vinque 10 Posted May 5, 2011 opfor weapons with flashlights? exist? Share this post Link to post Share on other sites
shadow14 10 Posted May 5, 2011 Just installed ace core, Ace extras , Ace Usnavy, and ace ru as well as CBA, and tried launching it with -mod=@CBA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU using stream. It keeps saying "Include file userconfig\ace\ace_clientside_config.hpp not found. I usually launch the game using combined ops as the stream version give u the option to launch normally or with CO. Any help would be appreciated. Thanks Share this post Link to post Share on other sites
sickboy 13 Posted May 5, 2011 You still need to unpack the store\userconfig.tar into the arma2oa folder (which will create arma 2\userconfig\ace); http://ace.dev-heaven.net/wagn/Installation Share this post Link to post Share on other sites
shadow14 10 Posted May 5, 2011 oh ya thats right forgot about that, thanks Share this post Link to post Share on other sites
maturin 12 Posted May 5, 2011 opfor weapons with flashlights?exist? I looked a while back and couldn't find anything. You're only option for fighting against troops with flashlights equipped (very exciting) is BLUFOR or PMC. Share this post Link to post Share on other sites
oggmeista 10 Posted May 6, 2011 Damn I couldnt disable any of the mods to enable some other mods so I went and looked at su (six-updater) website and tried to follow instructions there but Im having problems firstly only CBA@ mod is now working and secondly I cant start many missions I got this error from su in the log.. 00:55:23: Executing Install or Update, Process keys, and Startgame... 00:55:24: Found custom addons in official game addons folders, please remove (if really custom addon): addons/rws_baf.pbo 00:55:24: Free space on E:\: 1072875 MB Updater (v0.23.0) by Sickboy <sb_at_dev-heaven.net> WARNING: Please make sure anything ArmA related has been closed / shutdown, incl explorer windows, etc ArmA Path: e:/program files/bohemia interactive ArmA exe: e:/program files/bohemia interactive/arma2oa.exe Manager for: @CBA Preprocessing: Processing: = @CBA_OA Mod is tagged 'disabled' in the configuration file. Skipping... Mod is tagged 'disabled' in the configuration file. Skipping... = @CBA_A2 Mod is tagged 'disabled' in the configuration file. Skipping... Mod is tagged 'disabled' in the configuration file. Skipping... = @CBA Current Version: 0 Already installed, trying to update... Selected host: rsync://zeus2.zeus-community.net/rel/cba/.pack Processing .repository.yml RuntimeError rSync error 10 while processing fetch_file: --times -O --no-whole-file -r --delete --partial --progress -h --timeout=30 --exclude=.rsync --exclude=*.zsync "rsync://zeus2.zeus-community.net/rel/cba/.pack/.repository.yml" . . See log for details. Please report the issue to SU Support. RuntimeError rSync error 10 while processing fetch_file: --times -O --no-whole-file -r --delete --partial --progress -h --timeout=30 --exclude=.rsync --exclude=*.zsync "rsync://zeus2.zeus-community.net/rel/cba/.pack/.repository.yml" . . See log for details. Please report the issue to SU Support. RuntimeError rSync error 35584 while processing fetch_file: --times -O --no-whole-file -r --delete --partial --progress -h --timeout=30 --exclude=.rsync --exclude=*.zsync "rsync://six.bssnet.dk/rel/cba/.pack/.repository.yml" . . See log for details. Please report the issue to SU Support. RuntimeError rSync error 35584 while processing fetch_file: --times -O --no-whole-file -r --delete --partial --progress -h --timeout=30 --exclude=.rsync --exclude=*.zsync "rsync://six.bssnet.dk/rel/cba/.pack/.repository.yml" . . See log for details. Please report the issue to SU Support. Repository version: 0 Calculating checksums for pack Calculating checksums for wd Changed addons/cba_hashes.pbo.gz Changed addons/cba_extended_eventhandlers.pbo.gz Changed addons/cba_help.pbo.gz Changed addons/cba_network.pbo.gz Changed addons/cba_main.pbo.gz Changed addons/cba_events.pbo.gz Changed addons/cba_ai.pbo.gz New file cba_diagnostic_enable_perf_loop.pbo.gz Changed addons/cba_arrays.pbo.gz Changed addons/cba_diagnostic.pbo.gz Changed addons/cba_common.pbo.gz Changed addons/cba_ui.pbo.gz Changed addons/cba_vectors.pbo.gz Changed addons/cba_strings.pbo.gz New file cba_diagnostic_enable_logging.pbo.gz Changed addons/cba_versioning.pbo.gz Changed store/function_library.tar.gz Changed store/wiki.tar.gz New file changelog.txt.gz New file readme.txt.gz New file store/keys/cba_b156.bikey.gz New file addons/cba_common.pbo.cba_b156.bisign.gz New file addons/cba_ai.pbo.cba_b156.bisign.gz New file addons/cba_arrays.pbo.cba_b156.bisign.gz New file addons/cba_diagnostic.pbo.cba_b156.bisign.gz New file addons/cba_ui.pbo.cba_b156.bisign.gz New file addons/cba_help.pbo.cba_b156.bisign.gz New file addons/cba_main.pbo.cba_b156.bisign.gz New file addons/cba_strings.pbo.cba_b156.bisign.gz New file addons/cba_network.pbo.cba_b156.bisign.gz New file