KeyCat 131 Posted July 27, 2010 - stars (and some other lightsources) look like small dots in NVG I think that is intentional, lots of ppl complained pre-OA about the stars and now BIS fixed it. IMHO - current stars looks better than pre-OA but thats just me ;) Only got a brief MP test tonight with this one, will test more later... /KC Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 27, 2010 Uhm, mine are still discs, discs that can even be zoomed bigger. Not good per se, but at least it doesn't influence NVGs HDR calculations anymore which was a big problem before. Zoomable? It's a visual small annoyance way waaaay down the line of high priority issues :p Share this post Link to post Share on other sites
metalcraze 290 Posted July 27, 2010 I think that is intentional, lots of ppl complained pre-OA about the stars and now BIS fixed it. Bah - they looked waaay better preOA. Don't even small light sources like mobile phone screen show up like big discs in NVG? And can anyone tell me who plays in MP with new beta servers - were duplicating rucksacks and buggy BIS wounding system fixed online? Share this post Link to post Share on other sites
spork 10 Posted July 27, 2010 In this beta and the last beta, when i order an ai to get in a vehicle, it instead gives the order for him to watch it. and when i give the order for him to move somewhere, it crashes the game. Share this post Link to post Share on other sites
BlackLord 0 Posted July 27, 2010 I don't know how LODs work but the game seem to load LODs inconsistently like it doesn't calculate which objects are near the player so most of the time far objects look better than the ones right in front of me. This issue doesn't apply to betas only, for me it was common before the 1.07 patch came out which seemed to fix it but now it's back in OA. Share this post Link to post Share on other sites
mr.g-c 6 Posted July 27, 2010 In this beta and the last beta, when i order an ai to get in a vehicle, it instead gives the order for him to watch it. and when i give the order for him to move somewhere, it crashes the game. You should strongly file a bug-report at the CIT Bugtracker then! :eek: Share this post Link to post Share on other sites
frederf 0 Posted July 27, 2010 Bah - they looked waaay better preOA. Don't even small light sources like mobile phone screen show up like big discs in NVG? Not really. Take a look for yourself. Venus-bright stuff might be disky but the vast majority of stars are simply a tiny bit more bold than otherwise. The old A2 "attack of the marshmallows from outer space" was hardly the pinnacle of realism. Share this post Link to post Share on other sites
smiley_ie 7 Posted July 27, 2010 My textures where all lowres and looked blurry with this patch ? running latest nvidia's went back to 72197. Share this post Link to post Share on other sites
kremator 1065 Posted July 27, 2010 Stars are just fine. MUCH better now. Share this post Link to post Share on other sites
alef 0 Posted July 27, 2010 Since dedi 72235, it should be possible to have default parameters set in a dedicated server. Useful for huge parameter list in missions like Domi or BEWarfare. Please have a look at #2809 and BIKI. I will test it with my clan in the future, but if anyone can check whether this works or not, please let us know also here. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 27, 2010 (edited) Nice to know, thanks. Lol @ secretary age in example :p Tested on our own server. Seems to work fine, Domination defaults changed without needing to change the mission itself. Allows us to have on config for public games, and one for locked games. VERY USEFUL! Thanks :) Edited July 27, 2010 by CarlGustaffa Share this post Link to post Share on other sites
Spike 21 0 Posted July 27, 2010 When using AI command "move there",game crashes... Share this post Link to post Share on other sites
KeyCat 131 Posted July 27, 2010 Just finished 180+ min MP using 72291 without a single CTD so +1 on that one! /KC Share this post Link to post Share on other sites
rautapalli 10 Posted July 27, 2010 Commanding AI to move to certain locations works fine for me, no crashes. Share this post Link to post Share on other sites
BeerHunter 0 Posted July 28, 2010 Commanding AI to move to certain locations works fine for me, no crashes. Same here. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 28, 2010 9 hours straight solo on Domination :D Not a hitch. [sarcasm] @Spike 21: Could you try to include less information. That was just too much... [/sarcasm] Share this post Link to post Share on other sites
-ade- 10 Posted July 28, 2010 Since dedi 72235, it should be possible to have default parameters set in a dedicated server. Useful for huge parameter list in missions like Domi or BEWarfare.Please have a look at #2809 and BIKI. I will test it with my clan in the future, but if anyone can check whether this works or not, please let us know also here. Yes it work, but only for missions read in missions cycle and only when 'autostarted' from server. If You try to select the same 'autostarted' missions (#vote missions), parameter are switched back to mission default (not assigned from server.cfg). There are some other way to assign parameter to a missions? Share this post Link to post Share on other sites
mazza 1 Posted July 28, 2010 I used this last night and got that big NAPALM flaming effect. Anyone else experience this? Share this post Link to post Share on other sites
MavericK96 0 Posted July 28, 2010 I used this last night and got that big NAPALM flaming effect. Anyone else experience this? I got that as well. Have seen it before in the past but not for quite some time. Share this post Link to post Share on other sites
Fox '09 14 Posted July 28, 2010 the lod switching issue has been somewhat fixed for me. Sometimes soldiers will switch to their last lods though, but then back.. and only for a frame or two. it's weird. Share this post Link to post Share on other sites
BlackLord 0 Posted July 28, 2010 I used this last night and got that big NAPALM flaming effect. Anyone else experience this? It shows up sometimes in OA even without the betas and I remember seeing this in ArmA2 before but not lately. Share this post Link to post Share on other sites
MavericK96 0 Posted July 28, 2010 I haven't actually noticed any LOD switching issues in the last few betas other than the norm. (when zooming in far the LODs take a split second to switch) Share this post Link to post Share on other sites
shataan 1 Posted July 28, 2010 Ya know why zooming in 72107 is better? At least for me? Cause the LOD switch happens AFTER you are zoomed in. In the last 2 beta patches, it switches AS you are zooming = chug!!!! Share this post Link to post Share on other sites
rübe 127 Posted July 29, 2010 While testing a singleplayer mission (latest beta patch) in the editor that offer a teamswitch respawn, the following bug occured: bloody hell! :eek::D I was stuck with the red death screen after the second death/teamswitch. Switching to yet another unit (which still worked) didn't solve this, still stuck, just with another unit. Also it's probably worth to mention, that I was _not_ running the First Aid module or anything like that. So this is not the "unconscious" stuff I was stuck in. Also there were no errors mentioned in the rpt file. Happend the first time after uncountable test-sessions with this mission I'm working on, so I'm not sure if this is reproducable at all. Share this post Link to post Share on other sites
xy20032004 0 Posted July 29, 2010 Too many stutters in city, back to 72197. Share this post Link to post Share on other sites