFD (Multi Function Display) work ? Ctrl + Shift + Q keys do not display anything. You probably need to update your userconfig from @ACE/store/userconfig.tar. Share this post Link to post Share on other sites
LJF 0 Posted April 30, 2011 Where did all the ACE servers go to? I was looking forward to a game but all that's left (especially in AUS) are regular no mod servers or some unpopulated ones. Share this post Link to post Share on other sites
major woody 11 Posted April 30, 2011 Now that Vilas has released much of his stuff - have you guys considered adopting some of his vehicles for your mod (Russian 2S1, bmp1 etc.)...? - that would actually be sweet... - as much as a reskined version of the OA T-55 and BTR-60 for the russian side... *hint hint*... ;) Share this post Link to post Share on other sites
sickboy 13 Posted April 30, 2011 Where did all the ACE servers go to? I was looking forward to a game but all that's left (especially in AUS) are regular no mod servers or some unpopulated ones. http://updater.dev-heaven.net/mods/nested/a546d346-a754-11de-b50f-0021855d3b6d AAF operations seems populated. Share this post Link to post Share on other sites
manzilla 1 Posted April 30, 2011 Sickboy, Does this not work any more for disabling all group markers except for the groups I want: _myMarkerGroups = [Omega, Group1W, Group2W]; // Groups that should have markers. { if !(_x in _myMarkerGroups) then { _x setVariable ["ace_sys_tracking_marker_override", true] } } forEach allGroups; It worked some months ago when you gave me the code but now all the group markers appear in my missions again. Share this post Link to post Share on other sites
Rasa-be 10 Posted April 30, 2011 It will be nice when there's just a stable version that everyone uses. Share this post Link to post Share on other sites
xeno 234 Posted May 1, 2011 Now that Vilas has released much of his stuff - have you guys considered adopting some of his vehicles for your mod There are things that simply won't happen :) It will be nice when there's just a stable version that everyone uses. Hm, I've played the whole evening with the latest stable version with 32 players Coop and PvP missions without respawn... What are you doing wrong ? Xeno Share this post Link to post Share on other sites
Militant1006 11 Posted May 1, 2011 Where did all the ACE servers go to? I was looking forward to a game but all that's left (especially in AUS) are regular no mod servers or some unpopulated ones. I'm in AAF and we play pretty much everyday, we use cba, ace, acex, acre, aaw, lingor, duala, (those islands only sometimes) etc. Our server is passworded but if you really need a clan then you can always apply to join, if not AEF runs a ACE insurgency server, and multiple ACE missions, plus VMA (NZ clan) run ACE, so really the only clans which are not ACE users are XDF and OCB, and that is out of all the Australasian clans. But anyway, before I post a ticket about this, I have noticed that the 60mm and possibly the 81mm (haven't tested) are not aligned porperly when firing and the round will land about 70m of when shooting at a target at 350 meters away, is this caused by the new artillery system you are adding? or is this an actual bug, and if so, I will post a ticket and repro mission on dev heaven. Share this post Link to post Share on other sites
d3lta 10 Posted May 1, 2011 (edited) Hi Masters of ACE, :) Eventually I have a problem with ACE2 Wounding System. See in my video what happens, difficult to heal the soldiers, he sits on the floor and only crawls. http://www.youtube.com/watch?v=CFj9P9SpcEo CFj9P9SpcEo I noticed that this happened several times lately with different versions of ACE. Is this a bug, or the soldier was incapacitated due to some incurable problem...:confused::confused: Best Regards Edited May 1, 2011 by D3lta Share this post Link to post Share on other sites
