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Force the pilot to eject from the aircraft
Maff replied to Babylon1984's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Whom? So sorry it didn't work out for you, brother. I witnessed a vanilla A-10 AI eject for a tiny wee second last week. It got GOT by a ZU-23. Back to the drawing board for YOU? EDIT: Do AI go into parachute mode like players do? Must investigate further. -
Force the pilot to eject from the aircraft
Maff replied to Babylon1984's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Seems like BIS_fnc_ejectionSeatRelease is using the moveOut command. BIS_fnc_ejectionSeatRelease only needs one argument; I am guessing that is the aircraft itself and only the aircraft. Try: [Raptor1] call BIS_fnc_ejectionSeatRelease; Unable to test due to... Beer allergies! // from BIS_fnc_ejectionSeatRelease params [["_ejectionSeat",objNull]]; if (isNull _ejectionSeat) exitWith {}; private _pilot = (crew _ejectionSeat) param [0, objNull]; if (isNull _pilot || {!local _pilot}) exitWith {}; moveOut _pilot; Check-in if it works or not. Also, make sure the poor fella has a chute, damnit! -
Trigger lightning module at random interval over time
Maff replied to Irishcream216's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Create a trigger with whatever conditions, activation and timings you like for each of the Lightning Modules and sync them. Don't sync just a single trigger to all the modules. You need to have a trigger for each module. Like so; You'll need more modules than the example and even more for the final lightning display but you should have more of an idea now. -
Nice! I'll create a "wishes and predictions for Arma FIVE" thread shortly.
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scripting Help! My script should be working! Various errors with "variable undefined"
Maff replied to Justin Bowes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Post all your script, please. It'll help solve your scripting issues quicker. Did you correct your _basicLoadout and _eliteLoadout arrays? Or, Have you changed your method? Are "basic" and "elite" your loadout arrays? Do you have "basic" and "elite" units named and with the loadouts you want? BTW. Using ChatGPT, or SkyNet Junior, isn't helping you or the folk trying to help you.- 15 replies
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scripting Help! My script should be working! Various errors with "variable undefined"
Maff replied to Justin Bowes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Another option is to use ACE Arsenal to create each loadout, export it to clipboard and paste into your script.- 15 replies
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scripting Help! My script should be working! Various errors with "variable undefined"
Maff replied to Justin Bowes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You maniac! Your loadout array is completely messed up. See Unit Loadout Array for the correct syntax. Here is a template for reference and to help get you sorted. EDIT: Or you can scroll to the bottom of that link for a better example - D'oh!- 15 replies
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Close your eyes and listen to the video... It sounds exactly like being on an A3 KOTH server. 🤣
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cfgMarkers for ellipse/rectangle one?
Maff replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Markers created in 3DEN no longer show up in game? Is it just area markers? Or icon markers too. 😱- 16 replies
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cfgMarkers for ellipse/rectangle one?
Maff replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry for the delay. I have been away from Arma for 8 months. I'm currently waiting on a new motherboard so I cannot test this, but I swear I was creating AREA markers in 3DEN with; _m = create3DENEntity ["Marker", "", [0,0,0]]; _m set3DENAttribute ["markerType", 1]; _m set3DENAttribute ["size2", [250,250]]; _m set3DENAttribute ["baseColor", "ColorEAST"]; _m set3DENAttribute ["brush", "Border"]; Hopefully that'll do the job.- 16 replies
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I haven't played Old Man but sounds like you need to open the map "M" and click on the relevant subject in the top left of the screen. For reference. Hopefully that helps you out.
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camouflage [RELEASE] DynamicCamo Script
Maff replied to The Real Bunc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What's the tonne of script errors you are receiving? Share your .RPT file. What happens when you disable debug? -
SpawnAI Module Loadout Script Creates Duplicate Backpacks..?
Maff replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ensure the units don't already have backpacks. Triple check you're executing on the server! -
Supports For When Switching Soldiers In Editor
Maff replied to KiRiTo50's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My first thought was "Try syncing all units you want to switch to". How have you set up the Supports? By script or editor sync? EDIT: BIS_fnc_addSupportLink -
CfgMovesFatigue and Arma 3 Stamina
Maff replied to gnc_lord_mdb's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Did this work? I can't be arsed to test it out.