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major woody

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About major woody

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    Gunnery Sergeant

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  1. Very interesting script! - does any one have a fully working sample mission...? 🙂
  2. Hi There - I don't know if this is the right place to ask, but I would really like to know how to apply the new (ver. 1.2) Helmet Foliage to foot soldiers - tnx in advance 🙂
  3. By inspiration from theese two topics I'm trying go get one group to follow another. https://community.bistudio.com/wiki/waypointAttachVehicle https://forums.bohemia.net/forums/topic/171949-any-success-with-waypointattachvehicleobject/ My code: _grp1 = leader grp00; _grp2 = leader s1; _wyp = _grp1 addwaypoint [getpos _grp1, 0]; _wyp waypointAttachVehicle _grp2; _wyp setWaypointType "MOVE"; _grp1 = leader grp00; _grp2 = leader s1; _wyp = _grp1 addwaypoint [getpos _grp1, 0]; _wyp waypointAttachVehicle (vehicle _grp2); _wyp setWaypointType "MOVE"; Somehow it won't attach the waypoint. Maybe it's because grp00 is not in a vehicle... - I need the script to support multiple senarious... eg. grp00 - s1 both in vehicles grp00 - s1 both on the ground grp00 - s1 one group on the ground, one group in vehicle and vice versa... What am I missing...? - tnx in advance... 🙂
  4. major woody

    Advanced AI Command

    Is it posible to change the custom marker in the init fielt of a unit? - I'm trying this with no further luck: From: AICommand\functions\mapIcon\fn_drawMapIcon.sqf Description: Draws the specified map icon on the map Parameter(s): _this select 0: STRING - Icon ID _this select 1: POSITION - World position of icon ([X,Y]) _this select 2: BOOLEAN - Is in foreground (alpha will be reduced by 50% if in background), (optional, default true) Returns: Nothing -------------------------------------------------- From init field: ["b_recon",[0,0,0],true] call AIC_fnc_drawMapIcon; Is it even the right way to do this...? (As you probably already figured out, I wound like to add a Recon Icon to a unit ;))
  5. major woody

    Define and call Function

    #MrSplendid - care to share a working copy of this...? 🙂
  6. I'm trying to create a small independent Mortar Team. I would like to create a Forward Observer (FO) vehicle. In the editor I have: Placed 1 Strider Placed 4 Mortars Placed 1 Support Requester Module Placed 1 Support Provider (Artillery) Synced the mortars to the Support Provider >> Synced The Provider to the Support Requester >> Synced The Requester to the Strider... - NOTHING happens...! If I drag the playerout of the Strider and sync him to the Requester - then SUCCESS...! - but I how can I add the request features to the vehicles - not the player...?
  7. Thanks for this m8 - however I must do something completly wrong... - I do not have any of theese opportunities shown in the video... - do I need to configure something...? :)
  8. Does anyone has a working example of this company array they would like to share...? :)
  9. major woody

    Bon's Infantry Recruitment Redux

    I remember I encountered the very same problem in the A2 OA version... I solved it by deleting the condition 'no player, AI dead' in the unit_lifecycle.fsm file... - I'm pretty sure that will work too in the A3 Redux version :-)
  10. major woody

    PRACS: SLA Faction 2017

    As for the T-12 AT Gun thing... - I started moddeling such one back in 2006/2007 - it's still lying on my HD... - I would gladly give it away for free, just so see it in game... - PM me any time :-)
  11. major woody

    List of all hidden texture inits

    Hi All - I just whant to share with you that I successfully created a CSAT Zamak MRL this setObjectTextureGlobal [0,'a3\soft_f_beta\Truck_02\data\truck_02_kab_OPFOR_CO.paa']; this setObjectTextureGlobal [2,'a3\soft_f_gamma\Truck_02\Data\Truck_02_MRL_OPFOR_CO.paa']; Cheers!
  12. major woody

    FSM Support Systems

    FYI As much as I hate to bring up this old topic, I has to mention that I cannot make this script work from A2OA ver. 1.63xxxx - after each mapclick I get the message that communikation with the pilots has been lost... I checked the .rpt file - it just says String STR_EVAL_TYPENAN not found
  13. This sounds SO nice! - care to share a demo mission...? :)
  14. major woody

    Hybrid Command System

    Anyone...? :-|
  15. Hi! - does anybody know if this script has been made A3 compatible - or anything similar been made for A3...? http://forums.bistudio.com/showthread.php?80032-Hybrid-Commanding-System I used it a lot in A2 and miss it in A3 :) - thanks
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