LJF 0 Posted May 1, 2011 I'm in AAF and we play pretty much everyday, we use cba, ace, acex, acre, aaw, lingor, duala, (those islands only sometimes) etc.Our server is passworded but if you really need a clan then you can always apply to join, if not AEF runs a ACE insurgency server, and multiple ACE missions, plus VMA (NZ clan) run ACE, so really the only clans which are not ACE users are XDF and OCB, and that is out of all the Australasian clans. But anyway, before I post a ticket about this, I have noticed that the 60mm and possibly the 81mm (haven't tested) are not aligned porperly when firing and the round will land about 70m of when shooting at a target at 350 meters away, is this caused by the new artillery system you are adding? or is this an actual bug, and if so, I will post a ticket and repro mission on dev heaven. Is it possible to play without being in a clan? I'm pretty strapped for time and a clan is usually a bit of a commitment. I work well with a team though and am fine with taking orders. I just can't stand how disorganized and random public matches are, to say nothing of playing without ACE. Share this post Link to post Share on other sites
sickboy 13 Posted May 1, 2011 @D3lta please create a ticket with full details and we'll take a look; http://ace.dev-heaven.net/wagn/Bug_Reporting @Manzilla same, please create a support ticket with repro mission. Share this post Link to post Share on other sites
jedra 11 Posted May 1, 2011 Hi Masters of ACE, :)Eventually I have a problem with ACE2 Wounding System. See in my video what happens, difficult to heal the soldiers, he sits on the floor and only crawls. http://www.youtube.com/watch?v=CFj9P9SpcEo I noticed that this happened several times lately with different versions of ACE. Is this a bug, or the soldier was incapacitated due to some incurable problem...:confused::confused: Best Regards Was the UPSMON patrol script running by any chance? I have seen this when that script is running. For some reason it stops the ACE Wounding system from working. Share this post Link to post Share on other sites
d3lta 10 Posted May 1, 2011 (edited) Was the UPSMON patrol script running by any chance? I have seen this when that script is running. For some reason it stops the ACE Wounding system from working. Thanks Sickboy and Jedra, YES. I played two missions using UPSMON, a mine (without ACE) e other the EOD_Bravo (with ACE), the problem appears on both. Without ACE2, the bug is on ARMA2 Wounding System. I'll ask about to Monsada. News , I'll post here. Best Regards. Edited May 1, 2011 by D3lta Share this post Link to post Share on other sites
Robalo 465 Posted May 1, 2011 Thanks Sickboy and Jedra,YES. I played two missions using UPSMON, a mine (without ACE) e other the EOD_Bravo (with ACE), the problem appears on both. Without ACE2, the bug is on ARMA2 Wounding System. I'll ask about to Monsada. News , I'll post here. Best Regards. I'm playing with ACE Wounds and UPSMON almost all the time and never had that issue. Make sure the mission does not have both BIS and ACE Wounding, that could lead to issues like yours. Share this post Link to post Share on other sites
d3lta 10 Posted May 1, 2011 I'm playing with ACE Wounds and UPSMON almost all the time and never had that issue. Make sure the mission does not have both BIS and ACE Wounding, that could lead to issues like yours. Not. I see only modules of ACE Wounds in the EOD_Bravo. http://img269.imageshack.us/i/acews.jpg/ Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted May 1, 2011 The CROWS system on the HMMWV and Stryker handle differently. HMMWV has a movement damper whereas the Strykers do not. Kind of annoying. Share this post Link to post Share on other sites
