Jump to content

Maff

Member
  • Content Count

    364
  • Joined

  • Last visited

  • Medals

Community Reputation

246 Excellent

4 Followers

About Maff

  • Rank
    Staff Sergeant

Contact Methods

  • Steam url id
    https://steamcommunity.com/id/fuhkov/

Recent Profile Visitors

2448 profile views
  1. Close your eyes and listen to the video... It sounds exactly like being on an A3 KOTH server. 🤣
  2. Markers created in 3DEN no longer show up in game? Is it just area markers? Or icon markers too. 😱
  3. Sorry for the delay. I have been away from Arma for 8 months. I'm currently waiting on a new motherboard so I cannot test this, but I swear I was creating AREA markers in 3DEN with; _m = create3DENEntity ["Marker", "", [0,0,0]]; _m set3DENAttribute ["markerType", 1]; _m set3DENAttribute ["size2", [250,250]]; _m set3DENAttribute ["baseColor", "ColorEAST"]; _m set3DENAttribute ["brush", "Border"]; Hopefully that'll do the job.
  4. I haven't played Old Man but sounds like you need to open the map "M" and click on the relevant subject in the top left of the screen. For reference. Hopefully that helps you out.
  5. What's the tonne of script errors you are receiving? Share your .RPT file. What happens when you disable debug?
  6. Ensure the units don't already have backpacks. Triple check you're executing on the server!
  7. My first thought was "Try syncing all units you want to switch to". How have you set up the Supports? By script or editor sync? EDIT: BIS_fnc_addSupportLink
  8. Did this work? I can't be arsed to test it out.
  9. { _x setUnitPos "MIDDLE"; } forEach units this; Double click the flag above the group leader and paste the above in the init field. Change "MIDDLE" to reflect what stance you need.
  10. Change the first 2 lines with your required class. Be aware, I have NOT tested it, and I don't think this will work the way you're expecting it to. class Land; class Man: Land { staminaDuration = 60; staminaCooldown = 10; staminaRestoration = 30; aimPrecisionSpeedCoef = 5; terrainDrainSprint = -1; terrainDrainRun = -1; terrainSpeedCoef = 0.89999998; };
  11. O Christmas tree, O Christmas tree!
  12. I don't think there's a way to disable damage on the unlucky ones in the... shite. Maybe disabling damage on units in the area / shite, but that can cause immortality down the line. Try BIS_fnc_fireSupportVirtual. I've used the function many times in missions. Ensure you run it on the server ( Tick the box! ) and hope no one important gets hit. And work out the radius to hit probability formula... And let me know if you figure it out.
  13. Sounds like you're looking for the `Edit Terrain Object` module. It's found under F5 > `Environment`. EDIT: There's a checkbox to Enable Damage... Uncheck it. Image, if needed.
  14. I've never used Babel before but, I assumed that Babel worked with radios also. Is that not the case?
  15. Was it @Grumpy Old Man that had a script for (re)loading pylons? Apologies if not though, I swear I saw the GOM tag!
×