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Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=1849325560 Languages supported: English and Portuguese. This mission uses dynamic minefields built by Ethics Minefields Script: This mission uses a playable area control script called PAC: Cheers, thy_
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- middle east
- daesh
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Dynamic ISIS War System ATTENTION: - 01/22/2019: Mission is under development again! I will upload it to Steam, when I get something ready! Heavily modified version of the famous DUWS-M, originally developed by Kibot (DUWS), modified by Bigshot and rlex (DUWS-M) and enhanced by myself (DISWS). In this version player(s) have to fight the Islamic State as well as the Al-Nusra Front. On each restart you'll get a dynamic, procedurally generated campaign, playable on any map you like (not tested on all maps! Please report back!). It's all about asymetric warfare against an enemy who is sometimes difficult to find. Even when you cannot find any differences between the enemy and the civillian population! Face suicide bombers, ISIS supporters and a lot of new features which are making the famous and great DUWS even more enjoyable! NOTE: If you like this mission, please leave me a rating. Thx! ******** A.T.T.E.N.T.I.O.N ******** !!! This mission does NOT run on dedicated servers !!! I'm very sorry for this, but there are so many scripts and for now it's just too much work to change them all. I once started creating this mission for SP for myself. - Update 1.80 - See Changelog below --------------------------------------------------------- *** Check the LATEST required mods *** --------------------------------------------------------- FEATURES It's basically DUWS - but with a LOT of new stuff! I turned it into a Insurgency-style dynamic whole-map mission with a lot of atmosphere. All new elements are working seamless together with the DUWS mechanics. Commandpoints can be earned by shooting Al-Nusra fighters, disarming IEDs, get intel by locals, finish missions based on intel, and more. You can choose several winning conditions for your playthrough in the mission parameters (lobby). Additionally to taking over ISIS held zones you have to help the locals defending their villages against the Al-Nusra Front. If you help them, they will forgot about civilian casualties and there will be less suicuiders and other supporters. Also Al-Nusra and ISIS are hostile to each other. I.e. if you get intel from the locals about an ISIS weapons cache, that one might be placed on a location where Al-Nusra fighters are hiding - or attacking. They will fight each other and you can use this situation to your tactical advantage, just to name one example. The whole situation provides a nice "dynamic chaos" with unforseen situations happening. AL-Nusra also likes to ambush their enemies - for example they hide in buildings and shoot from windows. So you might need to kick in doors and search houses to get them out of the towns. There are so many possible things happening around a playthrough that I really cannot write it all down. For DETAILS about using new features please check the DISWS-Manual (map ingame diary)!! Reputation System: Civilians will whether like or hate you, or just being neutral. Depends on the amount of casualties and if you help them defending their towns against Al-Nusra. The occupied/attacked villages will change on each new playthrough. You will never know where they are, so you have to check the villages. A red marker will appear when you find a occupied/attacked village - and turns green when you defended it succesfully Al-Nusra is able to re-take villages in some rare cases. If you fail to defend a place against one of their attack waves, they will occupy it and you have to plan an attack to re-take it. The more civilians get killed, the more people will join the enemy = More suiciders and ISIS Supporters will operate against you! Civilians are "divided" into religious groups who hate each other (Sunni and Shia muslims) You can gain your reputation by defending towns against the Al-Nusra Front. Conversations: You can ask civilians about their opinion and thoughts. Talk to them to monitor your progress about occupied and defended villages, as well as civilian casualties. Search civilians and dead bodies for intel and items - but take care. A suicider doesn't like to get interrogated! More sidemission from found intel! (Weapons caches, HVTs) Perform your own playstyle (missions from HQ, from Intel, or just clear villages or fight against ISIS) Command your team or command the whole army! It's up to you. Like in DUWS there's an AI commander, but you can of course add HC squads however you want Full RHS U.S. troops and equipment for WEST. ISIS and Al-Nusra Front troops and equipment for enemies (and some stolen vehicles from the Syrian