oggmeista 10 Posted May 1, 2011 (edited) Hi guys wonder if anybody could help e here seem to of hit a brickwall! lol I have nstalled these mods @ACEX ( @ACEX_v1.10.0.330) A2WarMod ACE Compatible Full 1.3 I44-ARMA2CO-v2-5 CBA_v0-7-3 (@CBA) the I44-ARMA2CO-v2-5 mod seems to work fine (absoloutley astounding MOD btw) thx to all involved with is :-) but when I tried to run the ACE mod it came up with this error "include file user config\fnc_ballistics_config.hpp not found So I followed some forums to try find what the issue was and found this thread http://forums.bistudio.com/showthrea...108520&page=13 and followed the advice to move three folders from the mod to the main directory reading your message which says you should have this file inside the user config: fnc_ballistics the thing is it does but im still getting the following error???? Include file x\ace\addons\main\script_macros.hpp not found. and Does anyone know how to solve this issue please?, I think I might be missing something but im not sure what it is? please if anyone can help or point me to the solution would be much appreciated thx Edited May 1, 2011 by oggmeista Share this post Link to post Share on other sites
Mr. Charles 22 Posted May 1, 2011 Install ACE via SixUpdater 2.4 and only run ACE Share this post Link to post Share on other sites
oggmeista 10 Posted May 2, 2011 uuhh ahh umm Well i did that and your right Mr charles it worked so thx, although u said to only run the @ace mod in game it installed them all lol not kidding when it says updator Have another little problem now though game wont let me disable any of them in game? So that means I cant run different mods doesnt it? any way to sort this anybody? Thx alot for the advice people im going slowly but at leats im going forward with this :) Share this post Link to post Share on other sites
styxx42 0 Posted May 3, 2011 Has the above function been removed from ACE? I have tried the Config file, I have tired Ace Keys. Nothing. Any pointers or direction would be really helpful. Trying to not Flashbang myself in some insurgency missions. Thanks Love ACE could not play with out it. Thanks once more to all the ACE team for your hard work and love of this game that only makes it better for us all. Share this post Link to post Share on other sites
AnimalMother92 10 Posted May 3, 2011 The feature was removed http://ace.dev-heaven.net/wagn/Grenade_Throw_Modes But it's coming back, better than ever :) http://dev-heaven.net/issues/14962 Share this post Link to post Share on other sites
Vixente 10 Posted May 3, 2011 I am testing with a linux server, and i am noticing that when launching it with ACE it dumps this on the console: Conflicting addon ace_sys_bi_arty in 'x\ace\addons\sys_bi_arty\', previous definition in 'x\ace\addons\main\' Conflicting addon ace_sys_nuke in 'x\ace\addons\sys_nuke\', previous definition in 'x\ace\addons\main\' Updating base class ACE_Logic->Logic, by x\ace\addons\sys_bi_arty\config.bin/CfgVehicles/ACE_BI_ARTY_Logic/ Updating base class ACE_Logic->Logic, by x\ace\addons\sys_bi_arty\config.bin/CfgVehicles/ACE_BI_ARTY_Virtual_Artillery/ Updating base class VehicleMagazine->ARTY_30Rnd_105mmHE_M119, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_30Rnd_105mmHE_M119/ Updating base class ACE_ARTY_30Rnd_105mmHE_M119->ARTY_30Rnd_105mmWP_M119, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_30Rnd_105mmWP_M119/ Updating base class ACE_ARTY_30Rnd_105mmHE_M119->ARTY_30Rnd_105mmSADARM_M119, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_30Rnd_105mmSADARM_M119/ Updating base class ACE_ARTY_30Rnd_105mmHE_M119->ARTY_30Rnd_105mmLASER_M119, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_30Rnd_105mmLASER_M119/ Updating base class ACE_ARTY_30Rnd_105mmHE_M119->ARTY_30Rnd_105mmSMOKE_M119, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_30Rnd_105mmSMOKE_M119/ Updating base class ACE_ARTY_30Rnd_105mmHE_M119->ARTY_30Rnd_105mmILLUM_M119, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_30Rnd_105mmILLUM_M119/ Updating base class VehicleMagazine->ARTY_8Rnd_81mmHE_M252, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_8Rnd_81mmHE_M252/ Updating base class ACE_ARTY_8Rnd_81mmHE_M252->ARTY_8Rnd_81mmWP_M252, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_8Rnd_81mmWP_M252/ Updating