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Fox '09

fox's small projects

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Fox '09's projects

US Department of Defense addons:

USMC

2010 oef (desert frog and woodland mccuu, spc)

2009 OIF (desert frog w/ MTV )

2003 oif (mopp3 and iba)

1991 gulf war (Brit NBC , dbdu, mopp(?) Pasgt)

USN

Seals

SWCC

US Army

1981 bdu dudes. M1 helmet.. Distant.

1991 Gulf war ... Distant , no plans 'drawn'

2001 delta and sf oef

2002 oef anaconda (m65, Dcu)

2003 oif (dcus, mopp)

2007 troop surge (ibas and flcs everywhere)

2010 delta force (casual, local and Dcu )

2010 Special forces (Ucp, ocp)

2010 OIF ( iotv , ucp)

2011 OEF (ocp and ucp, kdh plate carrier )

Edited by Fox '09

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the eclan isn't backwards, that little cylinder that protrudes from the objective lens is a honey comb to prevent sun glare and all that.

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I'm a big fan of the 60 so for me would be a welcome adition . :)

Nice work pall, thanks for the effort.

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oh and yeah, i know of several people who would love to have a M60 with some optics on it.

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I look forward to downloading this Fox. One question though, do you plan on redoing the animations on the M60E4 so that you can hold the fore grip as well as being able to use the deploy the the bipod on it and when it's not in use fold it back up like with the AAW weapons?

Edited by Big Mac

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I will contact AAW team about the bipod thing, but for the fore grip, yes, i'm going to do everything in my ability to make the that happen.

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I've hit a rock with the anims.

should i move the foregrip back, or attempt to make my own anims?

kIP_S.jpg

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I would suggest that moving the foregrip back as a last resort since it would take away from the realistic value of the weapon, but if that's all that's left then I wouldn't fault you for it.

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ok, I'll see what I can do about animations.

here is how far it would be moved back to fit the already in game anims:

i would cover up the hole if I have to do it this way, but right now I'm going to try do anims.

---------- Post added at 05:32 AM ---------- Previous post was at 04:29 AM ----------

if anyone is interested in testing a alpha version , pm me and ill pm you when i have it ready

Edited by Fox '09

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First thing - how did you get that M60E4?

second - theres no rail for optics ,so you cant paste any optic on top :p

third - looks like some model parts are missing - like that grip :O

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1, odol to mlod? it's not hard to convert any model to mlod. Selections are broken, though.

2. Yeah, I know, I'm going to find a decent rail model on some other model, perhaps the scar. I don't want to have too many 'external' textures.

3. intentional, It somehow reminds me of the e3, i did it just for fun.

Edited by Fox '09

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Put a picatinny rail on then place the scopes ontop and you will be sweet. Think the m4s had one on although im not sure

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im guessing it would be oa/co as i think bi would be somewhat unhappy having stuff backwards ported

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Nice one! Is it for OA or arma 2?

OA, they said a while ago you are not allowed to backwards port, only forward.

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1' date=' odol to mlod? it's not hard to convert any model to mlod. Selections are broken, though.

[/quote']

If you converted BIS (non-MLOD) models, to my knowledge we are not allowed to do that. :(

There's a reason why there are no units released using edited ArmA2/OA models. BIS seems to tolerate hex-editing models for texture paths though (Legally, you also breaking the EULA by this).

Edited by Icewindo

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OA' date=' they said a while ago you are not allowed to backwards port, only forward.[/quote']

Correct, forward porting allowed, backward porting not allowed.

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If you converted BIS (non-MLOD) models, to my knowledge we are not allowed to do that. :(

There's a reason why there are no units released using edited ArmA2/OA models. BIS seems to tolerate hex-editing models for texture paths though (Legally, you also breaking the EULA by this).

If this was true, there wouldn't be any rh m14 pack ;-)

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Doesn't Robert Hammer use his own M14s?

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