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-martin-

Taviana Island for ArmA 2!

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Man, this is an awesome map! I tried it out, it's incredibly realistic, large and detailed! No wonder it takes so long to complete.So much detail, even in the parking building; I love the atmosphere it oozes!

On a sidenote, I also love the highway bit, it was a great idea, and the airport is roomy and well made. I suppose the fact there's grass on the runway is an "under construction" fact, even if that is...quite realistic for some airports.

I've fallen a few times through the pavement in the vicinity of the river, but other than that, I just can't wait for a 1.0 version!

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Wow, can you put troops on that train? Imagine guarding the central station and a train pulls in with enemies on board who disembark

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That is wonderful! Thanks, Hand of Moscow :clap:

Yeah, troops jumping out for a surprise attack; also, what a target for terrorist action...

This Island is (almost) too pretty to blow things up - really brilliant work by Martin.

Cheers

Orcinus

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Well, I'm back from holiday :yay:

Thanks to everyone for your comments and for posting bugs that you've found and also thanks to everyone who uploaded the island on to their site , I have to say that I'm surprised at the massive response I got, I didn’t expect it and it motivates me to carry on even more.

Anyway this is my plan for September - October:

- Finish missing geometry for remaining models

- Finish remaining buildings

- Fix/tweak all the bugs that have been found so far

- Release BTEA 1 by the end of September, this includes:

  • Extending the island a few kilometres to the North
  • Custom huge airport building
  • Highway to the North
  • Some more custom models

Now for your questions:

Where to find the BIKEY?

Also Bisign+key is missing for taviana.pbo (objects).

Hmm I just realised I forgot to make the BIKEY for the objects, I’ll include it at the end of this month when I release the BETA.

Hi -Martin-

I animate yours CHS-4 :)

That’s awesome man :butbut: You have to release this, you got my permission, if something just PM me :wink_o:

So, I’m going to work on the island now :tongue: expect some updates next week.

PS. If you PM’d me and didn’t get a reply please PM again because my inbox was full while I was away.

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Thanks for the update, the island is great mate!! Hope you enjoyed your holiday :)

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Hi Martin

Welcome back, hope you had a great holiday.

Wonderful work, even unfinished it's remarkably beautiful - thank you!

Heh, the WIP areas with the strange red patterns remind me of DOOM; I wonder how a DOOM-style game but with teams & squads, etc., would work with the BIS engine? (BTW, has anyone else noticed the logo on some of the ArmA cargo containers?)

OK, found various bugs - some reported by others, some not. As others found, some of the buildings cannot be walked into, only through. Excerpts from the .RPT in the spoiler. Using CO (OA v1.59, A2 v1.10), XP Pro, Intel i5-750 @ 3.8 GHz, 4GB RAM, ATI 5850/1GB, Catalyst 11.8. No addons. "<snip>" in the text means I cut out chunks of text that were repeated.

// while loading the island, the RPT collected a number of errors / warnings:

Clutter names value count different in bin\config.bin/CfgSurfaceCharacters/tav_les1clutter/ (2!=4)

Warning Message: Config: 'names' array does not have 3 entries.

Warning Message: Config: 'names' array does not have 4 entries.

Clutter names value count different in bin\config.bin/CfgSurfaceCharacters/tav_pole1clutter/ (1!=4)

Warning Message: Config: 'names' array does not have 2 entries.

Warning Message: Config: 'names' array does not have 3 entries.

Warning Message: Config: 'names' array does not have 4 entries.

Clutter names value count different in bin\config.bin/CfgSurfaceCharacters/tav_pole2clutter/ (1!=4)

Warning Message: Config: 'names' array does not have 2 entries.

Warning Message: Config: 'names' array does not have 3 entries.

Warning Message: Config: 'names' array does not have 4 entries.

Clutter names value count different in bin\config.bin/CfgSurfaceCharacters/tav_kamen1clutter/ (3!=4)

Warning Message: Config: 'names' array does not have 4 entries.

