Delta 51 10 Posted August 31, 2009 While the speed of sound has been fixed, I am finding that when a machine gun fires or any weapons with a high rate of fire, the sound ends up cutting out so that the said weapon merely sounds like it is firing in single shots with 5 seconds delay. Share this post Link to post Share on other sites
OrdeaL 10 Posted August 31, 2009 Yes i also get this, so i just dont run the beta anymore. Share this post Link to post Share on other sites
Curry 10 Posted August 31, 2009 (edited) As I wrote already on the beta patch thread, I have the same problem. Gun shots can be heard only occasionally. Edited August 31, 2009 by Curry Share this post Link to post Share on other sites
mr_centipede 31 Posted August 31, 2009 yep, I also experienced this just now with BMP2 main cannon. The sound just wont play. Then the AT round impact, sometimes there is sometimes there isn't. Share this post Link to post Share on other sites
connos 10 Posted August 31, 2009 I have the same issue Share this post Link to post Share on other sites
WillaCHilla 10 Posted August 31, 2009 yep-me and some mates have exactly the same issues as Delta 51 described since the first 1.03 beta came out. Before that i didnt have any problems with the sound. I didnt change any audiosettings (X-Fi XtremeGamer, 2.18.0013 driver, Creative ALchemy 1.25.10) since patch 1.02. Besides, I think for this bug its not important which OS (for me Win7) you run, because there are listed all kinds of OS in the threads where yo can find the bug (xp, Vista, Win7). Also if you have onboardsound or an external soundcard-there is no difference for me and my mates to improve the sound to the quality which was given in 1.00-1.03. Hope you can fix it soon, because apart from that, the betas increase the gameplay a lot. Share this post Link to post Share on other sites
bluesteel 0 Posted August 31, 2009 Same problem here, X-Fi card on Win7 RC x64. Share this post Link to post Share on other sites
KeyCat 131 Posted August 31, 2009 Just tried the 58930 Build and it's same for me and been so since 1.03 (most evident in larger firefights). Realtek ALC889A High Definition Audio System (Driver version R2.24) Windows XP Pro SP 2 (32-bit) /KC Share this post Link to post Share on other sites
cm 0 Posted August 31, 2009 Is anyone having problems where the sound is like... fizzing out. I'll hear a lot of gunfire and then suddenly the sound will start to fizzle and crackle and then just stop altogether. It fizzes back on when the firing dies down a bit. Maybe it's my onboard but I've only noticed it since 1.03 Share this post Link to post Share on other sites
rundll.exe 12 Posted August 31, 2009 I missed this thread but I posted a repro at the other thread: http://forums.bistudio.com/showpost.php?p=1426267&postcount=4 Seems it related to the disance from the source. Share this post Link to post Share on other sites
shataan 1 Posted September 1, 2009 Hyas cm, I have the SupremeFX X-Fi s/c on my Crosshair 3, that is exactly what happens to me with 1.03. I`ll be firing the rifle, then it starts to distort, Then crackle fizzle, then it cuts out. Then comes back. I freaking hate it really. Drives me bonkers. Hope they fix this soon. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted September 1, 2009 Happens to me if I'm barraging stuff with FFARs. Share this post Link to post Share on other sites
Delta 51 10 Posted September 1, 2009 This thread wasn't about the crackling so much as the abundance of an automatic rate of fire being reduced to a single shot audio every 5 seconds, aswell as the fact that only a few sounds are played at oen time, eg 1 single shot rifle and cracks (where it is meant to be 5 auto weapons with cracks and frags, but some sounds just arent being sent through or played). Remember this is for the BETA patches not 1.03. Share this post Link to post Share on other sites
Alex72 1 Posted September 2, 2009 I noticed when i played around that sonic cracks seemed to shorten sounds off. Also ofcourse the MG's are missing sounds a lot. It seems to have gotten a little better with the latest builds. I think? Anyway im working on a small video to show the other problems that have been since day one. One of those 2 things im really annoyed about is the fact that if you have a mate firing a weapon close to you - you will hear it on both ears. So if your mate is to your right you hear his firing on both ears instead of your right ear. I have to make a video of this with some speech over to explain the these quirks. And hopefully BIS can find what the issues are and fix it. Alex Share this post Link to post Share on other sites
SaOk 112 Posted September 2, 2009 I have the same problem in latest beta (gunshots cut...). My comp: X-Fi Xtreme Audio with latest drivers, Vista 64-bit, HD4980 (with 9.8 but that new "HDMI audio"-thing disabled because it distorted the sound) Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted September 3, 2009 Same here. It happens with anything that has a high RPM. Share this post Link to post Share on other sites