addons/cba_events.pbo.cba_b156.bisign.gz New file addons/cba_versioning.pbo.cba_b156.bisign.gz New file addons/cba_extended_eventhandlers.pbo.cba_b156.bisign.gz New file addons/cba_hashes.pbo.cba_b156.bisign.gz New file addons/cba_vectors.pbo.cba_b156.bisign.gz New file license.txt.gz Unneeded file mpmissions/i44_coop_airborne_heroes_v101.chernarus.pbo.gz Unneeded file missions/i44_sp_tigertown.i44_omaha.pbo.gz Unneeded file mpmissions/i44_coop_aloft_1-32_v1-5.i44_omaha.pbo.gz Unneeded file mpmissions/i44_coop_d+1_1-32_v1-5.i44_omaha.pbo.gz Unneeded file mpmissions/i44_coop_blitz_1-20_v1-05.chernarus.pbo.gz Unneeded file missions/i44_sp_landing.i44_omaha.pbo.gz Unneeded file 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oggmeista 10 Posted May 6, 2011 continued.. 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Dumping transfer logs Changes detected. Verifying checksums... New repository version: 157, Pack Size: 0.62 MB, WD Size: 5.03 MB Applied version: 157 Found keys, processing... Postprocessing: = @CBA Processing general tasks: Starting the game e:/program files/bohemia interactive/arma2oa.exe from e:/program files/bohemia interactive -noSplash -noFilePatching -showScriptErrors "-mod=@CBA" Ready! 00:56:38: Free space on E:\: 1072941 MB 00:56:39: Found custom addons in official game addons folders, please remove (if really custom addon): addons/rws_baf.pbo apologies for the length of this post but im really clueless how to fix this can anyone help please? Share this post Link to post Share on other sites
shadow14 10 Posted May 6, 2011 Does anyone know how to enable the crosshair for Ace, tried doing it in the config file but it wont work. Share this post Link to post Share on other sites
zio sam 77 Posted May 6, 2011 Use Ace Clippy(you'll find it inside @ACE folder),click change manual options than unflag NOCROSS line,save. Share this post Link to post Share on other sites
oggmeista 10 Posted May 6, 2011 (edited) I do realise the above post is rather long but it is a log and they are long by nature but somethings wrong although i dont know what the prob is I think I have recognised the line where its informing me here RuntimeError rSync error 10 while processing fetch_file: --times -O --no-whole-file -r --delete --partial --progress -h --timeout=30 --exclude=.rsync --exclude=*.zsync "rsync://zeus2.zeus-community.net/rel/cba/.pack/.repository.yml" . . See log for details. Please report the issue to SU Support. RuntimeError rSync error 10 while processing fetch_file: --times -O --no-whole-file -r --delete --partial --progress -h --timeout=30 --exclude=.rsync --exclude=*.zsync "rsync://zeus2.zeus-community.net/rel/cba/.pack/.repository.yml" . . See log for details. Please report the issue to SU Support. RuntimeError rSync error 35584 while processing fetch_file: --times -O --no-whole-file -r --delete --partial --progress -h --timeout=30 --exclude=.rsync --exclude=*.zsync "rsync://six.bssnet.dk/rel/cba/.pack/.repository.yml" . . See log for details. Please report the issue to SU Support. RuntimeError rSync error 35584 while processing fetch_file: --times -O --no-whole-file -r --delete --partial --progress -h --timeout=30 --exclude=.rsync --exclude=*.zsync "rsync://six.bssnet.dk/rel/cba/.pack/.repository.yml" . . See log for details. Please report the issue to SU Support. But what should/can I do please? Pretty sure I followed instructions for six-updater correctly but something I think has gone wrong :-( Damn im beginning to wish this game was a bit simpler to run ... like OFP & resistence in the good old days... Edited May 6, 2011 by oggmeista Share this post Link to post Share on other sites
king homer 1 Posted May 6, 2011 Instead of doing the ultra long posts you could have used http://pastebin.com/ for christs sake. ;) Share this post Link to post Share on other sites
sickboy 13 Posted May 6, 2011 (edited) Just ignore the error, the updater recovered and succesfully installed CBA. I bet you have an older version of E-Set / NOD antivirus installed, upgrade to the latest to solve. http://six.dev-heaven.net/wagn/Six_Updater+Documentation#Firewalls,%20ports%20and%20security/antivirus Please post problem reports in a ticket instead, and attach the actual log files: http://six.dev-heaven.net/wagn/Six_Updater+Support Also without running the other @ACE modfolders it's normal that you'll have errors on ACE missions. The A2 OA ACE preset contains all needed mods for ACE; http://ace.dev-heaven.net/wagn/Installation#Ongoing%20Development Edited May 6, 2011 by Sickboy Share this post Link to post Share on other sites
Gazius 10 Posted May 6, 2011 I've probably missed something obvious like a profile hick up that I can't quite figure out, but why does using both the clippi tool as well as going into the config and manually setting #define ACE_NOVOICE not turn off the radio chatter? When I load up coop domination AI west - great map btw - in the map menu it still says radio chatter on, and then radio chatter: |||, whatever that means. Share this post Link to post Share on other sites
