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Maff

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About Maff

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  1. I haven't played Old Man but sounds like you need to open the map "M" and click on the relevant subject in the top left of the screen. For reference. Hopefully that helps you out.
  2. What's the tonne of script errors you are receiving? Share your .RPT file. What happens when you disable debug?
  3. Ensure the units don't already have backpacks. Triple check you're executing on the server!
  4. My first thought was "Try syncing all units you want to switch to". How have you set up the Supports? By script or editor sync? EDIT: BIS_fnc_addSupportLink
  5. Did this work? I can't be arsed to test it out.
  6. { _x setUnitPos "MIDDLE"; } forEach units this; Double click the flag above the group leader and paste the above in the init field. Change "MIDDLE" to reflect what stance you need.
  7. Change the first 2 lines with your required class. Be aware, I have NOT tested it, and I don't think this will work the way you're expecting it to. class Land; class Man: Land { staminaDuration = 60; staminaCooldown = 10; staminaRestoration = 30; aimPrecisionSpeedCoef = 5; terrainDrainSprint = -1; terrainDrainRun = -1; terrainSpeedCoef = 0.89999998; };
  8. O Christmas tree, O Christmas tree!
  9. I don't think there's a way to disable damage on the unlucky ones in the... shite. Maybe disabling damage on units in the area / shite, but that can cause immortality down the line. Try BIS_fnc_fireSupportVirtual. I've used the function many times in missions. Ensure you run it on the server ( Tick the box! ) and hope no one important gets hit. And work out the radius to hit probability formula... And let me know if you figure it out.
  10. Sounds like you're looking for the `Edit Terrain Object` module. It's found under F5 > `Environment`. EDIT: There's a checkbox to Enable Damage... Uncheck it. Image, if needed.
  11. I've never used Babel before but, I assumed that Babel worked with radios also. Is that not the case?
  12. Was it @Grumpy Old Man that had a script for (re)loading pylons? Apologies if not though, I swear I saw the GOM tag!
  13. Your game can't find the mentioned function in one of your mods you are using. You can solve it by unselecting the relevant mod before starting Arma. Report the error to the mod author too.
  14. Sleep on it and don't give up on your task. Did you want someone else to create the script for you?
  15. Does it work? You need to test it before you know if it works or not. Going by your requirements you need to use addAction to openMap then onMapSingleClick ( check the parameters ) so you can fnc_teleportGroup / setPos.
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