langgis08 10 Posted October 28, 2010 (edited) thx ACE-Team for clippi-tool and ingame-settings feature. I have two little issues: playing @ace 410; ACE_KEYS_VER = 8; ACE_CLIENTSIDE_CONFIG_VER = 8; 1) how to change permanently the path entry in clippi: default is "C:\Program files\Bohemia Interactive\ArmA 2" wanna have this "E:\Program files\Bohemia Interactive\ArmA 2" I can change it just "hot", but when I close and re-start clippi there'll be default "C:\..." again saving in "change manual options" doesnt help :confused: 2) the ace ingame settings screen will be to be opened after "ESC" during missions but there are no entries in the single menues to select from (all is kind of "blank") and I get the onscreen error "Script userconfig\ACE\settings.ace not found" appears. All files seem to be in their correct folders, I get inmission-menues (vehicle-menue, player-menue for glasses etc) as always :confused: So I obviously do something wrong here, but what ;) ? EDIT: Issue 2) solved, aaahhh, shame on me I think settings.ace is not a compressed file, only total commander and some of the packagers think this, because of the .ace extension. hehe, me using total commander aswell and thought it was a zero-byte-zip-file (so I ignored it at first) but path issue 1) dont get it, still, anyone could help? Edited October 28, 2010 by langgis08 Share this post Link to post Share on other sites
sickboy 13 Posted October 28, 2010 1) how to change permanently the path entry in clippi:default is "C:\Program files\Bohemia Interactive\ArmA 2" wanna have this "E:\Program files\Bohemia Interactive\ArmA 2" I can change it just "hot", but when I close and re-start clippi there'll be default "C:\..." again saving in "change manual options" doesnt help :confused: ;-)Fix your arma path in registry, much like with updater :D (see first bit of this FAQ item; http://six.dev-heaven.net/wagn/Six_Updater_Suite+FAQ#Custom%20ArmA%20installation%20folder) Share this post Link to post Share on other sites
LondonLad 13 Posted October 28, 2010 Savegame problems resolved; http://dev-heaven.net/issues/14689#note-7Please see http://dev-heaven.net/issues/14710 I appreciate the time taken to look into the issue I experienced, as well logging and resolving the issue Thank you :) Share this post Link to post Share on other sites
langgis08 10 Posted October 28, 2010 ;-)Fix your arma path in registry, much like with updater :D thx Sickboy for helping fast ... did so, works now :) understood: Clippi reads registry entry and because of my two game installations (1 on vista-hdd and 1 on xp-hdd) which I did in origin on each C:\ this was the entry in registry before (although I run the game from E:\, of course). Share this post Link to post Share on other sites
manzilla 1 Posted October 28, 2010 I have a Problem since the latest Ace Update.I´m unable to load savegames. Every Time I try to load a save game i have a CTD Here is a RPT ===================================================================== == C:\Spiele\ArmA 2\arma2oa.exe == "C:\Spiele\ArmA 2\arma2oa.exe" "-mod=C:\Spiele\ArmA 2;Expansion;ca;@cba;@ace" -nosplash -noPause -world=Takistan ===================================================================== Exe timestamp: 2010/10/28 13:45:25 Current time: 2010/10/28 14:08:18 Version 1.54.72888 Item str_disp_server_control listed twice String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V10 not found String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V20 not found String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V30 not found String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V40 not found Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 [3305,83.918,0,"XEH: PreInit Started"] [3305,84.179,0,"MISSINIT","intro2","Takistan",false,true,false] [3305,87.799,0,"Reading ACE Settings database..."] [3305,123.567,0,"XEH: PreInit Finished"] [3308,139.094,0,"XEH: VehicleInit Started"] [3308,139.097,0,"XEH: VehicleInit Finished PostInit Started"] [3315,139.796,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace"],[[[0,7,0,129],-1],[[1,6,0,410],-1]],[[0,0,0],0]]] [3332,141.733,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,0]"] [3760,163.871,0,"XEH: PreInit Started"] [3760,163.939,0,"MISSINIT","ORS_01_Gearing_Up","utes",false,true,false] [3760,164.884,0,"Reading ACE Settings database..."] [3760,171.188,0,"XEH: PreInit Finished"] Warning: Road selection asf3 has wrong name format Warning: Road selection mud has wrong name