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246 ExcellentAbout Maff
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Maff started following CfgMovesFatigue and Arma 3 Stamina, Set up soft dependencies, Class inheriting problem and and 7 others
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Close your eyes and listen to the video... It sounds exactly like being on an A3 KOTH server. 🤣
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cfgMarkers for ellipse/rectangle one?
Maff replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Markers created in 3DEN no longer show up in game? Is it just area markers? Or icon markers too. 😱- 16 replies
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cfgMarkers for ellipse/rectangle one?
Maff replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry for the delay. I have been away from Arma for 8 months. I'm currently waiting on a new motherboard so I cannot test this, but I swear I was creating AREA markers in 3DEN with; _m = create3DENEntity ["Marker", "", [0,0,0]]; _m set3DENAttribute ["markerType", 1]; _m set3DENAttribute ["size2", [250,250]]; _m set3DENAttribute ["baseColor", "ColorEAST"]; _m set3DENAttribute ["brush", "Border"]; Hopefully that'll do the job.- 16 replies
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I haven't played Old Man but sounds like you need to open the map "M" and click on the relevant subject in the top left of the screen. For reference. Hopefully that helps you out.
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camouflage [RELEASE] DynamicCamo Script
Maff replied to The Real Bunc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What's the tonne of script errors you are receiving? Share your .RPT file. What happens when you disable debug? -
SpawnAI Module Loadout Script Creates Duplicate Backpacks..?
Maff replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ensure the units don't already have backpacks. Triple check you're executing on the server! -
Supports For When Switching Soldiers In Editor
Maff replied to KiRiTo50's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My first thought was "Try syncing all units you want to switch to". How have you set up the Supports? By script or editor sync? EDIT: BIS_fnc_addSupportLink -
CfgMovesFatigue and Arma 3 Stamina
Maff replied to gnc_lord_mdb's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Did this work? I can't be arsed to test it out. -
{ _x setUnitPos "MIDDLE"; } forEach units this; Double click the flag above the group leader and paste the above in the init field. Change "MIDDLE" to reflect what stance you need.
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CfgMovesFatigue and Arma 3 Stamina
Maff replied to gnc_lord_mdb's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Change the first 2 lines with your required class. Be aware, I have NOT tested it, and I don't think this will work the way you're expecting it to. class Land; class Man: Land { staminaDuration = 60; staminaCooldown = 10; staminaRestoration = 30; aimPrecisionSpeedCoef = 5; terrainDrainSprint = -1; terrainDrainRun = -1; terrainSpeedCoef = 0.89999998; }; -
Los Angeles CA Terrain 51km - Source files complete
Maff replied to blackflagmedia's topic in Arma Reforger - Terrain Creation
O Christmas tree, O Christmas tree! -
Non-Damaging Mortar / Artillery
Maff replied to Adamnellz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't think there's a way to disable damage on the unlucky ones in the... shite. Maybe disabling damage on units in the area / shite, but that can cause immortality down the line. Try BIS_fnc_fireSupportVirtual. I've used the function many times in missions. Ensure you run it on the server ( Tick the box! ) and hope no one important gets hit. And work out the radius to hit probability formula... And let me know if you figure it out. -
Game Logic Making map trees indestructible
Maff replied to outwardpanicjoe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sounds like you're looking for the `Edit Terrain Object` module. It's found under F5 > `Environment`. EDIT: There's a checkbox to Enable Damage... Uncheck it. Image, if needed. -
Advanced Combat Radio Environment 2 (ACRE2)
Maff replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've never used Babel before but, I assumed that Babel worked with radios also. Is that not the case?- 896 replies
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rearming [HELP] Reliable vehicle rearming (from vanilla and mod vehicles)
Maff replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Was it @Grumpy Old Man that had a script for (re)loading pylons? Apologies if not though, I swear I saw the GOM tag!