SW keep height animation used for taviana\chod\sidewalkclearlong.p3d

SW keep height animation used for taviana\chod\sidewalkclearmiddle.p3d

SW keep height animation used for taviana\chod\sidewalkclearshort.p3d

<snip>

taviana\budovy\garaz_bez_tanku.p3d: house, config class missing

taviana\budovy\domek_zluty_bez.p3d: house, config class missing

taviana\budovy\dum_patrovy06.p3d: house, config class missing

taviana\budovy\dum_patrovy06.p3d: house, config class missing

taviana\budovy\domek_zluty_bez.p3d: house, config class missing

SW keep height animation used for taviana\chod\sidewalkturn10deg.p3d

taviana\budovy\tav_panelak2.p3d: house, config class missing

taviana\budovy\dum_patrovy06.p3d: house, config class missing

SW keep height animation used for taviana\chod\sidewalkclear.p3d

taviana\budovy\domek_zluty_bez.p3d: house, config class missing

Strange convex component taviana\bratislav\kasa.p3d in component21:geometryFire

Strange convex component taviana\bratislav\kasa.p3d in component22:geometryFire

Strange convex component taviana\bratislav\kasa.p3d in component25:geometryFire

Strange convex component taviana\bratislav\kasa.p3d in component27:geometryFire

Strange convex component taviana\bratislav\kasa.p3d in component28:geometryFire

Strange convex component taviana\bratislav\kasa.p3d in component29:geometryFire

Strange convex component taviana\bratislav\kasa.p3d in component14:geometryView

Strange convex component taviana\bratislav\kasa.p3d in component15:geometryView

Strange convex component taviana\bratislav\kasa.p3d in component17:geometryView

Strange convex component taviana\bratislav\kasa.p3d in component19:geometryView

Strange convex component taviana\bratislav\kasa.p3d in component20:geometryView

Strange convex component taviana\bratislav\kasa.p3d in component21:geometryView

<snip>

taviana\silnice\semafor.p3d: house, config class missing

taviana\budovy\domek_zluty_bez.p3d: house, config class missing

SW keep height animation used for taviana\misk\seno_balik.p3d

taviana\budovy\cinzak_long_double.p3d: house, config class missing

taviana\budovy\cinzak_long.p3d: house, config class missing

taviana\budovy\cinzak_long_centr.p3d: house, config class missing

taviana\budovy\cinzak_long.p3d: house, config class missing

taviana\budovy\cinzak_long.p3d: house, config class missing

taviana\budovy\cinzak_long_centr.p3d: house, config class missing

Strange convex component taviana\budovy\cinzak_corner.p3d in component02:geometry

<snip>

SW keep height animation used for taviana\chod\sidewalkturn20deg.p3d

taviana\tunel\nabrezi_2xx.p3d: house, config class missing

taviana\budovy\podloubi_double_low.p3d: house, config class missing

taviana\budovy\podloubi_end_low_1.p3d: house, config class missing

taviana\budovy\podloubi_end_low_2.p3d: house, config class missing

SW keep height animation used for taviana\misk\trolejbus_draty_x.p3d

SW keep height animation used for taviana\misk\trolejbus_line.p3d

<snip>

aviana\budovy\podloubi_double_low.p3d: house, config class missing

taviana\budovy\podloubi_end_low_1.p3d: house, config class missing

taviana\tunel\nabrezi_4x.p3d: house, config class missing

taviana\tunel\nabrezi_2xx_corner.p3d: house, config class missing

taviana\budovy\podloubi_end_low_2.p3d: house, config class missing

taviana\silnice\semafor.p3d: house, config class missing

taviana\silnice\semafor.p3d: house, config class missing

taviana\budovy\dum_patrovy03.p3d: house, config class missing

taviana\silnice\semafor.p3d: house, config class missing

taviana\budovy\rov_nam.p3d: house, config class missing

taviana\budovy\podloubi_double_low.p3d: house, config class missing

<snip>

taviana\budovy\konecna.p3d: house, config class missing

Unrecognized texture type '.pa': 'ca\buildings2\a_generalstore_01\data\generalstore_ext_001_dtsmdi.pa'

Warning Message: Cannot load texture ca\buildings2\a_generalstore_01\data\generalstore_ext_001_dtsmdi.pa.

<snip>

taviana\budovy\domek_zluty_bez.p3d: house, config class missing

taviana\budovy\dum_patrovy_bez_vylohy.p3d: house, config class missing

taviana\budovy\domek_zluty_bez.p3d: house, config class missing

LODShape::Preload: shape 'misk\plot_rust_draty.p3d' not found

Warning Message: Cannot open object misk\plot_rust_draty.p3d

<snip>

Bad simulation thing, type Land_Barrel_sand (class=house), ca\structures\misc\armory\barels\barrel_sand.p3d

<snip>

Warning Message: No entry 'bin\config.bin/CfgWorlds/tavi.ilsPosition'.

Warning Message: No entry 'bin\config.bin/CfgWorlds/tavi.ilsDirection'.

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Warning Message: No entry 'bin\config.bin/CfgWorlds/tavi.ilsTaxiIn'.

