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ARMA 2: OA release candidate build 78473

Animation changes opinions  

198 members have voted

  1. 1. Animation changes opinions

    • Like the animation changes?
    • Dislike the animation changes? (post which, why please)


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Anyone cares to put up some video-footage/comparison?

... so us lazy bones that aren't willing to mess around with their arma installation may take a look too?

:o

i 2nd this

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Voted 'Like'.

Maybe a little to fast when they get up...

It would be cool to have this faster animation when your travel light and slower when you have tons of packings :)

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The animation changes are terrible. The look unnatural and are way too fast.

Not just stance changes but AT prep/reloading. Now it's almost on Battlefield 2 level - like you just throw a rocket into a tube and it's immediately ready to fire.

There was no need to change them. Original ones were perfect as they showed the true weight of your gear.

So - disliked.

Edited by metalcraze

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A2OA RC Video would be great + real life reloading AT+AA (prefer combat footage over product presentations) to draw comparisons. Moving + animation speed in A2OA should be authentic not as fast as in most shooter games.

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wth, whoever complained animation speeds were too slow, what led you astray, BIS?!

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There are a number of mods to speed up weapon and stance transitions, no need to incorporate the speedup into the game itself and thus remove the choice. I really like the "relaxed" speeds of things, makes it feel less like a FPS video game.

Please go back to the older speeds.

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Question:

Is this patch OA STEAM compatible?

-k

yes it's compatible

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I voted that I like the animation changes. It's a definite improvement to make some of them faster (especially grenade throwing, although in pistol mode it could be faster), but some of them are absurdly fast and could do with only a slight increase in speed.

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Oh dear I have not tested this there for I may get flamed but meh.

I am happy with the current/old animation speeds if ya start to speed it all up it will be like all the other games where people do diving shot and then stand back up all with in a few seconds :P THIS AINT COD :P.

Any ways I really hope there is some optimization to the engine because lets face it even on computers that should run this SIM struggle.

I understand it has a lot to calculate but instead of tweaking parts I have never heard any one moan about what about tweaking parts we all say needs looking at performance/optimization.

I respect BIS and the comunity there is no other like it BIS rule I just want to see this SIM tweaked more for performance.

P.S

I read that there is a delay in the script reading is this true and if so can it be sped up at all as I think this in its self would solve most of the issues.

Thanks BIS

Edited by stk2008

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There are a number of mods to speed up weapon and stance transitions, no need to incorporate the speedup into the game itself and thus remove the choice. I really like the "relaxed" speeds of things, makes it feel less like a FPS video game.

Please go back to the older speeds.

The choice remains, because for what I can see they are simply config changes.

So just like the mods speeding it up, you can have mods slowing them down.

Still it would be best if the default configuration would be balanced and not too slow or too fast :D

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After playing some more i personally think that it should be toned down again, somewhere in between the old and the new values. Currently it is too fast.

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Any info on the unix patch system? Currently we're damn pissed to upload full game each time to our ubuntu dedicated server.

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Ehww, animation too fast. Much too fast.

A "little more" would have been nice but this here is way out of line :eek:

And there is only one of the animations anyway that really feels much too slow as it is: the switching between rifle and sidearm.

If you could tune up only this one just a little I would be the perfectly happy little tin soldier.

Anyway, different speeds need a lot more careful testing; please no hip shots here directly into the next stable...

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I also think the speed should be somewhere in the middle. I like the idea of improving some speeds, but it's a bit overdone

Would also worth a 3rd poll option: in between old and new values

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:rolleyes: I think this is a trick by BIS to make sure everyone complaints it's too fast and request it toned down, so after that no one later will say it's still to slow. No more bickering ... hmmmm....:rolleyes:

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:rolleyes: I think this is a trick by BIS to make sure everyone complaints it's too fast and request it toned down, so after that no one later will say it's still to slow. No more bickering ... hmmmm....:rolleyes:

Well, BI has never been the greatest at tweaking their own values. Remember the AI spotting distances in 1.00? Then they 'fixed' it some patches later by just turning them down 50% which was way too low. The third time however they got it about right.

However the default AI accuracy values still suck, but hey, at least we can tweak things like this ourselves.

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:rolleyes: I think this is a trick by BIS to make sure everyone complaints it's too fast and request it toned down, so after that no one later will say it's still to slow. No more bickering ... hmmmm....:rolleyes:
Most animations and weapon preparation were already too fast in 1.5 already...I never understood the bickering for faster animations as ArmA is more simulation and you're bound to a body and less free floating shooter game.

In my opinon AT weapons should have always been unloaded needing loading animation when you switch to them and changing weapons is a cumbersom affair that takes time in real life, you do not do this while standing on a free field, you need cover to prepare AT. AT weapons are like a dagger to a knights armour, only effective on surprise, never in a frontal attack. Changing stance is also something that takes time as you may have a total combat weight of 120kg...that makes everything slow. The sprinting was to fast also.

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For me the animations themselves were never a problem. The problems I often see (at least the ones that make me upset) are with interpolation and transitions. Often times the wrong transitions are selected, or there are just missing transition states altogether. There are also a lot of animations that are linked via interpolation, but the current interpolation algorithms often produce very odd movements (like your rifle shooting out of your hands while transitioning from stopped prone to crawling), especially with AI.

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Just tested it.

I think the speed of the animation is not important in this game but If we can discontinue some animation there will be a milestone of this game.

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Is the animation thing only for MP or are there also changes for SP in this build?

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Is the animation thing only for MP or are there also changes for SP in this build?
It universal of course...all soldiers are as quick as spiders now and most animations do no longer look human (stature, gestures, switching;) There is no separation of functionality beetween SP and MP.

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Anyone cares to put up some video-footage/comparison?

sure thing.

(minus the comparison part... too late to go back to previous version.)

41d1c3-4.jpg

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