craig.turner 10 Posted June 29, 2011 If you have any questions you want answering in regards to this Mod, please pose them over at realitymod.com (there is a specific PR: ArmA2 Forum), as this is a very busy time for us right now - with most Devs working heads down, also a lot of the posts here get lost in the thread, you will probably find most questions will have been answered over there. Thank you Share this post Link to post Share on other sites
craig.turner 10 Posted July 19, 2011 Having just finished on a Development meeting it has been decided that due to some current issues and show stopping bugs we will have to delay our release by a few weeks, to that end the "July" release will now slip into August. Normally Project Reality do not announce timeframes for releases at all, however as this is a v0.1 BETA, and has been a long time in development we feel it right to keep you informed of this. We are very close at present, but just need to fix these current issues that affect gameplay hugely and ensuring the assets we need ingame, are indeed completed, on top of that we have also unexpectedly lost one of our Developers who was instrumental in this area. Although not for v0.1, it shows concurrent work and playing with the current camo netting on the Scimitar 2. I know not many people will have seen this vehicle yet, but believe me it will be well known soon in RL ;) - The Project Reality Team Share this post Link to post Share on other sites
Steakslim 1 Posted July 19, 2011 Good to know, thanks for keeping us in the loop. Share this post Link to post Share on other sites
Psilocybe 3 Posted July 20, 2011 First my kid gets delayed (wife was due on 18th) and I get told "when it's ready" now this!? Lol. Are you able to divulge(in any way shape or form) what these show stopper bugs may have been in relation to? Any info on this mod has a good lot of us salivating even if it's something your trying to make work and not having luck with :P. Share this post Link to post Share on other sites
road runner 4344 Posted July 20, 2011 It's a pity you're not fixing the MTP from the BAF models, I don't think it looks anything like the Current real stuff, it's colour tone is all wrong IMO , StalkerGB's is a lot closer to the real McCoy ;) Share this post Link to post Share on other sites
jonneymendoza 10 Posted July 20, 2011 Hiya, any ETA on when this mod is out? Or is it out now? edit: ahh so august we can expect this out? sweet Share this post Link to post Share on other sites
craig.turner 10 Posted July 20, 2011 (edited) It's a pity you're not fixing the MTP from the BAF models, I don't think it looks anything like the Current real stuff, it's colour tone is all wrong IMO , StalkerGB's is a lot closer to the real McCoy ;) Well owning and using 3 sets of this myself on Ops - I think its correct. The swatch we used came from this also, I think you may be comparing them with pictures from in theatre, where the MTP is very faded and is affected by the laundry system and useage out there? If you google MTP you will see pictures of how it looks from new, and this is how it should look - ie "Multi Terrain Pattern". Of course if your a fellow Squaddie, you will know how quickly it fades on Ops. The UK MOD have looked into the issues with the company who provide this and told them that the speed it fades is something of a concern, as it is not providing that "multi terrain" capability as per the contract. A new system of how it is produced is being looked into already and its hoped in the future they will not fade as quickly. We can not really fade this much more if I am honest, as our first attempt - although looked good in an Afghan environment looked awfull in a Woodland setting ........ something we have to balance out for the Mod. @ RAINF, Current issues stem from the usual one bug fix, creates another - ie our crates at present have stopped loading into Helos for example. We can fix these of course, but it may take us that little bit longer than we expcected. We also lost a Developer that has required a shift around of the team, luckily we have 2 of our BF2 Devs re-trained and doing this work as we speak. We have however currently finished 9 Tutorial Videos, and are just finishing the Manual so that we can Pre-Release these prior to the main V0.1 BETA release, so the community can start to understand the gameplay functions available. . Edited July 20, 2011 by Craig.Turner Share this post Link to post Share on other sites
Psilocybe 3 Posted July 20, 2011 Hey thanks a heap for that snippet! Good luck, and I hope they pending release brings you guys much joy as im sure it will for us. Share this post Link to post Share on other sites
Archosaurusrev 12 Posted July 20, 2011 PR 0.96 and now this? Woooooooooooooo. Share this post Link to post Share on other sites
road runner 4344 Posted July 20, 2011 Thanks for the prompt reply, I've googled till I'm blue in the face, I've always thought that A: BAF patterns were too large, as in they need to be scaled down considerably, compared to Stalkers Reskin on his units, the size of the disruption isn't far away from the Multi Cam , maybe I'm being too pernickity I've also compared the BAF DLC stuff to real deal, and must be looking at something different, the real deal looks a lot more "greener" faded or not, and even desert cammies and the old style Jungle cammies issued to us back in the 80's faded when worn constantly in 30+ degrees of heat and sunlight, however, it's only a trivial issue, I'm liking the way this mod looks so I'll be looking forwards to the release , keep up the good work ;) Share this post Link to post Share on other sites
