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Showing results for tags 'endgame'.
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is very underrated, the gameplay is enjoyable has combined arms with coregraphic helicopters arrival, good and intense skirmish. Squad's system. IMHO much better than Warlord easy to expand to 48/64 players maybe with a 1 tank the problem in my opinion is the CSAT, no one wants to play as this faction. is possible solve to change the CSAT with AAF and FIA instead the AAF and some cosmetic solution on the AAF characters
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civillian See if any Civillian is killed
Play3r posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
i have found this script somewhere can't remember where. I want to know if it can be changed to count all Civillian on the map, i understand that this script only counts if any CIV out of the 16 that have to be on the map dies it will end the game. I have to check if the CIV is killed by Player and not any AI killing AI I am using Bangabob's COS and i do not know how many Civillian that there is on the map, so all i want is that if you kill ONLY ONE you have failed the mission. Can that be done with some kind of script like this one : [] spawn { while {true} do { sleep 3; _cnt = { side _x == civilian } count allUnits; // allUnits implies men & alive and not waiting for respawn if (_cnt < 16) exitWith {"Loser" call BIS_fnc_endMission}; // works also in SP but you can use: "loser" call BIS_fnc_endMission for SP mission "16is the number of civ" } }; -
[Solved] Need help with AddEquipment.fsm
Nutzgo posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying to duplicate and reconfigure the AddEquipment.fsm from Arma 3s End Game, the reward system for successfully downloading an intel. It gives you new loadout classes as a reward. I've successfully editet the loadout itself, it appears as I want it to in the respawn menu and all. But I want to change how the notification appears. As you can see in the picture: I get 2 classes. One has an empty name " - ", and the other is "Recon Marksman". How can I change it, so it says " Soldier (AT)" instead of " just "-" " The whole .fsm is here: And here is where I editet mine: -
I've searched Google and checked through the BI Wiki for any functions or commands to prevent Spectators from communicating with living players, but haven't found anything other than "Don't use the default Arma 3 spectator system." My 'Addon-Free Arma Radio' script adds an MPKilled eventHandler to the player(s), which mutes all of their VOIP channels upon being killed and an MPRespawn eventHandler which re-enables the channels upon respawn. While unable to talk in the Arma 3 respawn role selection screen, the player is able to talk while Spectating a player. Even in Direct Channel. I'm assuming this is a bug, but before I post the issue on the feedback tracker I figured I'd ask around in case I missed something. I'm trying to make my radio script compatible/support the default Arma 3 spectator respawn template, hence why I'm trying to find a solution, instead of using a separate spectator script as a replacement.
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- endgame
- a3 respawn
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A plea for help! - Excessive team killing in official end game.
Aaron Jamison posted a topic in ARMA 3 - GENERAL
It seems as though every day I play endgame, there are always players coming on and just wiping out the whole team. Today, there was even a guy named "Jacks" killing teammates prolifically and spamming gay porn links in the chat. This stuff has to stop! The vote-kick feature does not work because it is extremely difficult to get enough people to vote-kick, and when they do, HE JUST JOINS BACK! A lot of people don't even know where the vote-kick option is (had to explain it to quite a few). The tker's always have a different name too since it is so easy to change. Please implement something similar to project argo that auto-kicks players to have more than two or three team kills, or even something that can ban repeat tkers. Right now, the server is unplayable! Please help!- 6 replies
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- teamkilling
- endgame
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I have been using the standard revive system for most of my missions for Arma 3. The problem I am running into recently for a mission is that once revived you no longer can be picked up again if downed. I understand that for realism that is awesome but for a less realistic and more forgiving mission multiple pickups in one run would be nice. I searched for a function that can set this but no luck. Anyone have an answer, besides using a different revive system? Thanks in advance. Accidental Double Post. Please remove.
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Bohemia Interactive Group Managment Script
holzflasche posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Community, have somebody an idea how to include the BI Group Managment Script into a custom mission? Can't find sources or others. Thank u- 1 reply
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- group managment
- script
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