Belbo 462 Posted April 10, 2014 Today i test with zeus in Fallujah and it keep saying No entry 'config.bin/cfgPatches.nsand that things keep pop up even at stratis i test it with only CBA ,A3MP and A3MP_AP and it keep saying that what should i do? ---------- Post added at 18:13 ---------- Previous post was at 17:16 ---------- Seems like A3MP_AP is probelm A3MP is okey It's a problem with the namalsk_fix.pbo. I've got the same problem - but it's just an error notification, it doesn't actually do anything... Share this post Link to post Share on other sites
Mr. Charles 22 Posted April 10, 2014 If you use A3MP_AP, you have to actually include all the additional maps, as they're in the config as required addons. Though Namalsk has some units which you should delete before adding the rest to the game. This is my Namalsk folder: Share this post Link to post Share on other sites
Belbo 462 Posted April 10, 2014 If you use A3MP_AP, you have to actually include all the additional maps, as they're in the config as required addons. Thirsk, Podagorsk or Clafghan don't give me those errors. Share this post Link to post Share on other sites
DasClark 10 Posted April 10, 2014 DasClark I've never seen this on months of play with Takistan ?You're not trying to run AiA too by some chance are you ? SJ Nope, I don't use all in arma. I have JS_JC_f18 and peral_a10 (not the right names, I know, but you get the idea :) ). If I put a few f-18's down on the apron near the hangars at the northern airfield, about half will get into this stuck state (even when spawned at .2 meters above the ground). Also, if you taxi around and stop a few times, it will eventually happen (you have to come to a complete stop, like rearming). I haven't tried it with the vanilla aircraft, maybe it works fine for them. I did write up a little addAction last night for our jets that raises them .2 meters on a click. You have to spam it a few times but it gets the jets unstuck. What is odd is that it is clear that the jet is not in the ground (as in the gear is not clipping through the grounds polygons), but after enough clicks, it is like it is tricking the jet into thinking it is airborne and that lets it get unstuck. DasClark Share this post Link to post Share on other sites
kgino1045 12 Posted April 10, 2014 It's a problem with the namalsk_fix.pbo. I've got the same problem - but it's just an error notification, it doesn't actually do anything... It prevent to join server or preview in editor continuosly Share this post Link to post Share on other sites
handicap 19 Posted April 11, 2014 do you plan to add support for 29 Palms ? 29 Palms works with A3MP. Share this post Link to post Share on other sites
Belbo 462 Posted April 11, 2014 It prevent to join server or preview in editor continuosly Weird... For me the notification just goes away after pressing the Return key. Share this post Link to post Share on other sites
kgino1045 12 Posted April 11, 2014 If you use A3MP_AP, you have to actually include all the additional maps, as they're in the config as required addons. Though Namalsk has some units which you should delete before adding the rest to the game. This is my Namalsk folder:http://i.imgur.com/iKy2e0g.jpg Thank you sir! it's working :D Share this post Link to post Share on other sites
alduric 10 Posted April 11, 2014 I will be off this weekend, i will fix this as soon as soon as I get back from alcoholic libations. Share this post Link to post Share on other sites
Azza FHI 50 Posted April 11, 2014 with FATA I get a constant ambient water sound, at least that's the best way I can explain it. depends where you are on the map, but it doesn't seem to matter if close the river bed. anyone experienced/fixed this? Share this post Link to post Share on other sites
tpw 2315 Posted April 12, 2014 with FATA I get a constant ambient water sound, at least that's the best way I can explain it. depends where you are on the map, but it doesn't seem to matter if close the river bed. anyone experienced/fixed this? FATA sounds are pretty much broken (even in A2). My advice is to remove praa_sound.pbo and click through the resultant error on startup. The map will run but will use A3 default sounds. Share this post Link to post Share on other sites
alduric 10 Posted April 13, 2014 My dev version of A3MP is now fully compatible with ZEUS. I still have few things to do, also have to polish already know features coming in new version of a3mp + i need to gather money for new hosting ( my actual one is dead due to massive traffic :D thanks guys ) Share this post Link to post Share on other sites
Qside 10 Posted April 14, 2014 sorry if ignorant, but why not only use torrent since it uses p2p and it's free (?). Share this post Link to post Share on other sites
