JDog 11 Posted February 7, 2011 swissMAG, - Just tested multiplayer today with a friend. It's being kinda weird. Elevators and catapults can be operated by clients just fine, but for some reason the cables were only catching my friend and not me (we were both clients) so I'll have to see whats up with that, idk. - The cables will catch every aircraft as it is right now, be it a cessna or a B-52. - Not sure about ILS as it is on runways on the maps, that's beyond me I think. I may add some action to guide players to an appropriate landing position/angle though. - I really don't know about the F-18s. PRACS has a great one in its whole package. It's lacking a flight path indicator (which is very useful for such short landings) and the LODs get very low-res quite quickly but hopefully those things will be rectified. Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 7, 2011 - Not sure about ILS as it is on runways on the maps, that's beyond me I think. I may add some action to guide players to an appropriate landing position/angle though. As others have mentioned, unfortunately the ILS system has to be defined at game startup, and cant be defined in the editor. Hence when placing or spawning a Nimitz, you can't get a ILS definition to match it. Only way would be to define the ILS coordinates, then place the Nimitz on the map to exactly match that location. So, not very user friendly or customisable. Mandoble offers the only flexible ILS carrier landing system (scripted) I know of. Share this post Link to post Share on other sites
JDog 11 Posted February 8, 2011 Been a while since I'd taken any renders. After this thing is fully done & detailed I'll probably take a whole bunch from different angles, inside too. Anyway, 5 for now. Sorry if some are a little blurry, haven't done much rendering and still learning that as I go too. http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/render020711e.jpg http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/render020711d.jpg http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/render020711c.jpg http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/render020711b.jpg http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/render020711a.jpg Next update will probably be a screenshot of the island again, after I model in more details (pipes, ladders, speakers). Share this post Link to post Share on other sites
ryguy 10 Posted February 8, 2011 That last one is sweet. Really impressive work on it dood. :party: Share this post Link to post Share on other sites
soldier2390 0 Posted February 8, 2011 yeah man that looks amazing! only suggestion to give it that finished look(kinda ironic)....is that, add rust and grim/use to the rest of the ship(most of the rust is found on the lower half closer to the water!) as iv been stairing at a photo of a nimitz carrier angled the same way as you last pic, and one sort of the same angle as your 3rd pic! because iv never seen them up close in RL, dont take what i suggest as a for sure accurate feature! its only a personal suggestion based only off a few photos i looked at! good day and thanks for all your hard work this is a much appreciated addon, so good luck! Share this post Link to post Share on other sites
JDog 11 Posted February 8, 2011 Thanks soldier, yea that's something I've known about and just kept putting on the backburner. I'll get ryguy to try his hand at that :P Share this post Link to post Share on other sites
SigintArmA 10 Posted February 8, 2011 The 'Weathered' look should stay on the backburner till atleast the first or second update. ^^ More important things IMO :P But looking great man! Can't wait to use that baby hehe Share this post Link to post Share on other sites
nodunit 397 Posted February 8, 2011 (edited) That is a very nice looking carrier you have there..it would be a shame if something were to happen to it sssss... OH sorry wrong mindset. Ahem. The carrier is certainly comming along, bridge detail really pops, eager to see what she will look like as time progresses. One small criticsizm if I may, the tarmac should be a darker grey like so- http://www.msc.navy.mil/sealift/2005/July/graphics/BridgeNimitz.jpg http://img519.imageshack.us/img519/8154/080407n9565d020lu4.jpg http://militarytimes.com/blogs/scoopdeck/files/2010/02/nimitz-in-phuket.jpg Edited February 8, 2011 by NodUnit Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted February 8, 2011 OK everybody, if this gets cancelled we can now lay all the blame on NodUnit. I bet he found a way to jerry-rig a couple silkworms to his Apache. :D Share this post Link to post Share on other sites
JDog 11 Posted February 8, 2011 K think I'm finally content with the island exterior. It was way too flat and there werent any details to be textured in really, so... Now I need to figure out wtf to do inside the hangar bay. Probably just add a bunch of pipes and beams lol. Share this post Link to post Share on other sites
ryguy 10 Posted February 8, 2011 Oooooh yes that actually looks a lot better! Send me the hull if you want Share this post Link to post Share on other sites
wolfbite 8 Posted February 8, 2011 WOah looks sweet dude! A few pipes and a crane hanging? Share this post Link to post Share on other sites
eddyd 0 Posted February 8, 2011 Nice job JDog , go you update the glass widows ? keep up the good work . cya eddyD Share this post Link to post Share on other sites
