Fisgas 10 Posted August 26, 2010 So i need to patch the game AND THEN put in the BAF? Share this post Link to post Share on other sites
[kh]jman 49 Posted August 26, 2010 It does not matter which you do first as long as you are patched to 154 before you play BAF DLC. Share this post Link to post Share on other sites
WillaCHilla 10 Posted August 26, 2010 (edited) Just installed patch 1.54 + BAF sucessfully. Besides of the Msvcp71.dll-error by sprocket.exe there were no problems to install both. My way to install the patch (after reading this thread): - went back to default CPU-clock - copied the extracted patch to the Arma2-directory - installed it (btw, i ddl the patch from armed-assault.de although there should be no difference between the different hosters, I think.) Perhaps its helpful for someone. Really a big WELL DONE for the new mp-browser GUI. Great one, BIS!! Edited August 26, 2010 by WillaCHilla Share this post Link to post Share on other sites
Richey79 10 Posted August 26, 2010 Thanks for the mirror, [KH]. Share this post Link to post Share on other sites
Egan 10 Posted August 26, 2010 Anyone seeing any improvement in performance on the OA maps? Seems to me things are a little smoother. Share this post Link to post Share on other sites
Fisgas 10 Posted August 26, 2010 OK, i've went and uninstalled the BAF, tried to patch but still getting errors (air_e.pbo, animals_e.pbo, etc..) Share this post Link to post Share on other sites
mr burns 132 Posted August 26, 2010 Were you playing on a different difficulty mode? Because I normal play on Expert and it's not on there, but when I checked out Normal it was still available. :confused: Veteran with some custom adjustments, but before 1.54 it was still there and now it´s gone. Pretty clear case to me, no more spacebar, bring LRF! :D Share this post Link to post Share on other sites
Saint Warrior 10 Posted August 26, 2010 Is it normal to ignore those errors during installation of the patch? Everything works fine as far as I see. Share this post Link to post Share on other sites
esco7800 10 Posted August 26, 2010 the steam update will come in about 5 hours give or take Share this post Link to post Share on other sites
tonygrunt 10 Posted August 26, 2010 And I expect the steam update will be around 1.7Gb, because that's the size of the changed files between 1.52 and 1.54. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 26, 2010 (edited) Mr. Burns: InstaRangeMeter is available only in cadet modes (recruit and regular, not veteran and expert). Now I wish I could filter for those games as well. I can't stand cadet modes in MP, but will use it during SP or mission making. Edit: Too late, this thread moves ahead like a rocket :D ± Sadly also reticle graphics are capped. I don't care if I "look bad" due to capped textures, but taking away my ability to fight with these classes are not good. At least good news I will be able to join all servers though. All in all better executed than expected, but when it's done like this will need some planning in the lobby to avoid non BAF players getting BAF slots. - M14 and UH-1H gunnery sights (on one side) still misaligned. + M2 MGs and M252 Mortars can be disassembled and assembled properly now (great!!). ± Mixed feelings about the engineer action. Very nice addition, but it takes no time at all and can be done with vehicle running and people on board. Would also have been nice if you had to repair on a per part basis instead of the whole vehicle. I only tried lowering the health tho, not setHit. ± Not sure what has changed with the IR Strobes and Targets. Still not able to pick it up and "attach to body", unless I'm missing something. But at least they work like normal again (unlike how they worked during beta). + Awesome changes to the MP server screen. + Love the artillery calculator. ± Fully agree on making the MAAWS rockets three slots. But oddly enough the (longer) SMAW rockets are not affected by this... These are just first impressions. Edited August 26, 2010 by CarlGustaffa Share this post Link to post Share on other sites
mr burns 132 Posted August 26, 2010 Mr. Burns: InstaRangeMeter is available only in cadet modes (recruit and regular, not veteran and expert). Now I wish I could filter for those games as well. I can't stand cadet modes in MP, but will use it during SP or mission making. Oh .. i am mistaken then. Seems i´ve never used it in SP environment (editor) so my judgement was based on our severconfig which, obviously, needs to be readjusted. Thanks for your clarifications :) Share this post Link to post Share on other sites