format Warning: Road selection asf3 has wrong name format Warning: Road selection mud has wrong name format [3762,175.195,0,"XEH: VehicleInit Started"] [3762,175.195,0,"XEH: VehicleInit Finished PostInit Started"] [3769,175.956,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace"],[[[0,7,0,129],-1],[[1,6,0,410],-1]],[[0,0,0],0]]] [3776,176.466,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,0]"] [12788,202.135,0,"XEH: PreInit Started"] [12788,202.188,0,"MISSINIT","ORS_01_Gearing_Up","utes",false,true,false] [12788,202.739,0,"Reading ACE Settings database..."] [12788,206.059,0,"XEH: PreInit Finished"] Duplicate weapon NVGoggles detected for USMC_Soldier_Officer Duplicate weapon NVGoggles detected for FR_Corpsman Duplicate weapon NVGoggles detected for FR_Marksman Duplicate weapon NVGoggles detected for FR_AR Duplicate weapon NVGoggles detected for FR_GL Duplicate weapon NVGoggles detected for FR_TL Duplicate weapon NVGoggles detected for FR_Corpsman Duplicate weapon NVGoggles detected for FR_Marksman Duplicate weapon NVGoggles detected for FR_AR Duplicate weapon NVGoggles detected for FR_GL Duplicate weapon NVGoggles detected for FR_TL Duplicate weapon NVGoggles detected for FR_Marksman Duplicate weapon NVGoggles detected for FR_AR Duplicate weapon NVGoggles detected for FR_GL Duplicate weapon NVGoggles detected for FR_TL [12789,211.729,0,"XEH: VehicleInit Started"] [12789,211.736,0,"XEH: VehicleInit Finished PostInit Started"] [12795,212.171,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace"],[[[0,7,0,129],-1],[[1,6,0,410],-1]],[[0,0,0],0]]] [12814,213.208,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,0]"] Error 'No entry' at 'C:\Users\Tonci\Documents\ArmA 2 Other Profiles\=NAG=Tonci87\Saved\Campaigns\operation_red_star\save2.ArmA2OASave/Vehicles/VisibleNear/Vehicles/Item0/magazineSlotsOpticsModes.C:\Users\Tonci\Documents\ArmA 2 Other Profiles\=NAG=Tonci87\Saved\Campaigns\operation_red_star\save2.ArmA2OASave/Vehicles/VisibleNear/Vehicles/Item0/magazineSlotsOpticsModes/.Item28'. ErrorMessage: Cannot load 'C:\Users\Tonci\Documents\ArmA 2 Other Profiles\=NAG=%20Tonci87\Saved\Campaigns\operation_red_star\save2.ArmA2OASave'. Does someone have an advice what to do? Yes. http://dev-heaven.net/issues/14689 DL the files SB attached or just wait for tomorrow. I'm assuming it will be implemented in the update. Share this post Link to post Share on other sites
ray243 11 Posted October 29, 2010 Just use CBA and it will work. CBA contains Extended_eventhandlers.pbo(XEH) and it contains the script necessary to stop the error you are getting. I get this: http://img229.imageshack.us/img229/7822/error12.png Share this post Link to post Share on other sites
sickboy 13 Posted October 29, 2010 I get this:http://img229.imageshack.us/img229/7822/error12.png http://forums.bistudio.com/showpost.php?p=1778315&postcount=69 Share this post Link to post Share on other sites
spork 10 Posted October 29, 2010 So is there a YAS server with ACE 1.5 stable? Share this post Link to post Share on other sites
galzohar 31 Posted October 29, 2010 Yes I think UGAF still run one. Was advertised somewhere earlier in this thread shortly after the stable version was announced - Their old server turned into an "ACE stable" server and they also opened a new "ACE dev" server for those wanting to download the latest version (also published in this thread). Share this post Link to post Share on other sites
xeno 234 Posted October 29, 2010 ACE 1.6 RC2 is now available on the SIX Updater Network Changelog Enjoy! Xeno Share this post Link to post Share on other sites
stk2008 14 Posted October 29, 2010 ACE 1.6 RC2 is now available on the SIX Updater NetworkChangelog Enjoy! Xeno Oh we will Thanks again EDIT Damn just looked at change log sweet you did add one of my requests you guys rock. Share this post Link to post Share on other sites
langgis08 10 Posted October 29, 2010 very hot :D ---- # Fire propagation from AI to AI, and All-Objects to AI. refs #14587. [sickboy] # Fire propagation from Player to Player, Player to AI, AI to Player and All-Objects to Player. refs #14587 [sickboy] ---- thx, ACE Team updating ... Share this post Link to post Share on other sites