alduric 10 Posted April 14, 2014 Torrent is blocked in many ISP in europe. Share this post Link to post Share on other sites
Gudsawn 93 Posted April 14, 2014 (edited) Torrent is blocked in many ISP in europe. Are you sure? Torrenting isn't illegal (unless of course you use it share paid/pirated software, but we're not talking about paid software here), so why would it be blocked? It's like banning cars because you could use them to carry illegal weapons. Don't many game/software companies (including BI) actually use torrents to share DLC/updates with their customers instead of paying for hosting themselves? I'm sure they wouldn't do that if they knew it was blocked in many countries. Edit: From Wikipedia: "The act of file sharing is not illegal and peer-to-peer networks are used for legitimate purposes. The legal issues in file sharing involve violating the laws of copyrighted material." Looks like we're good to use torrenting then, would be a lot faster (if everyone contributed) and would be free. Now there's no excuse for asking for money haha ;) Edited April 14, 2014 by Goodson Share this post Link to post Share on other sites
serjames 357 Posted April 14, 2014 I doubt "torrent" is blocked more likely torrent trackers could be... Share this post Link to post Share on other sites
alduric 10 Posted April 14, 2014 Now there's no excuse for asking for money haha ;) You are pathetic Sir. And sorry, i have to clean my ferrari gained from donations. Share this post Link to post Share on other sites
Gudsawn 93 Posted April 14, 2014 You are pathetic Sir. And sorry, i have to clean my ferrari gained from donations. Whoa, calm down mate. It was a light-hearted joke, I wasn't being serious - didn't you see the ;) ? Share this post Link to post Share on other sites
alduric 10 Posted April 14, 2014 Sorry then. Yes i didnt notice irony or joke. Share this post Link to post Share on other sites
gavc 28 Posted April 15, 2014 can anyone help me with this error message? Item STR_f_mapClickTeleportDone listed twice Item STR_f_JIP_reinforcementOptionsAction listed twice Conflicting addon AiA_Worlds_DisableInfiniteTerrain in 'A3MP_Utils17\', previous definition in 'AiA_Worlds\disableinfiniteterrain\' Conflicting addon AiA_Worlds_Lighting in 'A3MP_Utils18\lighting\', previous definition in 'AiA_Worlds\lighting\' Conflicting addon AiA_Worlds_ClutterDist in 'A3MP_Utils18\clutterdist\', previous definition in 'AiA_Worlds\clutterdist\' Conflicting addon AiA_Worlds_NoDetailDist in 'A3MP_Utils18\nodetaildist\', previous definition in 'AiA_Worlds\nodetaildist\' Conflicting addon AiA_Worlds_FullDetailDist in 'A3MP_Utils18\fulldetaildist\', previous definition in 'AiA_Worlds\fulldetaildist\' Conflicting addon AiA_Worlds_SkyTexture in 'A3MP_Utils18\skytexture\', previous definition in 'AiA_Worlds\skytexture\' Unsupported language English in stringtable Unsupported language English in stringtable Conflicting addon CAData in 'a3\', previous definition in 'ca\' Conflicting addon A3_Weapons_F_Acc in 'a3\weapons_f\acc\', previous definition in 'kio_susat\' Warning Message: Addon 'fata_fix' requires addon 'praa_sound' Kind regards Gav Share this post Link to post Share on other sites
Maxon 1 Posted April 15, 2014 seems that you use A3MP and AiA together. That will not work.You have to choose. Share this post Link to post Share on other sites
gavc 28 Posted April 15, 2014 i know, it says AiA but i'm not using it... Gav Share this post Link to post Share on other sites
aterlakas 1 Posted April 15, 2014 Hi gyus nice work one question please in my expansion tab except the arma map entry i have also arma 2 and arma 2 OA entry do i have to enable them also??? Share this post Link to post Share on other sites
DasClark 10 Posted April 15, 2014 No answer to the runway bug? Dang. I did modify my script to add some velocity to the jet after it bumps it into the air, now I don't have to spam it to get unstuck. Am I the only one seeing this issue? DasClark ps - to refresh the issue... Make a mission on Takistan Drop down a few f-18's and A-10's on the map (Peral_a10c and JS_JC_F18). Make sure to lace them on the aprons (in other words, not on the runway roadways but still on concrete). You will find that some start stuck to the ground. Running up to full throttle won't release the jet. You need a script to trick the jet into unsticking. pss - Alduric, I know people troll on these forums from time to time, but know that the vast (and I mean vast) majority support you and appreciate the effort you put into this. I love Altis, but damn, it's nice to have an op on Takistan. Share this post Link to post Share on other sites
alduric 10 Posted April 15, 2014 Ask authors to fix their planes, i had no problems with A3 planes and my own from ASM. Its not A3MP bug, its physx from this vehicles. Share this post Link to post Share on other sites