williepete 10 Posted September 4, 2009 im also having the same problems as delta which for me sadly means i dont use the beta patches anymore. Share this post Link to post Share on other sites
Delta 51 10 Posted September 4, 2009 (edited) I feel the sound issue should be a priority as that is meant to be a game play mechanic in which is not finished or working. It is a core element in which a true sim would rely on, firing shots strategically, using the crack thump after firing a round to find cover as not to be seen. Simply put it, even after the game is out and "patch" it is still far from being a quality level release in which indie game developers have done better. These mouse issues can be solved by turning on or off the dead zone it's not a priority, it is a glitch not a bug. Fixing the enemy vehicle kill problem wasn't even needed at all, in real life a soldier doesn't shoot a tank, hop in it and know what to do, it was a good way to punish people using enemy equipment, this is meant to be a sim, and so the sim features should be fixed before the anything else regardless. Edited September 4, 2009 by Delta 51 Share this post Link to post Share on other sites
rundll.exe 12 Posted September 4, 2009 I feel the sound issue should be a priority as that is meant to be a game play mechanic in which is not finished or working. It is a core element in which a true sim would rely on, firing shots strategically, using the crack thump after firing a round to find cover as not to be seen. Simply put it, even after the game is out and "patch" it is still far from being a quality level release in which indie game developers have done better.These mouse issues can be solved by turning on or off the dead zone it's not a priority, it is a glitch not a bug. Fixing the enemy vehicle kill problem wasn't even needed at all, in real life a soldier doesn't shoot a tank, hop in it and know what to do, it was a good way to punish people using enemy equipment, this is meant to be a sim, and so the sim features should be fixed before the anything else regardless. As I agree that the sound issues are really bad in the beta patches, it doesnt mean the other issues are not important since you personally dont have problems with it. Using enemy tanks for example, is common in CTI/Warfare and is considered a tactcical move, albeit less realistic. I really would love some more dev input in this part of the forums. Its simple to repro, so I wonder why it takes so long Share this post Link to post Share on other sites
Protegimus 0 Posted September 5, 2009 I'm also experiencing the same problem Delta 51 reported. I'm sure you're working on this already, but it would be great to see improvement in this area as it adds a lot to the game. Sounds fizzing out (distorting) is back with a vengeance in latest 58972 beta build, this did appeared to be fixed (or dramatically improved) in 1.03 release version. Using -openal improves things for me a lot, though overall sound effect volume is slightly lower. Positional audio rendering is also borked, as Alex72 reported. SoundBlaster X-Fi fatal1ty, driver version 2.18.0008 OpenAL 2.0.7 Sennheiser HD650 headphones Windows XP Pro SP2 Good work on the beta release testing system BIS!! Share this post Link to post Share on other sites
chammy 7 Posted September 5, 2009 SO the sound problem is getting worse? Share this post Link to post Share on other sites
jw custom 56 Posted September 5, 2009 SO the sound problem is getting worse? For me yes.... never had any sound issues but with the beta it's really bad! Share this post Link to post Share on other sites
sniper pilot 36 Posted September 5, 2009 Yeah it's horrible. I hope they don't turn a blind eye on it and release it with the final patch. Share this post Link to post Share on other sites
jungleboy1 10 Posted September 5, 2009 Is anyone having problems where the sound is like... fizzing out. I'll hear a lot of gunfire and then suddenly the sound will start to fizzle and crackle and then just stop altogether. It fizzes back on when the firing dies down a bit.Maybe it's my onboard but I've only noticed it since 1.03 Yeah im having some kind of similar problems too. But it wasnt from the beta patch it was from the first patch. The demo played alright just when i bought the game and started playing when the firing gets intense usually m249 or tank cannons the sound crackles and turns off for like a 5 second period then it comes back to normal when the gunshots slow. Its a relief to know im not the only person because arma 1/OFP had none of this. Share this post Link to post Share on other sites
bangtail 0 Posted September 5, 2009 Yeah im having some kind of similar problems too. But it wasnt from the beta patch it was from the first patch. The demo played alright just when i bought the game and started playing when the firing gets intense usually m249 or tank cannons the sound crackles and turns off for like a 5 second period then it comes back to normal when the gunshots slow.Its a relief to know im not the only person because arma 1/OFP had none of this. Same with the Auzentech Forte (X-Fi). The sound needs some work IMHO. Eth Share this post Link to post Share on other sites