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Maff

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About Maff

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  1. Maff

    AI Turn in/out

    I haven't testing Gunter's suggestion but I don't think setUnitPos would work. Another suggestion would be to use TurnOut action. You may need to set the turned out units behavior to CARELESS. I can't test it right now though.
  2. Not seeing anything relating to LAMBS in activatedAddons either. Would these be of any use? isClass(configFile >> "CfgPatches" >> "lambs_wp") isClass(configFile >> "CfgPatches" >> "lambs_danger")
  3. I don't think it is possible to modify cfgBrains outside of a config. I tried using description.ext but I didn't notice any changes. I haven't seen any scripting commands for this either I'm afraid. Have you looked at LAMBS Suppression yet?
  4. Ah, you're running it from a trigger. Updated helicopter name and switched to global variables.
  5. @wogz187@killermanny9 Line 1 of the linked sqf is throwing error. I retyped it and works. It is best to use local variables. EDIT: Updated in next post.
  6. Pato said he doesn't use helicopters with EOS. It's impossible to tell from the screenshot what unit(s) are moving to [0,0,0]. I'm thinking maybe another script is causing the issue. Maybe VCOM? If not, then I'm out of ideas. It would be cool to get a repro mission, @pato.marin. Do you get the same issue on other terrains?
  7. AFAIK Shk_pos hasn't been updated in quite some time. The version in EOS is from ArmA 2. I replaced shk_pos with BIS_fnc_randomPos as it fit my needs and I haven't had the issue where [0,0,0] was returned. Whatever works.
  8. Are you using additional addons or scripts? I've only spent a little time inside EOS. I believe helicopters with passengers, once dropped off, move to [0,0,0] to be deleted.
  9. I gave it a quick test in debug and received an error about proxyWARN. I added proxyWARN = 0; before the while do and it works. _trafficAIR is updated every loop. Why are you using spawn inside the function? Can you not just spawn the function? EDIT: Nevermind. I just saw your edit.
  10. Not tested. I hope that helps.
  11. OK. Interesting. I took another stab at it but no joy I'm afraid. My only solution I can think of is to fake it by creating a "UAV camera". There is BIS_fnc_establishingShot. Take a look under the hood of the function to get some inspiration. Good luck.
  12. Are you not controlling the UAV already? Pressing N by default should cycle through the vision modes. Why exactly do you need a scripting solution?
  13. Maybe have a play with BIS_fnc_attachToRelative. If the "anchor" object is a map object and not another editor placed object you can use an invisible object, such as an invisible helipad, as a workaround.
  14. Give the following a try: _objetive = vehicle (_objetives select 0);
  15. You are missing }; I'm not 100% sure what the big picture is but there is an easier solution.
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