Army) IEDs Arsenal Buy, recruit units, vehicles, weapons, support, AI squads, platoons, tanks, planes, helicopters, etc. Fire for Effect (Immersive Artillery System. See ingame description) Supply Drop includes Arsenal Logistics (transport any object with vehicles like trucks, helis, etc..) Respawn at homebase or any established FOB There's a chance for a dead man's switch triggering when shooting a suicider. So keep distance. Immersive Mine Detector for IEDs (it detects also materials used to construct IEDs which can lead to false alarm) Ambient soundscape (Prayer call, music, radio at houses and other places, ambient chatter - ONLY with TPW MODS) Support for Weapon Mods (Can be equiped via Arsenal) All progress is persistent and will be saved with your savegame All scripts and features written with performance in mind! But if you still get low FPS, try these: Ingame distance view setting (CH View. See ingame Manual) AI limiter (can be enabled via mission poarameters) ZBE Caching (can be enabled via mission parameters, if you're encountering low performance after trying other settings) All DUWS-M features are included and working - I won't name them here, they're too many Commandpoints will also be rewarded for disarming IEDs, shooting Al-Nusra Fighters and finishing tasks provided by intel Select the win conditions in mission parameters (lobby) DISWS-Manual can be found ingame (map). Check it for full features description and How-To Currently work in progress - So far everything is fixed now! I'll be working on future plans soon. SINGLEPLAYER: Use the server-browser and start a local host (LAN session). Save your progress using the custom save function (radio: 0-8-1 - Sitrep). - Default map is Takistan! But you can play it on any map you like. It might case trouble on real small maps. On some maps the random placement of zones/hq may not work properly - or placing zones out of the maps range. First try to decrease the distance from HQ, the zone radius or place them manually. To play on another map, just rename the PBO, i.e. to DISWS_1_66.Altis.pbo (Keep in mind that Windows maybe does not show file endings! Just make sure the file ends with ".pbo") DOWNLOAD PBO: https://drive.google.com/file/d/0B81rpxl19DuQQVRneW9iZHpjWGs/view?usp=sharing STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=1159 CHANGELOG: http://steamcommunity.com/sharedfiles/filedetails/?id=1159462402 KNOWN BUGS: - If you loose the Request Menu and other action menu items after respawn or when resuming a save, just respawn again or use the Save/Rest action at HQ or FOBs. REQUIRED MODS - CBA_A3: http://www.armaholic.com/page.php?id=18767 - RHS_AFRF3: http://www.armaholic.com/page.php?id=27150 - RHS_USF3: http://www.armaholic.com/page.php?id=27149 - RHS GREF: http://www.armaholic.com/page.php?id=30998 - RHS SAF: http://www.armaholic.com/page.php?id=32203 - CUP Weapons: http://cup-arma3.org/download - CUP Units: http://cup-arma3.org/download - CUP Vehicles: http://cup-arma3.org/download - CUP Terrains CORE: http://cup-arma3.org/download - CUP Terrains MAPS: http://cup-arma3.org/download - Takistan Civillians for CUP: http://www.armaholic.com/page.php?id=32020 - Iraqi-Syrian Conflict: http://www.armaholic.com/page.php?id=28406 - Revos's Mine Detector: http://www.armaholic.com/page.php?id=29929 STEAM-USER click here: http://steamcommunity.com/sharedfiles/filedetails/?id=908457911 *Thx, bcmaster Not needed, but HIGHLY RECOMMENDED - TPW Mods: https://forums.bistudio.com/topic/154944-tpw-mods-v20170208-enhanced-realism-and-immersion-for-arma-3-sp/ - RYD Liability Insurance: http://www.armaholic.com/page.php?id=27485 A word on TPW Mods: Sometimes (dunno why) the mission fails to disable unnecessary features from TPW. Better disable those in TPW's userconfig file. Specially Civilians, Croud, Cars, Helis, Fall, Puddles, Fog and Animals. SUGGESTED MODS - JSRS-Soundmod: http://www.armaholic.com/page.php?id=32317 - Unit_SFX: http://www.armaholic.com/page.php?id=28888 - Virtual Projectile Sounds Reality: http://www.armaholic.com/page.php?id=31799 I don't recommend ACE because the mission includes a lot of custom scripts. But when using ACE, you'll also need: - ACE3 RHS Compatibility files: http://www.armaholic.com/page.php?id=31281 When using ACE, the 'Special Forces Training' Feature (no fatigue) might be overwritten by ACE Advanced Fatigue! Download this mod in this case: - Remove Stamina ACE (main mod required): http://www.armaholic.com/page.php?id=31792 Weapon Mods are supported. You're able to use them via Arsenal. CREDITS - BIS: Arma 3 - Kibot, BigShot, rlex: DUWS-Unofficial - BangaBob, ReVo: Their great scripts! - GigaS: Some partial scripts and support! - [ToS]HadeS, [ToS]AUT_Cyclon, [ToS]Zauberbesen: Help and testing! - R3vo: Mine Detector - TPW: TPW Scripts and helping me! Thank you! - AuTigerGrad: Ambient Sound Pack - Rydigier- Fire for Effect - Community for all the great stuff!
