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Fox '09

fox's small projects

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Looking good! getting better and better. Still needs some more seams/wrinkes/dirt etc. I guess so make it look more real, but it looks great so far!

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The problem is not so much the texture but rather the resolution of the game. I run at 1920x1080 so only so much detail is captured. If I had a higher Res then more detail can be captured, perhaps my fabric texture.

In regards to wrinkles , ye I'm going to improve on my high poly sculpt and utilize the tips jonny and soul provided me. It should be good and final (hopefully lol)

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i like how they all have the highspeed oakley boots that cost like $150. lol.

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9992ttt.png

loudouts , rolled up sleeve done .. gona get started on some new pouches.

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Mr. Fox, every time I see an unsubdued patch, I will pay for a plane ticket for Enad to fly straight to your house and harass you until you change it.

But other than that, GOOD!

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Mr. Fox, every time I see an unsubdued patch, I will pay for a plane ticket for Enad to fly straight to your house and harass you until you change it.

But other than that, GOOD!

I'm still waiting those tickets you promised me last month. :mad:

Now I will find the most obnoxious smiley ever to show my srsnss.

:don5:

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i'm sick of normal maps now lol. I'm sure ill get em eventually. It's the renormalizing with seams etc texture details that kills the normals :(

anywho enough of my whining, here's the latest update.

http://filesmelt.com/dl/arma2oa_2011-01-13_19-13-59-10.png http://filesmelt.com/dl/arma2oa_2011-01-13_19-15-13-00.png

http://filesmelt.com/dl/arma2oa_2011-01-13_19-15-16-33.png

edit:

fooking radio wire is missing. i swear it was there.

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screenshot0.jpg

Raid bdu WIP, for SWCC, Seals, whatever manng...

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fapfapfapfapfap

Stop that noise... You'll wake the neighbors....!

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fapfapfapfapfap

tissues1.jpg

looking good, fox.

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i'm sick of normal maps now lol. I'm sure ill get em eventually. It's the renormalizing with seams etc texture details that kills the normals :(

anywho enough of my whining' date=' here's the latest update.

[url']http://filesmelt.com/dl/arma2oa_2011-01-13_19-13-59-10.png[/url] http://filesmelt.com/dl/arma2oa_2011-01-13_19-15-13-00.png

http://filesmelt.com/dl/arma2oa_2011-01-13_19-15-16-33.png

edit:

fooking radio wire is missing. i swear it was there.

what map is that you were playing? looks cool :o

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been working on seams, what do you guys think? http://filesmelt.com/dl/texture1.jpg

I was thinking of using displace to make the stitching follow the seams but imo it may be 'too much'.

http://filesmelt.com/dl/999_23.PNG http://filesmelt.com/dl/9993.PNG

making lotsa progress. peace out , brothers.

placeholder gear by Mr sir jonny

Edited by Fox '09

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been working on seams' date=' what do you guys think? [url']http://filesmelt.com/dl/texture1.jpg[/url]

I was thinking of using displace to make the stitching follow the seams but imo it may be 'too much'.

http://filesmelt.com/dl/999_23.PNG http://filesmelt.com/dl/9993.PNG

making lotsa progress. peace out , brothers.

placeholder gear by Mr sir jonny

Are those Pre-ACU soldiers?

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finally. 4 days of hard work imo paid off. Diffuse is basically done. There isn't any butt reinforcement, mainly cause I'm too lazy, and because I have no idea how to use the paint to texture feature in modo... ill figure it out eventually lol. it might be missing stitching here and there, but it's generally as accurate as it gets. Feel free to call me out on it.

1uju.png

diffuse (for viewing sake, doesn't matter to me, it's going to be somewhat public anyway once my units are out. No stealing , my goodness gracious)

http://filesmelt.com/dl/texture12.jpg

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