g-man-853 10 Posted October 29, 2010 (edited) [uGAF] ACE_Dev YAS Repo ACE 1.6 rc2 updated: Sorry for the the dodgy post and late mirror but I'm doing this from my iPhone in a car park. Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z Please tick userconfig as files have been updated. If wish to use the 1.5 stable release you can still download from our ACE stable YAS repo, all ACE folders have _1.5 at the end including CBA and CBA_OA. You can find the links in the spoiler: Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/UGAF_CO_ACE_1.5.yas Auto config URL: http://folders.ugaf-addons.co.uk/OA_ACE/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthre...d=591#post_591 UGAF is actively using the ACE updates on its game servers. Edited October 29, 2010 by G-Man-853 Share this post Link to post Share on other sites
Daniel 0 Posted October 29, 2010 Wow, CSW Mortars! Just ran into a problem though, I can't seem to mount any CSW weapons on the base units. I can select and deploy the tri-pods/base plates fine. I just don't get an option to mount any weapons. Has something changed? Share this post Link to post Share on other sites
enad 11 Posted October 29, 2010 I just downloaded the newest ACE 1.6 via SIX and I get this error when launching OA Can't even get ingame now. :( Any help? Should I just change that line to = instead of ( Share this post Link to post Share on other sites
ray243 11 Posted October 29, 2010 I just downloaded the newest ACE 1.6 via SIX and I get this error when launching OA Can't even get ingame now. :( Any help? Should I just change that line to = instead of ( I got the same error! Share this post Link to post Share on other sites
cross 1 Posted October 29, 2010 Kellys ACE2-OA YAS Repo Updated to b415 ACE2 1.6 RC2 **Kelly's Heroes ACE2-OA YAS AddonSync AutoConfig URL sponsored by Nat & Whisper Combined Ops & OA-Only. ACE 1.5Betas http://www.kellys-heroes.eu/updater/ArmA2ACEOA-Repository/ArmA2ACEOA-Repo.7z **Kelly's Heroes ACE2-ArmA2Only YAS AddonSync AutoConfig URL sponsored by Nat & Whisper ArmA2-Only. ACE 1.3RC1 Stable & won't be updated anymore. http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z If you have the AddonSync installed, click on this and add from there -> Kelly's YAS Repos Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. . Share this post Link to post Share on other sites
mrcash2009 0 Posted October 29, 2010 Do we hold off downloading with the mentioned error above or can yoma folk confirm its all working ok? Share this post Link to post Share on other sites
sickboy 13 Posted October 29, 2010 (edited) Please make sure you are running the latest CBA and XEH included with the Six Updater (and hopefully also with the Yoma editions :-)) Please see this FAQ item: Weird Crashes, include file not found, macros/defines missing FAQ-item Also a reminder; Bug reports, feedback and suggestions, on our Issue Tracker please! Thanks :-) Re CSW; Worst case, try the Get In action inside the CSW menu. Edited October 29, 2010 by Sickboy Share this post Link to post Share on other sites
stk2008 14 Posted October 29, 2010 Hi I dont know if I really should create a ticket for even little things like this request. I would like to see the Kestral all so to be available in the new ITEMS BOX We now have if thats ok?. Thanks again Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 29, 2010 Hi I dont know if I really should create a ticket for even little things like this request.I would like to see the Kestral all so to be available in the new ITEMS BOX We now have if thats ok?. Thanks again http://dev-heaven.net/projects/ace-mod2/repository/revisions/38ef1c6e6f436ce1f00cc0f4582a888b3cf5286b Share this post Link to post Share on other sites
enad 11 Posted October 29, 2010 So I can't get my issue answered here? Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 29, 2010 Sickboy answered you http://forums.bistudio.com/showthread.php?p=1778707#post1778707 Share this post Link to post Share on other sites
Fox '09 14 Posted October 29, 2010 (edited) i deleted CBA , and removed everything but CBA and i still get this issue: missing x\cba\addons\ui\fleximenu .. anyone know? I haven't tried re-downloading from the yoma respitory but it may be worth a shot. Edited October 29, 2010 by Fox '09 Share this post Link to post Share on other sites
stk2008 14 Posted October 29, 2010 (edited) http://dev-heaven.net/projects/ace-mod2/repository/revisions/38ef1c6e6f436ce1f00cc0f4582a888b3cf5286b Damn it you lot work fast :). Thanks yet again edit Just so I know for future even if I think its a little issue or request I should still create a ticket for it even if I think its small?. Edited October 29, 2010 by stk2008 Share this post Link to post Share on other sites