base class ACE_ARTY_8Rnd_81mmHE_M252->ARTY_8Rnd_81mmILLUM_M252, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_8Rnd_81mmILLUM_M252/ Updating base class VehicleMagazine->ARTY_12Rnd_227mmHE_M270, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_12Rnd_227mmHE_M270/ Updating base class VehicleMagazine->ARTY_30Rnd_122mmHE_D30, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_30Rnd_122mmHE_D30/ Updating base class ACE_ARTY_30Rnd_122mmHE_D30->ARTY_30Rnd_122mmWP_D30, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_30Rnd_122mmWP_D30/ Updating base class ACE_ARTY_30Rnd_122mmHE_D30->ARTY_30Rnd_122mmSADARM_D30, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_30Rnd_122mmSADARM_D30/ Updating base class ACE_ARTY_30Rnd_122mmHE_D30->ARTY_30Rnd_122mmLASER_D30, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_30Rnd_122mmLASER_D30/ Updating base class ACE_ARTY_30Rnd_122mmHE_D30->ARTY_30Rnd_122mmSMOKE_D30, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_30Rnd_122mmSMOKE_D30/ Updating base class ACE_ARTY_30Rnd_122mmHE_D30->ARTY_30Rnd_122mmILLUM_D30, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_30Rnd_122mmILLUM_D30/ Updating base class VehicleMagazine->ARTY_8Rnd_82mmHE_2B14, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_8Rnd_82mmHE_2B14/ Updating base class ACE_ARTY_8Rnd_82mmHE_2B14->ARTY_8Rnd_82mmWP_2B14, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_8Rnd_82mmWP_2B14/ Updating base class ACE_ARTY_8Rnd_82mmHE_2B14->ARTY_8Rnd_82mmILLUM_2B14, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_8Rnd_82mmILLUM_2B14/ Updating base class VehicleMagazine->ARTY_40Rnd_120mmHE_BM21, by x\ace\addons\c_vehicle\config.bin/CfgMagazines/ACE_ARTY_40Rnd_120mmHE_BM21/ Updating base class ShellBase->ARTY_Sh_Base, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_Base/ Updating base class FlareBase->ARTY_Flare_Small, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Flare_Small/ Updating base class ACE_ARTY_Flare_Small->ARTY_Flare_Medium, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Flare_Medium/ Updating base class ACE_ARTY_Sh_Base->ARTY_Sh_Base_NET, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_Base_NET/ Updating base class ACE_ARTY_Sh_Base_NET->ARTY_Sh_105_NET, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_105_NET/ Updating base class ACE_ARTY_Sh_105_NET->ARTY_Sh_105_NET_NOFX, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_105_NET_NOFX/ Updating base class ACE_ARTY_Sh_105_NET->ARTY_Sh_105_LASNET, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_105_LASNET/ Updating base class ACE_ARTY_Sh_Base_NET->ARTY_Sh_122_NET, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_122_NET/ Updating base class ACE_ARTY_Sh_122_NET->ARTY_Sh_122_NET_NOFX, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_122_NET_NOFX/ Updating base class ACE_ARTY_Sh_122_NET->ARTY_Sh_122_LASNET, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_122_LASNET/ Updating base class ACE_ARTY_Sh_Base_NET->ARTY_Sh_81_NET, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_81_NET/ Updating base class ACE_ARTY_Sh_Base_NET->ARTY_Sh_82_NET, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_82_NET/ Updating base class ACE_ARTY_Sh_Base_NET->ARTY_Sh_120_NET, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_120_NET/ Updating base class ACE_ARTY_Sh_Base_NET->ARTY_Sh_227_NET, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_227_NET/ Updating base class ACE_ARTY_Sh_Base->ARTY_Sh_105_HE, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_105_HE/ Updating base class ACE_ARTY_Sh_105_HE->ARTY_Sh_105_WP, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_105_WP/ Updating base class ACE_ARTY_Sh_105_HE->ARTY_Sh_105_SADARM, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_105_SADARM/ Updating base class ACE_ARTY_Sh_105_HE->ARTY_Sh_105_LASER, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_105_LASER/ Updating base class ACE_ARTY_Sh_105_HE->ARTY_Sh_105_ILLUM, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_105_ILLUM/ Updating base class ACE_ARTY_Sh_105_HE->ARTY_Sh_105_SMOKE, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_105_SMOKE/ Updating base class ACE_ARTY_Sh_Base->ARTY_Sh_81_HE, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_81_HE/ Updating base class ACE_ARTY_Sh_81_HE->ARTY_Sh_81_WP, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_81_WP/ Updating base class ACE_ARTY_Sh_81_HE->ARTY_Sh_81_ILLUM, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_81_ILLUM/ Updating base class R_MLRS->ARTY_R_227mm_HE_Rocket, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_R_227mm_HE_Rocket/ Updating base class ACE_ARTY_Sh_Base->ARTY_R_227mm_HE, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_R_227mm_HE/ Updating base class ACE_ARTY_Sh_Base->ARTY_Sh_122_HE, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_122_HE/ Updating base class ACE_ARTY_Sh_122_HE->ARTY_Sh_122_WP, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_122_WP/ Updating base class ACE_ARTY_Sh_122_HE->ARTY_Sh_122_SADARM, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_122_SADARM/ Updating base class ACE_ARTY_Sh_122_HE->ARTY_Sh_122_LASER, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_122_LASER/ Updating base class ACE_ARTY_Sh_122_HE->ARTY_Sh_122_ILLUM, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_122_ILLUM/ Updating base class ACE_ARTY_Sh_122_HE->ARTY_Sh_122_SMOKE, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_122_SMOKE/ Updating base class RocketBase->ARTY_SADARM_PROJO, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_SADARM_PROJO/ Updating base class ACE_ARTY_SADARM_PROJO->ARTY_SADARM_NET, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_SADARM_NET/ Updating base class RocketBase->ARTY_SADARM_BURST, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_SADARM_BURST/ Updating base class ShellBase->ARTY_SmokeShellWhite, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_SmokeShellWhite/ Updating base class ACE_ARTY_Sh_Base->ARTY_Sh_82_HE, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_82_HE/ Updating base class ACE_ARTY_Sh_82_HE->ARTY_Sh_82_WP, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_82_WP/ Updating base class ACE_ARTY_Sh_82_HE->ARTY_Sh_82_ILLUM, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_Sh_82_ILLUM/ Updating base class R_GRAD->ARTY_R_120mm_HE_Rocket, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_R_120mm_HE_Rocket/ Updating base class ACE_ARTY_Sh_Base->ARTY_R_120mm_HE, by x\ace\addons\c_vehicle\config.bin/CfgAmmo/ACE_ARTY_R_120mm_HE/ Is it normal ? Am i doing something wrong ? My launch script is this: ./server -cpucount=2 -exthreads=1 -config=server.cfg -nomap -port=2302 -mod=@cba -mod=@duala -mod=@lingor -mod=@fallujah -mod=@ffaa -mod=@mma -mod=@mma_xeh -mod=@ace -mod=@acex -mod=@acex_ru -mod=@acex_sm -mod=@acex_usnavy Share this post Link to post Share on other sites
sickboy 13 Posted May 3, 2011 (edited) It seems you have old addons in there, perhaps because of updating without cleaning up existing files. You could clear the modfolders and upload clean latest versions only, or verify each file. If you have FTP or rSync access you can use Six Updater to upload a preset with mods to your server, it will automatically remove unneeded files, add new files and update old files. Edited May 3, 2011 by Sickboy Share this post Link to post Share on other sites
styxx42 0 Posted May 3, 2011 The feature was removedhttp://ace.dev-heaven.net/wagn/Grenade_Throw_Modes But it's coming back, better than ever :) http://dev-heaven.net/issues/14962 That is good to know. I am not even sure if I noticed the little removed text last time I visited to read how to do it properly. Thanks for taking the time to answer and update AnimalMother92. Can't wait for the new method. Share this post Link to post Share on other sites
Vixente 10 Posted May 3, 2011 Thank you Sickboy, i'll look into it. ;) Share this post Link to post Share on other sites