-TwK-Danny 0 Posted August 26, 2010 Thank you BIS, for not ruining the MP community. I was afraid the DLC(s) would sperate it compleatly. Thank you! Share this post Link to post Share on other sites
Max255 59 Posted August 26, 2010 @MrBurns: Shapur is 4km^2... Trigger size is taken as distance from center (radius in case of round ones). So that makes border 2km long... You know rest... Share this post Link to post Share on other sites
Wildgoose 1 Posted August 26, 2010 the new missions_e.pbo sorts the signature problem out! And the 1.54 patch is a master stroke....:bounce3: Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 26, 2010 @Mr Burns: It could be a difficulty switch, I don't know. But at least with my own difficulty modes I just need to switch to veteran modes to get rid of it. Played MP games last night where this was also the case (before 1.54), so I'm not sure this is new to this version. Dunno honestly. Share this post Link to post Share on other sites
Darkangel101 10 Posted August 26, 2010 (edited) when will it be out for steam... =/ and i mean the patch Edited August 26, 2010 by Darkangel101 Share this post Link to post Share on other sites
messiahua 0 Posted August 26, 2010 (edited) Has anyone found out what new IED feature is? Edited August 26, 2010 by MessiahUA Share this post Link to post Share on other sites
mr burns 132 Posted August 26, 2010 (edited) ;1731004']@MrBurns: Shapur is 4km^2... Trigger size is taken as distance from center (radius in case of round ones). So that makes border 2km long... You know rest... Are you sure? I´m not' date=' as that calculation would make Takistan ~84km² oO edit: somehow i cannot think clearly today ... should know better after we´ve had this discussion before: :D So my pic stating it to be 1km² is wrong, it´s actually 2km² But i still don´t believe that triggers use radii for measurement. Edited August 26, 2010 by Mr Burns Share this post Link to post Share on other sites
1in1class 0 Posted August 26, 2010 Was anything change about the camra zoom on the 3rd persion view? Looks like it zoomed in more, but its been an while since iv played. Share this post Link to post Share on other sites
ericfr 0 Posted August 26, 2010 Major BUG Ai don't move in danger mod Game unplayable http://forums.bistudio.com/showthread.php?t=106269 Share this post Link to post Share on other sites
Grizzle 0 Posted August 26, 2010 Well all I was really asking for is a mention of when it'll be available on steam. If it's available tomorrow it isn't all that bad, but considering the patch was released with no announcement whatsoever regarding what steam users are supposed to do, you should understand why people are concerned.Though having to skip tonight's and tomorrow's gaming sessions just because steam updates late is still annoying (though not as annoying as not having any clue what is going to happen with steam users). Ya know, as much as I like Steam -and use it for 99% of all game purchases - I went and bought Combined Ops on DVD even though I already have A2/OA on Steam. In this particular case, life is much better without Steam in the mix. Plus I helped out my favorite developers by doubling down on my purchase of their products. Not suggesting you need to do the same, but it seems these games are just not as Steam friendly as the rest of them. Share this post Link to post Share on other sites
Darkangel101 10 Posted August 26, 2010 When will the patch be out for steam!?!?!?!? Share this post Link to post Share on other sites
BlackSheep 0 Posted August 26, 2010 (edited) Hi guy's, can anyone point me how to update the 'Sprocket' Version from OA ? Gave me allot of patch errors, not only the mission_e thing Update 1.52-1.53\EXPANSION\ADDONS\AIR_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Update 1.52-1.53\EXPANSION\ADDONS\AIR_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Update 1.52-1.53\EXPANSION\ADDONS\ANIMALS_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Update 1.52-1.53\EXPANSION\ADDONS\CA_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Update 1.52-1.53\EXPANSION\ADDONS\DUBBINGRADIO_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Update 1.52-1.53\EXPANSION\ADDONS\MISC_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Update 1.52-1.53\EXPANSION\ADDONS\MISSIONS_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Thank you very much Edited August 26, 2010 by BlackSheep Share this post Link to post Share on other sites