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[R] Syrian and Iraqi civil war insignia
Redrumovy posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
191 Syrian and Iraqi civil war patches including: Syrian Arab Army and allies Syrian Democratic Forces and allies Free Syrian Army and jihadists Iraqi Army and special forces Popular Mobilization Units Iraqi Kurds Islamic state Few others such as: Saudi Arabia, Yemen, Saddam era Iraq and 19 flags classnames list: https://pastebin.com/20pSKwPj Arsenal with access to insignia: (you have to put this code into init of item you want to be arsenal) this addAction ["<t color='#ffa500'>Open Virtual Arsenal</t>", {["Open",true] spawn BIS_fnc_arsenal}]; Init code for units to set insignia for them. ("saa1" is an example, other classnames can be found using arsenal) [[this, "saa1"], "fnc_permanentInsignia", nil, true, true] call BIS_fnc_MP; If you want to attach flag to a vehicle - position it how you want it and use this code in flags init [flag, vehicle] call BIS_fnc_attachToRelative; File with classnames inside the mod folder and here: https://pastebin.com/20pSKwPj Thanks to everyone who contributed. If you have something you want added to the mod and can provide good source leave the comment below. http://steamcommunity.com/sharedfiles/filedetails/?id=1309096383 -
B3LX_MILITIA Generic faction mod + customizable faction script This script provides a fast way to create a custom faction allowing for selection and randomization of uniforms, vests, head and facewear, weapons, insignia and flags. This mod doesn't change any existing mod asset or texture as it contains only configs and scripts, except images used in insignia and flags which were made by author. -->Features: -Four already set-up factions: - Yekîneyên Parastina Gel, default WEST faction - Hayat Tahrir as Sham (ex-Nusra), default EAST faction - Jabhat Tahrir Surya (Ahrar + Zinki), selectable in init.sqf - Turkish backed FSA (Sultan Murad + Hamza Division), default GUER faction. -Compatible with alive: spawned units in alive will have the specified identities, loadout and vehicle flags. -Customizable: create as many factions as you want and use mission based factions. -Open to adaptation, include your own assets and other mods in the script to extend it to your needs. You can use this script with any exisitng faction if you add or change classnames in unitTypes.sqf. Examples: YPG Hay'at Tahrir as Sham Olive Branch Forces -->Requirements: -CBA -RHS complete - needed for weapons and vehicles, obviously. -Project OPFOR - it has all the important camo patterns and allows insignia. -->Optional mods for better functionality: -Iraqi Syrian Conflict mod - provides takbir shouts (if you care for this mod you probably already own ISCmod) -VSM Accessories - provides diversity in balaclavas (strongly advised for decent balaclavas) -Hidden Identity V2 - provides diversity in shemaghs (strongly advised for really jihadi looking shemaghs) -CL_Armbands - provides armbands for less standardized factions (not needed but helpful when using factions that look similar, many actually use them in the syrian war beacuse uniforms are not "uniform" enough). Download from dropbox B3LX_MILITIA.ZIP
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Turkish Special Forces : Turkish Army v0.1 [Released]
yawdamper posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Turkish Special Forces : Turkish Army v0.1 HAS BEEN RELEASED ! Please support us. Click,download than you will see the quality. DOWNLOAD LINKS: Steam Workshop : DOWNLOAD Website : www.turkishspecialforces.com Armaholic : Not available right now Facebook Offical Page REQUIREMENTS CBA A3 Available Units Infantry Commando Gendarmerie Special Forces Police Special Forces Gendarmerie General Directorate of Security (Turkey) Underwater Offence Team Special Forces ISAF Naval F. Air Forces Available Weapons MPT76 G3 HK33 MG3 PKM JNG90 M4A1 M16 Tools will be available with upcoming DLC M60T Tank Leopard Tank Otokar Arma 6x6 ACV300 M113 M270 BTR60 Police Cars C130J CH47 F35 MI8 AH1W UH60 AS-532 Cougar Bayraktar IHA (Bayraktar Drone) Tools will be available with upcoming DLC SVD MP5 MK48 M240-M249 M110 RPG7 M9 Baretta Zigana T AK Series M107 M16-M4 Series M24 STRINGER Special Thanks TUMOD TOK CLAN Some Photos : -
*THIS IS A FICTIONAL MISSION. NOTHING HERE IS BASED ON REAL EVENTS. THE AUTHOR OF THIS MISSION, UNFORTUNATELY, ISN'T A MEMBER OF SAYERET MATKAL.* "Who Dare's Wins" "Unit 269, more commonly known as Sayeret Matkal (Hebrew: סיירת מטכ"ל) is a special forces unit of the Israel Defense Forces (IDF). First and foremost a field intelligence-gathering unit, conducting deep reconnaissance behind enemy lines to obtain strategic intelligence, Sayeret Matkal is also tasked with counter-terrorism and hostage rescue beyond Israel's borders" The year is 2019. Assad's regime, with some help from the Russians, has managed to push ISIS back to Syria's original borders. That's great news for Assad, but not for us. ISIS has been considered a threat to Israel's national security since 2014, and we kept a close eye on all of their activities using everything at our disposal. With the Intel we gathered, we manage to thwart a lot of planned terrorist attacks against the State and it's citizens. But now, when ISIS is creeping along the border, surveying soldier and citizen movements alike, it's time for us to make them understand that Israeli lives, soldier and citizen alike, are not free game, and to make sure that they know the dangers of watching and logging military and citizen activity. Matkal, this may just be the most important mission you guys have conducted in the last 20 years. Make your families proud. ___________________________________________________________________________________________________________________________________________ [FEATURES] 4 Tasks Stealth is an option, not a requirement. Co-op ONLY 2-6 Players Playtime: ~40-60 Minutes ___________________________________________________________________________________________________________________________________________ Additional Photos: Download: Steam Workshop P.S. This is my first mission, so please, leave a comment telling me what I can improve in. I want to get better at this, I loved every second (even when the entire mission broke because of a bugged vehicle) I put into this mission, and I want to make more missions in the future.