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About MATR1X

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  1. Fair enough. Has something changed with the latest TPS_MODS as I can't seem to get them to initialize. No script errors to report and tested with only CBA_A3 to check but no change.
  2. Thanks, looking forward to trying them out. Have you had the chance to check out Fapovo?
  3. MATR1X

    Project RACS

    Keep up the great work!
  4. Would it be possible to add a blacklist for cars and park, as done with civs in a future version please?
  5. MATR1X

    Project RACS

    Nice work, keep it up!
  6. MATR1X

    co10 Escape

    Glad to see you guys still working and updating this enjoyable mission. Keep it up. I would also like to make a request. Ruha https://steamcommunity.com/sharedfiles/filedetails/?id=1368857262
  7. It is a shame and as already mentioned a loss for the "community". But please refrain from suggesting that selfish, intolerant individuals who may have influenced Katie's decision to leave are part of this "community". Clearly they are not.
  8. Anything note worthy in the update of Lythium? Thanks in advance.
  9. I have added this to init.sqf to stop radio spamming, but it won't help with ai commandeering your assets. enableRadio false; or you could go further and add 0 fadeRadio 0; enableSentences false;
  10. @Darkhound7 is CBA_A3 running on the dedicated server? Could be that or a CUP ACE3 Compatibility addon is needed, if using ACE.
  11. Custom edit WIP. https://photos.app.goo.gl/ZTaeHaRUAzCJreky1
  12. @Sapiens Custom Arsenal Preset - complete RHSUSF w/ some TFAR, ACE and Vanilla items. Should be relatively easy to navigate and edit to your liking. had to bite the bullet as none of the included presets were ideal for us either. https://drive.google.com/open?id=0B8ZXff2JKJLxWWxWWFRTb2JOQk0
  13. Would it be possible to add arrays for skirmish vehicle strings, like as it is with cas, chs and uav in a future release? That's the only thing I find is a little lacking, everything else seems to work very well.