intermaus 10 Posted April 13, 2014 (edited) Well, the steering wheel of the BTR-80 is not centered, and you should make those smokegranade launchers for the turret. ;) Plus you had talk about the hungarian Gepárd anti-material sniper rifle for years ago... :p http://http://en.wikipedia.org/wiki/Gepard_anti-materiel_rifle Edited April 14, 2014 by Intermaus Share this post Link to post Share on other sites
kuro 0 Posted April 14, 2014 First i must say the amount of stuff in P85 is amazing. Thinking about what would also be nice... Well, maybe a little bit german centered, but what about: PSG-1 (the ionic Sniper Rifle of this era) http://en.wikipedia.org/wiki/Heckler_%26_Koch_PSG1 Wiesel (one of the smallest tanks of this era) http://en.wikipedia.org/wiki/Wiesel_AWC CH-53 (classic heli from this era) http://en.wikipedia.org/wiki/CH-53 A round parachute (maybe i am just blind, but i can not find it in Arma2) http://en.wikipedia.org/wiki/T-10_parachute Thanks for the great work Kuro Share this post Link to post Share on other sites
bars91 956 Posted April 14, 2014 Well, maybe a little bit german centered, but what about:PSG-1 (the ionic Sniper Rifle of this era) http://en.wikipedia.org/wiki/Heckler_%26_Koch_PSG1 Wiesel (one of the smallest tanks of this era) http://en.wikipedia.org/wiki/Wiesel_AWC CH-53 (classic heli from this era) http://en.wikipedia.org/wiki/CH-53 A round parachute (maybe i am just blind, but i can not find it in Arma2) http://en.wikipedia.org/wiki/T-10_parachute +1 on the above + T-10(US)/D-6(USSR) round parachutes would be useful to CWR2 and for "mass airborne assault paradrop" type of missions in general. In example: USSR Airborne paradrop during "West 81" exercise https://www.youtube.com/watch?v=iZwwi2rukYI (the airborne part starts at about 03:00) US Army Airborne (about 02:20 in) Share this post Link to post Share on other sites
Kaxii 11 Posted April 14, 2014 For P85, you could do USSR Soldiers in Khaki Afghanka: (Ones with it without 6b2/4 and ones without, much like the ones in M69, and maybe ones in summer Afghanka as well) Also do the same Afghankas (Summer and winter) in TTSKO :http://upload.wikimedia.org/wikipedia/commons/thumb/5/58/Soviet_naval_infantrymen_DN-SC-91-02252.jpg/800px-Soviet_naval_infantrymen_DN-SC-91-02252.jpg (149 kB) Summer afghanka in TTSKO Share this post Link to post Share on other sites
spooky lynx 73 Posted April 14, 2014 about military part in P85 - what more can be done ? Barkas ? i already made "almost all" military, maybe logistic stuff , i do not know now, At least one simple combination - infantry in KLMK and armor vests, would be useful very much. Share this post Link to post Share on other sites
GD Mast 0 Posted April 19, 2014 Hi Vilas, On the P85 car pack, the police sedan's sirens look like they are facing backwards (1st and 6th pics from Armaholic page). Sorry if this has been mentioned already. Share this post Link to post Share on other sites
vilas 477 Posted April 20, 2014 which P85 car has problem with strobe , is it Fiat 125 (sedan) ? cause i check Fiat now and works okay on my PC other police cars are 2 hatchbacks Polonez and VW Golf Share this post Link to post Share on other sites
george95 10 Posted April 24, 2014 Hi Vilas, I'm big fan of your work on p85 mod. Can I have a wish? Could you do some retextured Mi-2 (in soviet or civil camo)? Or military version of legendary East Germany trabant 601A kubel? Thank! Share this post Link to post Share on other sites
GD Mast 0 Posted April 25, 2014 (edited) which P85 car has problem with strobe , is it Fiat 125 (sedan) ? cause i check Fiat now and works okay on my PC other police cars are 2 hatchbacks Polonez and VW Golf It's the Fiat Military sedan and the Polonez Military sedan. It's the sirens/horns on the roof (on both sides of the strobe) that are facing to the back. Here's the pics. http://www.armaholic.com/datas/users/fiatmil_4.jpg http://www.armaholic.com/datas/users/polmil_4.jpg Edited April 25, 2014 by GD Mast Share this post Link to post Share on other sites
