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Everything posted by Maff
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Helicopter move getPos - sitting still
Maff replied to Dj Rolnik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you get the hint message in Multiplayer? I don't have access to dedicated server. I test whatever I write from the editor in multiplayer. Every so often I'll grab anyone I can to test my creations "properly" in an actual multiplayer environment. Locality still confuses me to this day. There are some commands that require the arguments to be local to the client executing the command. Such as move... "Group or unit must be local to have global effect for this command.". Whereas with addWaypoint arguments don't have to be local to the client the command is executed on. Take that with a pinch of salt though as I am not 100% sure myself. If something works then I usually don't question it.- 7 replies
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- helicopter
- heli
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Is life_carryWeight the same for all players / backpacks? Try executing life_carryWeight = VALUE; globally again. If life_carryWeight is different, or you don't know the default value then you will likely have to restart the mission/server.
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Helicopter move getPos - sitting still
Maff replied to Dj Rolnik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Your script works for me when spawned from the debug console. I'm not convinced the while do loops are needed. How are you using addAction? I have simplified the script and it works with addAction. I have used the default parameters. You may want to look at removing the action from the player / object once the helicopter has landed. player addAction [ "Call Helicopter", { // ace_cargo_fnc_addCargoItem has a parameter for cargo amount. ["Land_PaperBox_01_small_closed_brown_IDAP_F", helicopter1, 4] call ace_cargo_fnc_addCargoItem; hint "Friendly chopper incoming"; _wp = (group helicopter1) addWaypoint [(getPosATL heli_landing_pad), 0]; _wp setWaypointType "UNLOAD"; _wp setWaypointStatements ["true", "(vehicle this) LAND 'LAND';"]; } ];- 7 replies
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- helicopter
- heli
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Admin Impound Vehicle via button
Maff replied to Steel_Dragon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah, right. I'm not too familiar with dialogs... I could never really get my head around them. From what I understand, you need to create a new button for to open the cop interaction. -
Aye. ArmA will do that to you sometimes quite often. I see you are new to the forums, not sure if you are new to the game. I'll assume you are and apologies if not. I've got just over 6000 hours in ArmA III and I have yet to find skill settings that are just right for all scenarios. I have found that lower precision result in more bullets coming your way increasing the likelihood of getting hit and higher precision bringing a quick death. Give 0.3 Skill / 0.5 Precision a try. Move slow, use cover and concealment and keep your eyes open. When the shooting starts, find the nearest hard cover. Allow your team mates to work for you... They never get pissed off (Maybe in ArmA IV?). Have a cuppa tea, and then get back out there! Good luck.
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Weird. I couldn't get customChat to display either. radioChannelCreate worked but I couldn't return the channel ID. Maybe not exactly what you were after, but here are a couple of alternatives: BIS_fnc_showSubtitle BIS_fnc_EXP_camp_playSubtitles
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Admin Impound Vehicle via button
Maff replied to Steel_Dragon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why are you trying to bypass the playerSide isEqualTo west check? Are you not BLUFOR? Try this: class impoundVehicle: Life_RscButtonMenu { idc = 2918; text = "Impound"; onButtonClick = "[this] call life_fnc_impoundAction; closeDialog 0;"; x = 0.54125 * safezoneW + safezoneX; y = 0.715 * safezoneH + safezoneY w = 0.0680 * safezoneW; h = 0.035 * safezoneH; }; Do you have a link to the mission you are using? -
Admin Impound Vehicle via button
Maff replied to Steel_Dragon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As I don't have the whole mission I can't test anything. I have found a Life Framework by the same author but I don't know if you have a more up to date version. Try looking at the vehicle and in the debug console use: [cursorObject] call TON_fnc_impoundAction; // TON_fnc, or whatever tag the functions are using. Anything happen? -
Admin Impound Vehicle via button
Maff replied to Steel_Dragon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello @Steel_Dragon. I'm not familiar with Altis Life but I will try to help if I can. What have you got so far? -
GF ALIAS Anomaly Spawner Script
Maff replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The +GF_ALIAS_Anomaly_spawner_Script.Stratis mission linked in the first post appears to be missing the AL_farty folder and the description.ext can't copy something that isn't there. If you know what you are doing, a temporary workaround might be to download AL_farty from here. Or, wait on a response from @GEORGE FLOROS GR. // +GF_ALIAS_Anomaly_spawner_Script.Stratis description.ext // Ln 88: #include "AL_farty\equipment_prot_toxic.hpp" -
The only issue was copying your condition example gave me an error: I retyped it and it worked. I don't know what to suggest. It works for me in SP and MP testing. Is it always 8 playable units that activate the trigger? What happens if you change the 16 to 15, or 10? Are the playable units all conscious? I remember an issue on a public server where if you were alone in a trigger and went unconscious the trigger deactivated. Maybe a fresh pair of eyes will help. Are you willing to share your mission?
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1. Navigate to \Documents\Arma 3 - OR - Arma 3 - Other Profiles. 2. Look for a file called: YOUR_PLAYER_NAME.Arma3Profile (Ignore YOUR_PLAYER_NAME.vars.Arma3Profile file - Shouldn't need that) 3. Copy / Transfer. The file also contains various settings, your favourite servers, and character identity.
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// Activation: Anybody // Condition {_x in thislist } count allUnits >= 2; // On Activation "END1" call BIS_fnc_endMissionServer; This works for me... I had to change the condition as it's 0300 and no one else around. Is there a specific reason why you have used (playableUnits + switchableUnits) instead of allPlayers?
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// Something like this maybe? _pID = getPlayerUID player; if (_pID isEqualTo "1234567890") then { player synchronizeObjectsAdd [support_A]; }; if (_pID isEqualTo "0987654321") then { player synchronizeObjectsAdd [support_B]; };
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Have a look at getPlayerUID.
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Need Help Tweaking AI Skill Script
Maff replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Excellent! -
My landings are hairy enough as it is! Keep it up.
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Top Fun / Kamkazi - But for Arma 3
Maff replied to Reynastus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Assuming the script works... Correct! You could also keep the runners as OPFOR / east side and just remove their kit via the editor. -
Hey Gani. I can't help you with Hamachi as I haven't used it in a long time. I used it back in ArmA II... Ughh, the issues I had with it! 🤢 Have you tried to host a session locally via ArmA III? 1. Go into Server Browser > Host Server 2. Host - Internet. 3. Check UPNP. 4. Add password if you don't want to be disturbed. 5. Click HOST. Your friend(s) should be able to join you via Steam or Server Browser > Friends.
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Top Fun / Kamkazi - But for Arma 3
Maff replied to Reynastus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cool. Should have specified. if (side player == east) then { [ "Initialize", [ player ] ] call BIS_fnc_EGSpectator; }; I'm not 100% sure. // I'm not sure if spectating players change side. if ((east countSide allPlayers) == 0) then { "SideScore" call BIS_fnc_endMissionServer; }; Place both in onPlayerKilled.sqf inside your mission folder. Test it though. -
Top Fun / Kamkazi - But for Arma 3
Maff replied to Reynastus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you only want to disable respawn for OPFOR, try; // Stop OPFOR players from respawning. // When killed they will be booted to lobby. if (side player == east) then { player addEventHandler [ "Killed", { endMission "LOSER"; } ]; }; Although... They could just rejoin the mission again. -
I am stumped. All of the methods posted work for me in vanilla. Maybe there is something else going wrong. I have a few hours to spare... Can you post your entire function?
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Changing the name of each group
Maff replied to W. Diaz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@wogz187 Unfortunately setGroupId doesn't change team names on the lobby screen.