sickboy 13 Posted December 22, 2010 (edited) ACE for OA 1.7 RC2 Released! http://ace.dev-heaven.net/wagn/ACE_1_7_RC2 Includes many XEH initialization improvements, also solving issues in combination with Warfare. If no new critical issues are found this will become ACE v1.7 Stable. Sorry for the unusual update day of the week, if all goes well, Friday will be update-less ;-) Merry x-mas :) Bug reports, feedback and suggestions, on our Issue Tracker please! Edited December 22, 2010 by Sickboy Share this post Link to post Share on other sites
langgis08 10 Posted December 22, 2010 Thx ACE Team for christmas week's early update :) All of you reading this have a very merry X-mas http://www.youtube.com/watch?v=vZrf0PbAGSk ;) Share this post Link to post Share on other sites
xeno 234 Posted December 22, 2010 All of you reading this have a very merry X-mas http://www.youtube.com/watch?v=vZrf0PbAGSk ;) That's a good one :) Xeno Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted December 22, 2010 Addon 'Extended_EventHandlers' requires addon 'CATracked2_AAV' I get that whenever I start up the game. What's that about? Share this post Link to post Share on other sites
manzilla 1 Posted December 22, 2010 Addon 'Extended_EventHandlers' requires addon 'CATracked2_AAV'I get that whenever I start up the game. What's that about? Old version maybe? I didn't see that. Share this post Link to post Share on other sites
sickboy 13 Posted December 22, 2010 Addon 'Extended_EventHandlers' requires addon 'CATracked2_AAV'I get that whenever I start up the game. What's that about? Using OA Standalone (Not CO) and missing @CBA_OA probably; What do I need?=============== * You should always install the @CBA mod folder by copying it to your ArmA II installation folder. * If you have a "merged", Combined Operations installation with both the old ArmA II content and the new Arrowhead expansion, you're done - you only need the @CBA mod folder. * If you have a standalone Operation Arrowhead installation, you need both the @CBA and the @CBA_OA folders loaded. * If you only have the older ArmA II installed, you need both the @CBA and the @CBA_A2 folders loaded. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted December 22, 2010 (edited) I did some checking and I realized I'm not starting up Combined Operations, but I have that selected in SixUpdater. How do I get my game shortcut running Combined Ops with the beta and ACE2? EDIT: I have standalone ArmA II and standalone ArmA II OA as I bought them each on release day. Edited December 22, 2010 by JuggernautOfWar Share this post Link to post Share on other sites
manzilla 1 Posted December 22, 2010 Use the beta shortcut that's in the main A2 directory. That's where mine was. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted December 22, 2010 I don't have a beta shortcut in the ArmA II directory, only under Op Arrowhead/expansions/beta. (I just reinstalled everything ArmA) Share this post Link to post Share on other sites
metralla 19 Posted December 22, 2010 (edited) I regret to report back in a fairly serious error with the new RC2 .... module is to fix the wheels of vehicles. Please be sure this module works very poorly. My English is to google translator I feel that I can understand well... ;) Edited December 23, 2010 by Metralla Share this post Link to post Share on other sites
manzilla 1 Posted December 22, 2010 I don't have a beta shortcut in the ArmA II directory, only under Op Arrowhead/expansions/beta. (I just reinstalled everything ArmA) That's the one. The just add the ACE2 modfolders to the target line. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted December 22, 2010 (edited) *delete please* Edited December 23, 2010 by JuggernautOfWar Share this post Link to post Share on other sites
Robalo 465 Posted December 22, 2010 (edited) I regret to report back in a fairly serious error with the new RC2 .... module is to fix the wheels of vehicles. Please be sure this module works very poorly. My English is to google translator I feel that I can understand well... ;) "-mod=Expansion\beta;Expansion\beta\Expansion;@cba;@ace;@acex;@acex_ru;@acex_usnavy;@jsrs-e;@jsrs-v;@jsrs-vw;@jsrs-w;@jsrs_baf-v;@jsrs_baf-w;@trsm_tracked_vehicles;@zcommon_ace" "-name=Metralla" -nosplash -showScriptErrors ===================================================================== Exe timestamp: 2010/12/21 08:22:13 Current time: 2010/12/22 21:07:57 Version 1.57.76815 Item str_disp_server_control listed twice Conflicting addon JSRS_C130 in 'jsrs_c130_c\', previous definition in 'jsrs_c130e_c\' Conflicting addon JSRS_Mi17 in 'jsrs_mi17_c\', previous definition in 'jsrs_ka50_c\' Unsupported language Spanish in stringtable Unsupported language Spanish in stringtable Unsupported language