Warning Message: Size: '/' not an array

Warning Message: No entry 'bin\config.bin/CfgWorlds/tavi.ilsTaxiOff'.

Warning Message: Size: '/' not an array

<snip>

// entered editor, got error box:

"Cannot load texture ca\buildings2\a_generalstore_01\data\generalstore_ext_001_dtsmdi.pa

// hit "continue"

taviana\budovy\domek_zluty_bez.p3d: house, config class missing

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/

<snip>

// Entered church to E of central square in Capital & got a weird vertical jitter; RPT file ended up at ~2MB with repeated entries of

Error: Vertex shader ID out of limits

Error: Vertex shader ID out of limits

Error: Vertex shader ID out of limits

Error: Vertex shader ID out of limits

// ending, as I left the church, with

2nd UV set needed, but not defined in ReportStack not available

2nd UV set needed, but not defined in ReportStack not available

2nd UV set needed, but not defined in ReportStack not available

Generating ST on the fly is very slow - ReportStack not available

Error: ST shouldn't be calculated anymore

Warning Message: No player was selected!

// last line is quite bizarre as I only placed one unit [player, ofc] on the map. I exited preview, moved player unit to entrance to big bridge - player unit was now marked non-playable! Set to player again, went back into editor. First thing I noticed as I moved onto the bridge is that it was invisible (shades of Indiana Jones...); only when I started onto the invisible roadbed did it appear, but them only for a short distance - maybe 30m or so (game view distance was set to ~2.5 km). Got safely across. That is some construct!

Already drafting a DAC3 scenario for the Beta version :)

Cheers

Orcinus

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Is this your lost tomb goood sir?

http://img689.imageshack.us/img689/3406/tombcc.png[/color][/b]

http://img651.imageshack.us/img651/7067/tomb2.png http://img851.imageshack.us/img851/936/tomb3.png

Guessing because monk passed it on to next guy or so he says,means naming rights be mine?

But, since I'm quite familiar with how island design works and this may have given me a slight advantage in finding this structure, I am willing to pass on the reward to the next person who finds the "Tombe of Doom" after me.

So it is not forgotton

If monk wants to keep town,its up to him

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Holiday over that quick? Good to see you back, I've been trying to catch you on skype, apparently I keep missin' ya :)

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been using this for a bit, really well made , I'm very impressed. The bridge won me over, that's really an incredible piece.

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Such a beautiful island Martin,the capital is awesome.Really gives the scale of a city and you also captured the eastern architecture very well.

Can't wait to install myself as dicta.....president when it's more complete.

This island will be great for some coup d'etat/putsch scenarios.:)

Alice module doesn't satisfy me so I think I'll go maniac again adding npcs and cars around for some more city ambience.

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I get the Config does not have 3 entries also I downloaded this the first day though I am trusting its been fixed So I am re downloading it now.

---------- Post added at 10:48 PM ---------- Previous post was at 10:45 PM ----------

I am getting the config does not have 3 entries Error as well but I'm re downloading it now as I got this on day 1 so maybe its been fixed since then. I would really love to see it

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I have the same problem as you. I downloaded this file 3 times already and each time I had the same error. I would love to play on this map. please help!!

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I get the Config does not have 3 entries also I downloaded this the first day though I am trusting its been fixed So I am re downloading it now.

---------- Post added at 10:48 PM ---------- Previous post was at 10:45 PM ----------

I am getting the config does not have 3 entries Error as well but I'm re downloading it now as I got this on day 1 so maybe its been fixed since then. I would really love to see it

I have the same problem as you. I downloaded this file 3 times already and each time I had the same error. I would love to play on this map. please help!!

It hasn't been fixed as of yet, but I'm sure Martin will have a look at it, trying to fix it up before he releases the next version of his then expanded Taviana Island project.

For now, there is no need to continuously re-downloading the file from internet, and if it does seem to freeze your system, whilst your screen is completely black as from when ArmA-2 has loaded you can do the following:

Alt+Tab, click OK on the error-message, and Alt-Tab back into Arma-2 again. That way it loads the main menu as usual. I hope this'll do for now. Good luck!

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But then the folder with the file of the map will not load.This is pointless

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But then the folder with the file of the map will not load.This is pointless

Here you go; In order to keep this thread clean and free of loads of "how-to questions" being asked here, where this is not the right place to do so this should help you out; Feel free to click the url/link below:

click here for help

I hope this'll help you out, but mind you: For most addons you do need Arma 2:Operation Arrowhead standalone expansion, or Arma 2: Combined Operations these days in order to have those work at all.. That said: Again, good luck!