wld427 1705 Posted April 25, 2014 First i must say the amount of stuff in P85 is amazing. Thinking about what would also be nice... Well, maybe a little bit german centered, but what about: PSG-1 (the ionic Sniper Rifle of this era) http://en.wikipedia.org/wiki/Heckler_%26_Koch_PSG1 Wiesel (one of the smallest tanks of this era) http://en.wikipedia.org/wiki/Wiesel_AWC CH-53 (classic heli from this era) http://en.wikipedia.org/wiki/CH-53 A round parachute (maybe i am just blind, but i can not find it in Arma2) http://en.wikipedia.org/wiki/T-10_parachute Thanks for the great work Kuro all the stuff you mention above are available in other mods: several CH53s abound... wiesel from BWM mod round parachutes in several mods.. PSG1 from PRACS and others.... Share this post Link to post Share on other sites
NightIntruder 710 Posted April 25, 2014 It's the Fiat Military sedan and the Polonez Military sedan. It's the sirens/horns on the roof (on both sides of the strobe) that are facing to the back. Mast, it's not a bug, actually it was like this in RL, please see pic below: Share this post Link to post Share on other sites
GD Mast 0 Posted April 25, 2014 Lol... omg. :) I never would've believed it. Thanks NightIntruder. Share this post Link to post Share on other sites
vilas 477 Posted April 26, 2014 (edited) http://s22.postimg.org/ogalh675t/IMG_26042014_142056.jpg http://s22.postimg.org/yga3at7sx/IMG_26042014_142029.jpg http://s14.postimg.org/6jrv8jmw1/IMG_26042014_174850.jpg http://s14.postimg.org/780prhllt/IMG_26042014_174859.jpg http://s14.postimg.org/l0f4n4cdd/IMG_26042014_174909.jpg very soon, now it requires testing (it is under testing on my forum already) PL01 tank and WR40 "Langusta" (it is simply BM21 "Grad" but on new truck not on Ural, but it works with arty module the same as BM21, made because Topas wanted it so much :D ) another fixes of Polish modern mod are : fixed positions of crew/passengers in few APC (Hipopotam, Anders) cause crew was sitting too high and desant too low Edited April 26, 2014 by vilas Share this post Link to post Share on other sites
kuro 0 Posted April 28, 2014 all the stuff you mention above are available in other mods:several CH53s abound... wiesel from BWM mod round parachutes in several mods.. PSG1 from PRACS and others.... Dear wld427, Many thanks for the info. I will download and try them . Concerning the Wiesel i would really like to see four (or more) Versions (Autocannon, TOW, Anti-Air, Ambulance). The BW mod in his last version, seems to have only Anti-Air. (in a previous version it also had Autocannon but it was somehow lost :confused: ) Concerning the PSG1 maybe PRACS and P85 can use the same model, because i really like the P85 weapon configs. CH53 and round paracutes are so common for this period, it would be nice to have them in P85 for completeness. (Many thanks for getting my attention to PRACS, i somehow did not give this mod enough attention, but it is really great) With best Greetings Kuro Ex-German Para (2./ FschJgBtl 251) Share this post Link to post Share on other sites
dpbosak2 10 Posted May 3, 2014 Witaj, kiedy ukaże się nowa wersja Twego modu? Share this post Link to post Share on other sites
vilas 477 Posted May 3, 2014 write in English on this forum , it is rule of Moderation here (na forum należy pisać po Angielsku, wymóg regulaminu forum) :) when ? Topas works hard on updating textures, i try to fix bugs in artillery , i added PL01, Langusta (WR40 - BM21 modernization), i added Rosomak RAK (mortar), Rosomak WRT (repair), test-versions are still updated, but they are not "released" on Armaholic cause from time time i am fixing something (which people report or Topas is adding better textures), if not next week than June cause i go for 2 weeks holidays to Italy, so i would prescribe June (czerwiec) as update, because simply i will be 2 weeks off (finally , no PC, finally seeing ancient Rome wonders :D ) Share this post Link to post Share on other sites
sv5000 127 Posted May 4, 2014 Enjoy your holiday vilas Share this post Link to post Share on other sites
dpbosak2 10 Posted May 4, 2014 (and you will be doing for one's modu this model? a będziesz robił dla swojego modu ten model?) http://www.armyrecognition.com/europe/Pologne/MSPO/MSPO_2007_Defence_Exhibition_Poland/pictures/Hibneryt-p_Star_266Mz_truck_with_zu-23-2k_002.jpg Share this post Link to post Share on other sites