craig.turner 10 Posted July 20, 2011 the old style Jungle cammies issued to us back in the 80's faded when worn constantly in 30+ degrees of heat and sunlight, lol, I remember the Trops as a young lad - excellent bit of kit indeed and they did fade - but these new MTP ones really do fade fast. Yep its really about getting the balance for both Woodland and Desert which is kinda difficult. We may in the future revisit these and take another look though. Share this post Link to post Share on other sites
road runner 4344 Posted July 20, 2011 I really like the MTP, I'm scouring the net trying to get as much reference as I can for it, and try out some basic reskins and see how it goes, I used to mod for Ghost Recon back in the day, but I also build scale figures and have a couple of nice 120mm resin kits of modern Brits and want to try the MTP on them ;) Share this post Link to post Share on other sites
Tankieboy2 10 Posted July 20, 2011 Looking forward to the addons guys. I am sure they will be well worth the wait. Share this post Link to post Share on other sites
dmarkwick 261 Posted July 20, 2011 I too am looking forward to this great-looking addition to A2. I know you boys have decided to use in-house tools only and are not employing CBA, but is there any issue for people who will use CBA? I can't think how there could be, but I'm only a low-to-mid level modder myself. Share this post Link to post Share on other sites
hellfire257 3 Posted July 20, 2011 Aye, it'd be a shame not to be able to use some of the great CBA functions. Share this post Link to post Share on other sites
MontyVCB 0 Posted July 20, 2011 Though I know they are not supporting any 3rd party mods, it would be nice we could still use the mission editor and prehaps create our own single-player and multiplayer missions aswell. :) Share this post Link to post Share on other sites
viper[cww] 14 Posted July 20, 2011 Hopefully your units with the L85 Light Support Weapon will not be named Marksmen :cool: Looking forward to those tutorial vids and manual... Share this post Link to post Share on other sites
maddogx 13 Posted July 21, 2011 but is there any issue for people who will use CBA? Presumably you won't be able to join a PR server with any other mods than PR, since it's not designed to work with other mods. At least that's what I've gathered from previous posts on the topic. Share this post Link to post Share on other sites
MadTommy 0 Posted July 21, 2011 Though I know they are not supporting any 3rd party mods, it would be nice we could still use the mission editor and prehaps create our own single-player and multiplayer missions aswell. :) PR is fundamentally a gameplay mode for player vs player, well actually team Vs team. Not coop. As such the mod itself will simply not work as SP. Whether you can use individual PR assets alone in SP or Coop is somewhat irrelevant as they alone are not the mod. Share this post Link to post Share on other sites
dmarkwick 261 Posted July 21, 2011 Presumably you won't be able to join a PR server with any other mods than PR, since it's not designed to work with other mods. At least that's what I've gathered from previous posts on the topic. Do you mean that to mean "designed not to work" with other addons? Or simply that no effort has been made to test/cater for external addons? The latter would presumably not preclude using CBA. Share this post Link to post Share on other sites
Archosaurusrev 12 Posted July 21, 2011 PR is a PvP only addon, I don't think it would work very well in SP. And please, make it so that PR and other addons (maps excluded) cannot be used together, that would solve the hassle of having to download mods causing incompatibility, making the community die off fast. There's a reason why people play BF2 PR. Share this post Link to post Share on other sites
cannonouscrash 12 Posted July 21, 2011 PR is a PvP only addon, I don't think it would work very well in SP.And please, make it so that PR and other addons (maps excluded) cannot be used together, that would solve the hassle of having to download mods causing incompatibility, making the community die off fast. There's a reason why people play BF2 PR. From many discussions had in the past, it was affirmed that PR was not in the buisness of making PR compatible with other mods, As its a full conversion standalone mod. If however someone creates a mod thats compatible with PR then its another story, and afaik, PR wouldnt really be able to stop them. Share this post Link to post Share on other sites
dmarkwick 261 Posted July 21, 2011 From many discussions had in the past, it was affirmed that PR was not in the buisness of making PR compatible with other mods, As its a full conversion standalone mod.If however someone creates a mod thats compatible with PR then its another story, and afaik, PR wouldnt really be able to stop them. As long as it's not being made to be INcompatible with other mods, it'll all be good :) Share this post Link to post Share on other sites
cannonouscrash 12 Posted July 21, 2011 As long as it's not being made to be INcompatible with other mods, it'll all be good :) +1 And my five additional characters are... ABCDE Share this post Link to post Share on other sites
noubernou 77 Posted July 21, 2011 If they don't use CBA, or compensate for the use of CBA, then it will be incompatible with most decent mods. They want a closed, small, ecosystem, it is their decision, the rest of the community can go with open and improving/progressing standards like CBA. Share this post Link to post Share on other sites