JDog 11 Posted February 8, 2011 Thanks guys. And eddy, the windows are going to be opaque/reflective since there's nothing modeled inside of them, no point looking through them :) Anyway... shadows enabled now too, didn't take too long. But I'm burned out for the day haha, need some sunlight! More to show later in the week when I figure out what I'm doing with the hangar. http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/arma22011-02-0813-57-59-08.jpg http://img.photobucket.com/albums/v255/JumpDog/3d%20models/arma%20carrier/arma22011-02-0813-59-09-46.jpg Share this post Link to post Share on other sites
wolfbite 8 Posted February 9, 2011 The man from Del Monte he say YES! Share this post Link to post Share on other sites
SigintArmA 10 Posted February 9, 2011 @All who complain about the tarmac... HE'LL GET TO IT LATER -Coughs- @JDog - Looking great man ^^ Keep up the great work Share this post Link to post Share on other sites
pathetic_berserker 4 Posted February 9, 2011 Howls to you Jdog, very nice looking forward to seeing it with some darker, smokey windows. Should help your renders 'POP' Share this post Link to post Share on other sites
konyo 14 Posted February 9, 2011 Great progress. I think the tarmac looks fine JDog, after all it is your 1st addon that you started working on, so cant be good textures all round to everyone moaning :p Keep up the good work mate :) Share this post Link to post Share on other sites
supergruntsb78 67 Posted February 9, 2011 owwwwww my god this is just starting to look astonishing cant wait for a beta release (just to look at it in its full glory :P) Share this post Link to post Share on other sites
JDog 11 Posted February 10, 2011 Put a slight blue on the hull to match the island more closely today, hopefully ryguy can add some nice rust streaks onto it for us. With a little help from BDKS tonight I refined the arrestment script. Previously it was time-based, so if you came in too fast, it would just bring you to a stop over the edge of the deck (or too slow it'll stop you beside the island). Now perhaps its a bit more realistic as it will bring you to a stop at the same place on the deck every landing, regardless of speed. Tomorrow I'll probably make it account for coming in too fast and breaking the "arrestor hook" maybe making that plane no longer able to land. Hope you guys don't think that's too harsh lol, i'll probaby make the "breaking speed" like 325kph or somethin. You're SUPPOSED to land on a carrier at 135knots/250kph. Also question for anyone who wants to give their input... when trapping on the carrier, do you guys want it to say "WIRE CAUGHT!" for a few seconds as confirmation, or is the sound enough? On a successful landing it holds you still for a few seconds after slowing you, so you don't unnecessarily bolt off without enough speed to get back in the air. Share this post Link to post Share on other sites
BigRon 10 Posted February 10, 2011 I would like it to say "Wire Caught!" in the vehicle channel when you land. i love the idea of the arrestor hook breaking! or to make it less annoying maybe you could make the plane come "unhooked" if you land too fast, so you would have to re-approach. Share this post Link to post Share on other sites
Spartan 163 0 Posted February 10, 2011 (edited) When pilots missed the wires we all used to yell "Bolter!". Was always fun when in vultures row waiting for them to do traps. Now I need to animate the hook on the A4 for your carrier so it looks good. I might have some hanger deck picks when we did a west pac if you still need picks for inside stuff. Edited February 10, 2011 by PROTOTYPE 001 Share this post Link to post Share on other sites
Laqueesha 474 Posted February 10, 2011 (edited) Now I need to figure out wtf to do inside the hangar bay. Probably just add a bunch of pipes and beams lol. If you need reference photographs of what the hangar bay looks like, you can go to the official U.S. Navy website. I've been on some Nimitz-class aircraft carriers once or twice in my life; the hangar bays are huge. Some even have excercise equipment on board. ;) Edited February 11, 2011 by Laqueesha Share this post Link to post Share on other sites
JDog 11 Posted February 10, 2011 BigRon, right now it says "WIRE CAUGHT!" in white text in the middle of the screen for like 3 seconds or so, its a lot more noticeable than being in the chat area. Was just wondering if there should be visual confirmation at all (less realistic) or just have the trapping sound be enough. Prototype/Laqueesha, thanks guys but I'm not really looking to fill it with tons of stuff as it is in real life, just enough to break up the big flat spaces :) If I was doing it just for rendering purposes then yea I'd fill it but its still a game :P As for the arrestor stuff breaking, I'm just going to leave it able to "unhook" I suppose, and perhaps later make it so the plane can actually break its hook off and no longer be capable of arrested landings. Right now, if you come in over 300kph, the hook will disengage part of the way down the deck, after it's already slowed you a good deal. So... better be sure to slam the throttle once you're on the deck so you can get back off of it! But seriously, 300kph is a pretty fast landing I think lol. Share this post Link to post Share on other sites