Edited by Thani '82

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Hey guys,

So I'm back after two weeks of work, with very good news for the first update since I released the Alpha version last month. smile.gif

So, enough talking, let's get right to it:

1. The following bugs have been fixed/features added:

  • "Config: "names" array does not have 3 entries" error is now fixed! (Do not re-download the island, this will be available in the BETA coming next month!)
  • Snow has been added on to the mountains
  • 2 new towns have been added
  • Highway to the North started
  • Wind farm has been added

So it is not forgotton

If monk wants to keep town,its up to him

Do not fear good sir, your town is done! However I couldn’t use “Ethansa†because it just wouldn’t fit in to the Slavic theme, especially because we don’t have such a letter/sound “thâ€, so I called it “Etanovsk†instead, so I apologise for that. Look at the screenshots bellow to see it.

2. Screenshots

p2huxgpsab53aujt6zll_thumb.jpg

These are the two new towns, well three actually because there is a little village next to Solibor called Prilep, which literally means "Stuck on/beside", it's also a city in Macedonia from where my favourite singer Toše Proeski is.

fohq9gtv2o0hrgug06_thumb.jpg

A wind farm. The windmills are an OFP addon by DKM Mod, I haven't got their permission to use them yet but I will e-mail them and hope for the best. I'm a big supporter of renewable energy so there will be a few of them scattered around the big valley, supplying towns with nice clean electricity.

n7i257xl7py4dl8ww6_thumb.jpg

Now that we have moved to the North of the island there will be some nice North/East European/Alpine nature, pine trees, mushrooms in the forests etc... Reminds me of home already... cray.gif

rrkjlyckl3sr96dwxvp_thumb.jpg

A look across the unfinished valley. The highway sign was made by a guy called Broseph, a really talented texture artist. Hes goanna be making some more signs for Taviana so a big thank you to him for that.

jz2p3zqctvgpxi1w5ek4_thumb.jpg

A little picturesque Catholic church.

5lr8spzuz9ri2xp4r74w_thumb.jpg

Another shot, this is the town (Etanovsk) named after the person who won the competition for whoever finds the lost tomb of the king btw...

np6iig5crpjw7dcsrhdx_thumb.jpg

Now time for some trains. Etanovsk is the end of the line so this is where they keep spare wheels and bogies.

4777rm4ld1phzwwodxvo_thumb.jpg

Another shot of the wheels.

isvg5nte52uh2mkuimla_thumb.jpg

The depot, where they keep locomotives...

n2ldh22nmpcpjwo6f4n_thumb.jpg

The train station in Etanovsk... I’m sorry, I really love trains biggrin.gif

5euf58owwu1rx0zqrigu_thumb.jpg

A piece of the town square, not really sure why I made this screenshot but anyway.

Edited by -Martin-

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2snhp3lamgtbqfe4pso_thumb.jpg

This is the highway that will be going up North to the next big city Lepestok and then to the big port city Å tangrad.

dkoiu0u0y6aj46ei9er9_thumb.jpg

Solibor from the air.

n455bhywg18wo11373i_thumb.jpg

And Etanovsk from the air.

3. Plan for the next week or two

  • Add one more town with a castle
  • Add a big swamp
  • Finish the highway to the north
  • Finish the entire North

4. For people who have problems loading Taviana!

DO NOT USE MOD FOLDERS for this addon!

Taviana doesn't like them, I don't know why, just don't use them.

Place the island in to the default Addons folder.

If you see a black screen press ALT and TAB, then click OK in the small window and go back to ArmA 2.

So that’s it from me, see you in 2 weeks with the next update. good.gif

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[quote name=-Martin-;2024306

DO NOT USE MOD FOLDERS for this addon!

Taviana doesn't like them' date=' I don't know why, just don't use them.

place the island in to the default Addons folder.

[/quote']

I really don't think is a nice idea Martin.

There are lots of people playing MP and merging Taviana pbo's with BIS's will

permit them the entry to lots of servers.

(and not to mention the mess finding and "cleaning" the default 'addons' folder in a later time).

I believe this is a matter of utmost priority to "clear up".

Besides that..i love your work :)

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There are lots of people playing MP and merging Taviana pbo's with BIS's will

permit them the entry to lots of servers.

I can only agree, but there may already be an answer to it:

That is, if Martin hasn't implemented this referred to work already as we speak..

As for the screenshots, good looking stuff up there Martin!

Edited by Thani '82

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