Spanish in stringtable Unsupported language Spanish in stringtable Unsupported language Spanish in stringtable Unsupported language Spanish in stringtable Updating base class ->ReammoBox, by ca\weapons\config.bin/CfgVehicles/WeaponHolder/ Updating base class B_9x18_Ball->BulletBase, by jsrs_sonic_cracks_c\config.bin/CfgAmmo/B_9x19_Ball/ Updating base class MGun->Mode_FullAuto, by jsrs_m240coax_c\config.bin/CfgWeapons/M240_veh/manual/ Updating base class Movement->, by trsm_tracked_vehicles_cfg\config.bin/CfgVehicles/M1A1/Sounds/Movement/ Updating base class Mode_SemiAuto->SCAR_H_Single, by jsrs_scar_h_c\config.bin/CfgWeapons/SCAR_H_LNG_Sniper_SD/SCAR_H_SD_Single/ Updating base class Mode_FullAuto->SCAR_H_FullAuto, by jsrs_scar_h_c\config.bin/CfgWeapons/SCAR_H_LNG_Sniper_SD/SCAR_H_SD_FullAuto/ Updating base class BulletBase->B_9x18_Ball, by x\ace\addons\c_weapon\config.bin/CfgAmmo/B_9x19_Ball/ Updating base class Sounds->, by jsrs_abrams_c\config.bin/CfgVehicles/M1A1/Sounds/ Updating base class Engine->, by jsrs_abrams_c\config.bin/CfgVehicles/M1A1/Sounds/Engine/ It's unclear what problem you're reporting, but your report file shows you're running some mods with seriously broken configs. Try testing without those sound mods. Edited December 22, 2010 by Robalo_AS Share this post Link to post Share on other sites
Greez 10 Posted December 22, 2010 ACE for OA 1.7 RC2 Released!http://ace.dev-heaven.net/wagn/ACE_1_7_RC2 Includes many XEH initialization improvements, also solving issues in combination with Warfare. If no new critical issues are found this will become ACE v1.7 Stable. Sorry for the unusual update day of the week, if all goes well, Friday will be update-less ;-) Merry x-mas :) Bug reports, feedback and suggestions, on our Issue Tracker please! there is a server where we can upgrade to the latest build? Share this post Link to post Share on other sites
manzilla 1 Posted December 22, 2010 there is a server where we can upgrade to the latest build? Same place as always. Download the SixUpdater and get it there. Enjoy. Instructions are in the WAGN. Share this post Link to post Share on other sites
Marine123 10 Posted December 22, 2010 UGAF server will be updated shortly including 1.57 patch Share this post Link to post Share on other sites
Sif 10 Posted December 22, 2010 (edited) What do I got to do to get a ticket more attention if it's target version is unassigned? I wanted to ask because honestly it's something as simple as the somewhat recently added Mk17 RCO. And I didn't want it to die, I hope i'm not asking a lot here. Edited December 22, 2010 by Sif Share this post Link to post Share on other sites
g-man-853 10 Posted December 22, 2010 UGAF server will be updated shortly including 1.57 patch [uGAF] ACE_Dev YAS Repo: @ACE__________447 @ACEX_________299 @ACEX_RU______30 @ACEX_SM______75 @CBA__________145 Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z Merry Xmas to all For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthre...d=591#post_591 Share this post Link to post Share on other sites
PTV-Jobo 820 Posted December 22, 2010 With the latest update, has anyone noticed if the ACE/Mando combination is still causing unnecessary knock-out when firing launchers such as the Javelin? If it is still present even with today's update, just let me know so I can then open a ticket (if none has been opened yet?) Share this post Link to post Share on other sites
Locksley 10 Posted December 22, 2010 Quick question. Why dosn't my weapon optics have night vision even though I'm wearing my NVG's? I've checked the ACE2 features page and theres no word about it. Anyone??? Share this post Link to post Share on other sites
Strikor 10 Posted December 22, 2010 That's an Arrowhead feature, not ACE. Most weapons with zoom optics do not work with NVGs, however there are a few weapons with NV scopes that you can use. Holo and aimpoints still work fine. Share this post Link to post Share on other sites
Marine123 10 Posted December 22, 2010 thre is also few ace weapons such as hk417 have nvg scopes Share this post Link to post Share on other sites
Locksley 10 Posted December 22, 2010 Ok thanks for clearing that up. Now I have a problem where I cant spawn ammo/weapon boxes in the editor so I can't even get a bloody aimpoint optic even if i wanted it! What is the new way to spawn ammo/weapons boxes??? Share this post Link to post Share on other sites
galzohar 31 Posted December 23, 2010 ACE does no changes to existing ammo boxes and definitely doesn't change how you place them in the editor nor spawn them with scripts. Share this post Link to post Share on other sites
Locksley 10 Posted December 23, 2010 Why can I not find them in the mission editor, then? Share this post Link to post Share on other sites