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zwobot

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  1. zwobot

    OFP Addon request thread

    Yuyu31999, have you checked these: http://ofpr.info.paradoxstudio.uk/addons/vehicles/994-lwp-truck-pack-beta.html http://ofpr.info.paradoxstudio.uk/6973-lwp-big-update.html http://ofpr.info.paradoxstudio.uk/7241-kraz-255b-by-lwp.html ?
  2. zwobot

    OFP Addon request thread

    I'm looking for Dr.Rebus's weapon texturing tutorial referenced on OFP : O2 DOC subforum and news item from ofp.info - the archived site from archive.org seems not to work completely. Does anyone have a copy of that?
  3. zwobot

    Just an idea (Remastered models)

    The *prefernces.exe gives 8192x8192 as maximum setting so this should be the maximum?
  4. Regarding your questions 1. You have to distinguish between global/local arguments and global/local effect. The MP tutorial available at Ofpec.com might also help (it's for Arma but the principles are the same for Ofp/CWA). Checking the locality of ther server for the createVehicle command is necessary because otherwise the object would be created once for every player who is connected (and the server maybe). 2. I don't know, depends on what else you do in the script 3. It won't make _vehicle available in any other script you might be running. You can only refer to your created vehicle if you assign it to the global variable yourVehicle and then publicVariable it. If you do the follow-on processing (setting a marker for it etc.) in the same script in which you create the vehicle, then you might not need to use publicVariable at all but it really depends on what you want to do.
  5. What exactly are you trying to do? If you want to know whether your created vehicle is within a certain distance of another object you can simply use distance.
  6. I don't think there is a way to make a local vairable usable in another script. I'm not much of an MP scripter but you probably have to do something like: script1.sqs ?!local server : exit yourVehicle = "M113" createVehicle getPos player publicVariable "yourVehicle" script2.sqs (should be called after script1.sqs or you have to make it wait until script1.sqs has publicVariabled yourVehicle "YourMarkerName" setMarkerPos getPos yourVehicle Maybe CoC NS2 has some facilities which might be useful to you but I've never used it. Maybe it would be worth checking-out for you. [Guide] CoC Network Services 2
  7. It surely would help if you post some code snippets. Do you assign the created vehicle into a global variable and then try to do something with it in subsequent scripts? Maybe you have to use publicVariable in between.
  8. zwobot

    OFP.info 2.0

    Congratulations to the Beta release. It's good to be having a facility to search for addons again. Thank you for keeping this alive.
  9. When you say 'Arma' do you mean Cold War Assault? Do you load any addons/mods when you get the blue screen. Go to the installation directory of the game and look into the file ColdWarAssault.rpt (open with a text editor) and see if it says anything useful.
  10. Why not follow the position of the bullet in a tight loop until it is not alive anymore? The last position fetched in the loop should be where the bullet landed?
  11. zwobot

    SP The Bridge at Davle

    Thank you for this mission Snafu. I liked the overview picture (couln't quite identify the vehicle in it), intro (especially the final perspective of the enemy sniper which supported the immersion for me - in a scenario like this I would expect the enemy to have eyes and ears on their objective. Some missions just give the feel that intel is miraculously acquired without any kind of listening/observation posts nearby) and briefing. Suggesting some defensive positions on the map in the briefing is a good idea. In this situation there likely would have been some sort of advance party to reconnoiter the objective or the defending units would be garrisoned nearby and should be familiar with the ground already. In the mission itself, I was surprised to see some foilage attached to the tanks. You setPos'ed a bush from the editor update in an endless loop? Nice idea, it block the commander's view a bit too much though in the 11 o'clock sector. Still I like it. It's a nice alternative which would be compatible with any vehicle - addon or official - on which you can't simply change the model yourself just for a mission. I liked the mission without another objective. With a 'realistic' scenario like this, another objective would shrink the realistic feel of the mission. You have just defeated the first wave of an enemy attack with dozens and dozens of follow-on forces inbound and likely have taken serious casualties. It would feel stupid to leave a favorable ground and conduct a counterattack or help out defenders in another sector with less than a company team of forces available. That's what you should have reserves for.
  12. zwobot

    OFP.info 2.0

    Not so much News releases which are pro-actively gathered by a dedicated team. I guess that the forum here is where most of the Ofp/CWA activity is discussed so that it would not be necessary to copy & paste it to Ofp.info. Maybe addon- and mission makers could submit addons and missions to Ofp.info which are published by a moderator then. So it would be more about hosting all of the Ofp related addons and missions at a central place. But like you said, first things first - reviving the historic contet would be a great contribution in itself already!
  13. zwobot

    OFP.info 2.0

    Great news, thanks for keeping the site alive! Edit: is the site going to receive news items like mission releasaes, addons etc.?
  14. zwobot

    OFP Addon request thread

    You should be able to get it from https://cloud.mail.ru/public/LqSK/pqnB9aCY6/unofaddons2/ and browse to filename "bwmod_wiesel.rar". You'll also need the "Basic pack" I think.
  15. zwobot

    OFPr.info / ofp.gamepark.cz

    No idea, sorry. On the original site, Jdb is right that you keep getting asked for language selection when cookies are disabled. I'm not sure but probably the archive.org does not care about your cookies, it just does not have so many pages of the site stored, or it tried to store it but was redirected to the language selection. I'm afraid there is little more than the main page available on the archive.org
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