gossamersolid 155 Posted April 16, 2011 When you damage a B-17 to the point where the engine catches fire, I get this in my RPT: Error in expression < exitWith {}; _runfueltankTwo=1; _plane setVariable [_varrunfueltankTwo,_runfuel> Error position: <setVariable [_varrunfueltankTwo,_runfuel> Error Type Any, expected String File CSJ_B17\scripts\damage.sqf, line 100 Share this post Link to post Share on other sites
SigintArmA 10 Posted April 16, 2011 Checked on two different I44CO installations:The only available marker-colors are Default and Orange. Seems like I44 as buggered the other marker-colors in the editor. :( Yeah, I find that a bit sad D: Though I'm thinking of a work around in the Init with setmarkercolor and such so that'll be a stand in :o I'm personally curious if it's intentional or not about only having 'Default' and 'Orange' under the marker colors or not. xo Don't think they had those two color pens/pencils hehe XD Oh well ^^ The work around will do fine for now none the less. Share this post Link to post Share on other sites
wiggum2 31 Posted April 16, 2011 Thanks [KH]Jman, looks like i have a older version. @all So are there german voices for the wehrmacht ? I hear them talking russian but there are german sounds for pretty much all inside i think, any trick here ? And is there a classnames list anywhere ? Share this post Link to post Share on other sites
rexehuk 16 Posted April 16, 2011 (edited) I'm pretty sure he means the mod.You press caps lock. Who said I wasn't referring to the mod? It was my understanding you just attached the bayonette and run at the enemy, was unaware of the caps lock command needed. Hence why I said "My understanding". Thank you again Mr FakeModerator. To the OP, we now have a dedi running 24/7 for your new iteration, our guys enjoyed it earlier very much. Edited April 16, 2011 by rexehuk Share this post Link to post Share on other sites
topas 1 Posted April 16, 2011 (edited) Hi, Definately not a showstopper, but reporting it anyway; a shadow bug on this Puma" Edited April 16, 2011 by topas Share this post Link to post Share on other sites
j rock 10 Posted April 16, 2011 EXCELLENT, BRAVO, BRILLIANT, AWESOME, just SHOCKINGLY GREAT...... u guys hav done every thing need to be done and improve it + adding thing that would not think it was possible b4..... wow i hav so much fun trying it out with a couple of friends, hell~~~ times fly we were so into it, we had play 7 hours straight with out knowing it...... ty for all the 1944 team time and effort making such awesome, entertaining mod. Share this post Link to post Share on other sites
PacUK 1 Posted April 16, 2011 Thanks for the continued feedback, keep it coming! For those with the invisible helmets bug, try lowering/disabling post process effects and let us know if it helps! Share this post Link to post Share on other sites
Pauldarrington 9 Posted April 16, 2011 Hi Pac just a quick bug report when sitting in the back of the JU transporter plane half the plane is missing in first person but its all there in third person Share this post Link to post Share on other sites
PacUK 1 Posted April 16, 2011 No worries the Junkers transport is still wip on the interior but thanks for reminding me about it! Share this post Link to post Share on other sites
celery 8 Posted April 17, 2011 Who said I wasn't referring to the mod? It was my understanding you just attached the bayonette and run at the enemy, was unaware of the caps lock command needed.Hence why I said "My understanding". Thank you again Mr FakeModerator. Sorry, didn't mean to step on your vagina! :p Share this post Link to post Share on other sites
FKPLACE 10 Posted April 17, 2011 Will new Mod be no need of CO? Share this post Link to post Share on other sites
GD Mast 0 Posted April 17, 2011 @PacUK, You get my PM? Share this post Link to post Share on other sites
raptor 6 actual 13 Posted April 17, 2011 I searched the thread for "grenade" and the only thing I found is a guy with the same problem as a team mate and I have. We have grenades in the inventory, but we can't switch to them using the "F" key. We do have CBA loaded, we're both running A2:OA:CO, but we have multiple other mods running at the same time. But, even when just running CO and I44 by themselves, I still can't access the grenades. Any thoughts or something I've missed? Share this post Link to post Share on other sites
airborne_1944 10 Posted April 17, 2011 for the mod line, should I do this: mod=@cba;@I44CO? Share this post Link to post Share on other sites
bigstone 48 Posted April 17, 2011 As Raptor 6 Actual stated... I have the same grenade problem as well. Share this post Link to post Share on other sites
SigintArmA 10 Posted April 17, 2011 Will new Mod be no need of CO? Come again? O_o The new I44, V2.5 requires Combined Operations plus CBA to play. Hopefully that answered it for ya ^^ Share this post Link to post Share on other sites
daveygary1979 14 Posted April 17, 2011 i was just wondering if anyone else was having this problem? http://i16.photobucket.com/albums/b50/DaveyGary/arma2oa2011-04-1622-25-38-11.jpg i have noticed it on some of the German helmets too! Share this post Link to post Share on other sites
ArmAriffic 10 Posted April 17, 2011 another thing is the planes are too quiet, you can only hear them when they are flying right above you Share this post Link to post Share on other sites
SigintArmA 10 Posted April 17, 2011 Yeah davegary1979, Pac suggests turning uhh For those with the invisible helmets bug, try lowering/disabling post process effects and let us know if it helps Share this post Link to post Share on other sites
bigstone 48 Posted April 17, 2011 (edited) Turn off ACE and it works like a charm. I have SLX.... OK let me check if that will work....:) Took out SLX still can't throw grenades... Edited April 17, 2011 by bigstone Share this post Link to post Share on other sites
Murmur2k 0 Posted April 17, 2011 Loving the mod, Brit commando's rock!! One thing I have noticed though is the sound of the fighter planes - the engine sounds are quiet and sound a bit like flies buzzing past. Anyway that these can be beefed up for future releases? Share this post Link to post Share on other sites
zwobot 22 Posted April 17, 2011 (edited) i was just wondering if anyone else was having this problem?http://i16.photobucket.com/albums/b50/DaveyGary/arma2oa2011-04-1622-25-38-11.jpg i have noticed it on some of the German helmets too! I have the same problem. I don't have post process effects enabled at all. German helmets are displayed completely transparent for me. What do I have to do to use the bayonet after having it fixed to the weapon? Neither sprinting or slow walking (Shift key) towards an enemy does cause any harm to my opponents :confused: Found out that you're supposed to use capslock key to stab with the bayonet, however enemies still are totally unimpressed by bayonet charges.. Edited April 17, 2011 by zwobot Share this post Link to post Share on other sites
rikjuuh 10 Posted April 17, 2011 (edited) Press Caps Lock, thrust away. I'm not 100% on how to start bayonet charges properly though.LOVE the bayonets though. :inlove: thanks zwobot ^^ Edited April 17, 2011 by rikjuuh Share this post Link to post Share on other sites
rate 10 Posted April 17, 2011 How to attach a bayonet? Share this post Link to post Share on other sites