vilas 477 Posted May 4, 2014 (edited) can some help me with artillery please :) i have following problem - ARTY doesn't work for me i do not know why, i even tried following: i added BIS weapons and BIS magazine to my vehicles: weapons[] = {"D30"}; magazines[] = {"30Rnd_122mmHE_D30"}; so it is BIS D30, it is BIS magazine (the same used in static D30) and... artillery vehicles like Gvozdik 2S1, my modern artillery - nothing works like it should, artillery only fires at "max" circle but not in given point, i do not understand why, cause ARTY_IsArtyVehicle=0; artilleryScanner = 1; in cfg_vehicles for 2S1, other howitzers is added Polish mod config (to not download whole mod: http://www.armaholic.eu/vilas/vilas_npl_core.7z ) link contains CPP, HPP files with previous defined weapons, i do not know what could be wrong, as i said, i even tried to put D30 BIS weapon to vehicle, but than it is invalid, but on static weapons it works, why ? is there something hardcoded in game , that BIS D30, BIS M119 works but when you put D30 to vehicle (wheeled or tracked) it stops working ? class GRAD_Base; class VIL_NPL_Langusta : GRAD_Base { vehicleClass = "VIL_polskie_veharm"; faction = "VIL_NWP_Army"; side = 1; armor = 50; armorWheels = 0.8; armorGlass = 0.5; scope = public; crew = "VIL_SOLDIER_NWP_DRV"; maxSpeed = 95; displayName = "WR-40 Langusta"; model = "\vilas_npl\VIL_wr40"; driverAction = "Kamaz_Driver"; cargoAction[] = {"HMMWV_Cargo01"}; class TransportMagazines {}; transportSoldier = 2; class Library {libTextDesc = "Jelcz WR40 Langusta";}; class Damage { tex[] = {"\vilas_npl\glass\sklo_rysy.paa", "\vilas_npl\glass\sklo_rysy_de.paa", "\vilas_npl\glass\sklo_rysy_de.paa"}; mat[] = {"vilas_npl\langusta.rvmat", "vilas_npl\langusta.rvmat", "vilas_npl\langusta_de.rvmat", "vilas_npl\bartek.rvmat", "vilas_npl\bartek.rvmat", "vilas_npl\bartek_de.rvmat"}; }; }; what is wrong in this truck config, that it DOESN'T work ??? this is just new shape of BM21 truck ? i even inherited BIS class, i even NOT defined turret, all selection names are as in BIS BM21 example (memory points too) what the hell is wrong, that the same BM21 but on new truck doesn't work in artillery computer in mission editor ??? i tried this: class GRAD_Base; class VIL_NPL_Langusta : GRAD_Base { vehicleClass = "VIL_polskie_veharm"; faction = "VIL_NWP_Army"; side = 1; crew = "VIL_SOLDIER_NWP_DRV"; displayName = "WR-40 Langusta"; model = "\vilas_npl\VIL_wr40"; }; also not works i even tried to rearm BIS T72 with D30, also not working artillery Edited May 4, 2014 by vilas Share this post Link to post Share on other sites
mortyfero99 10 Posted May 5, 2014 Hi Vilas I've downloaded your last p85 weapons pack and noticed that the weapon's icons are still wrong. do you plan to fix it ? Btw great mods ! Share this post Link to post Share on other sites
sv5000 127 Posted May 5, 2014 vilas I could never get the arty to work using your models. I came to the conclusion that it was a model issue with either a memory lod issue or a model placement issue. I made several comments on your forum mate, PM me if you want to discuss further mate. Share this post Link to post Share on other sites
vilas 477 Posted May 6, 2014 you're right it was model related, i changed some selections and values in model.cfg to match BIS ones and ... it works perfect now i am uploading test-version of NPL, later i am uploading P85_V (no need to change config, just models, i would never thought it was about model.cfg) Share this post Link to post Share on other sites
sv5000 127 Posted May 7, 2014 (edited) woohoo good work vilas! Edited May 7, 2014 by sv5000 Share this post Link to post Share on other sites
MATR1X 9 Posted May 7, 2014 Great stuff, thanks for the effort. Looking forward to the update. Share this post Link to post Share on other sites
vilas 477 Posted May 7, 2014 issue was in "mainGun" angle in model.cfg, i had 90 degrees for example, while BIS model cfg has 360 degrees (for barrel , otochlaven) rotation now i must do "quasi real" loadout of howitzers and push update (than Topas gonna make new textures and will be another update due to textures) Share this post Link to post Share on other sites