VKing 12 Posted May 6, 2011 (edited) It's a bit dark to be out sniping now, isn't it? No problem! Coming to a bi-weekly update near you. E: Well, those pictures turned out crappier than expected, silly photobucket. Anyway, they still show the point, and you'll be able to see for yourself pretty soon. Edited May 6, 2011 by VKing Share this post Link to post Share on other sites
ninja2dan 1 Posted May 6, 2011 Are illuminated optics using a pre-set single power level, a variable power level (via DC power source), or variable brightness based on ambient light (such as ACOG)? Looking forward to the addition. Being able to use certain magnified optics in low-vis without having to fart around with NODS will be a huge tactical bonus. Share this post Link to post Share on other sites
VKing 12 Posted May 6, 2011 Just an on-off toggle. There's some other cool stuff too, but you'll have to see for yourself :D Share this post Link to post Share on other sites
roberthammer 582 Posted May 6, 2011 (edited) Nice to see you created some script to make those illuminated optics - shame there was nice better way ,but in OA it doesnt work :( http://dev-heaven.net/issues/16571 btw can you show that new "3D recoil effect when looking through optics" ? btw2 Sickboy is ignoring my PMs nice xD Edited May 6, 2011 by RobertHammer Share this post Link to post Share on other sites
sickboy 13 Posted May 6, 2011 (edited) New WIP Round up: http://ace.dev-heaven.net/wagn/WIP_Roundup_7 btw2 Sickboy is ignoring my PMs nice xDYou know where to find me / us xD. Edited May 6, 2011 by Sickboy Share this post Link to post Share on other sites
sickboy 13 Posted May 6, 2011 (edited) ACE for OA 1.10 Update 1 Released! http://ace.dev-heaven.net/wagn/ACE_1_10_Update_1 Also see: Six Updater 2.4 WIP Report Edited May 6, 2011 by Sickboy Share this post Link to post Share on other sites
metalcraze 290 Posted May 6, 2011 Is it possible to read a list of mouse gestures somewhere And is it possible to make the player able to run while making gestures? Because as soon as I press TAB my soldier stops Share this post Link to post Share on other sites
sickboy 13 Posted May 6, 2011 Put the issues and requests in tickets please. Share this post Link to post Share on other sites
xeno 234 Posted May 6, 2011 (edited) Is it possible to read a list of mouse gestures somewhere Simple explanation and available gestures: Press TAB key (can be changed in ACE Settings dialog) and hold it, mouse cursor should show up. Press left mouse button and make a gesture while holding the mouse button. For example move mouse to the left. Mouse gesture done, release TAB key. Once you release the TAB the gesture will be evaluated. You can click and hold the left mouse button multiple times. The system saves everything you do as long as you don't release the TAB key. Another example: Press and hold the TAB key. Move mouse to the left side of the screen, press left mouse button, move to the right, release mouse button. Then move mouse to the top of the screen, press left mouse button, move mouse down, release mouse button (a cross). Release TAB key. Your unit should play "gestureFreeze". (Best seen in 3rd person view). Which gestures are available: S;W; -> GestureFreeze (cross) W; -> GestureGo S; -> GestureCover N; -> GestureAttack E; -> GestureCeaseFire SE; -> GestureFollow NE; -> GestureUp NW; -> GestureAdvance SW; -> GesturePoint N = North means, move mouse to the top of your screen S = South, well, you know W = West, move mouse to the left side of your screen E = East, guess you know and so on. The system itself allows an ifinite combination of the directions. Current implementation is only for handsignals to gather feedback. And is it possible to make the player able to run while making gestures? No, not possible, engine limitation. But we are running out of available keys (ACE has with this version 50 extra keys/keycombinations). And mouse gestures is something nobody has used yet in this game :) Xeno Edited May 6, 2011 by Xeno Share this post Link to post Share on other sites
g-man-853 10 Posted May 6, 2011 [uGAF] ACE_Dev YAS Repo: Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591 Share this post Link to post Share on other sites
metalcraze 290 Posted May 6, 2011 Thanks, Xeno But are there any plans to make AIs under your command to react to gestures somehow? Or is there an engine limitation for that too? Yeah I realize it will require some creative ways of doing that without messing things up for AIs you don't want to give an order to Share this post Link to post Share on other sites
metralla 19 Posted May 6, 2011 (edited) It is recommended to upgrade or stay in the stable version of the theme to go online on servers:confused: :at647: Edit: Staking my question, where are the online servers who are always up to date? Edited May 6, 2011 by Metralla Share this post Link to post Share on other sites