-
Content Count
180 -
Joined
-
Last visited
-
Medals
Community Reputation
52 ExcellentAbout Roach_
-
Rank
Sergeant
Contact Methods
-
Skype
marcgf
Profile Information
-
Gender
Male
Recent Profile Visitors
1388 profile views
-
Roach_ started following HVT capture and Hostage rescue scripts, Cold War Rearmed III and All-in-One Single-Player Project
-
RHS Escalation (AFRF and USAF)
Roach_ replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, I have a ton of mods loaded aside from RHS, but since the animation that plays is that one I thought I'd ask here.- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
Roach_ replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone else getting a bug where the animation "rhs_reloadrpg" randomly plays while holding any rocket launcher?- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
Custom main menu scene not showing up
Roach_ replied to Roach_'s topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I did have a player, however removing it didn't seem to change anything. I've also added the CfgWorlds class, but no luck either. This is what I changed in the config: EDIT: I've added a second scene, this time in Altis, and changed the config accordingly. Neither scene plays. class CfgWorlds { class CAWorld; class Tanoa: CAWorld { cutscenes[]= { "BVT_Intro1" }; }; class Altis: CAWorld { cutscenes[]= { "BVT_Intro2" }; }; class Malden: CAWorld { cutscenes[]= { "BVT_Intro1" }; }; class Stratis: CAWorld { cutscenes[]= { "BVT_Intro1" }; }; class VR: CAWorld { cutscenes[]= { "BVT_Intro1" }; }; class Enoch: CAWorld { cutscenes[]= { "BVT_Intro1" }; }; }; class CfgMissions { class Cutscenes { class BVT_Intro1 { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; class BVT_Intro2 { directory="BvT_Main_Menu\scenes\BVT_Intro2.Altis"; }; }; };- 2 replies
-
- main menu scene
- cutscene
-
(and 3 more)
Tagged with:
-
Custom main menu scene not showing up
Roach_ posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I've made an intro in the editor which works fine and I decided to turn it into the background scene in the main menu. However, the scene doesn't seem to work and the camera simply appears to be looking down the terrain from the sky, so the mission doesn't seem to be loading properly. Here's my config. I don't get any errors while packing the mod, nor while the addons are being loaded. I also made sure to name the intro script "initIntro.sqf" as stated here. class RscStandardDisplay; class RscDisplayMain: RscStandardDisplay { enableDisplay=0; delete Spotlight; class controls { delete Spotlight1; delete Spotlight2; delete Spotlight3; delete BackgroundSpotlightRight; delete BackgroundSpotlightLeft; delete BackgroundSpotlight; }; }; class CfgPatches { class BvT_Main_Menu { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Map_Altis","A3_Map_Stratis","A3_Map_Stratis_Scenes","A3_Map_Altis_Scenes","A3_Map_Tanoabuka","A3_Map_Enoch"}; author[]= { "Blackest Night" }; fileName="BvT_Main_Menu.pbo"; worlds[]={}; }; }; class CfgMissions { class Cutscenes { class Tanoa_Intro1 { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; class Altis_Intro1 { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; class Stratis_Intro1 { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; class Map_VR_anim01 { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; class Enoch_intro1 { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; class Malden_intro { directory="BvT_Main_Menu\scenes\BVT_Intro1.Enoch"; }; }; };- 2 replies
-
- main menu scene
- cutscene
-
(and 3 more)
Tagged with:
-
-
Roach_ started following Ghost Recon Maps - Castle, Prison Camp, Docks, etc.
-
Roach_ started following [WIP] Female base model project
-
Would anyone be able to patch Bushlurker's Strange New Worlds, "Rura Penthe" and "Taurus II"?
-
Select tracks in BIS_fnc_Jukebox
Roach_ replied to Roach_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
That worked, thanks. -
Is there a way to change BIS' jukebox function so that it selects the tracks from a custom array instead of the whole cfgMusic? Here's the function:
-
Any chance we could have the option in 3den of having the player's identity/arsenal loadout overwrite the player's profile identity? As of now, we still have to manually set the face, voice and name and goggles slot in the unit's init to change it. Just a button that can be checked and unchecked would suffice.
-
This has been a thing since day 1. It's why I always use a silencer if given the choice.
-
There's plenty of these as women were going to be included in the first release. There's even a video somewhere around pre-alpha or earlier in which the player is controlling a woman (just running around) for a couple of seconds.
-
Pretty sure that's intentional.
-
There aren't any, I just checked the teaser trailer once more and the CTRG units were using the good ol' chest rig.
-
[WIP] The Isles Of Scilly - Geo-specific UK Terrain
Roach_ replied to smiley nick's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Your island is probably the only terrain I've never actually had a fight in. Every time I've played on it I've set it to cloudy/rainy and just walked around while listening to music feeling like I'm back in the UK. Kind of reminds me of the game Dear Esther. One of my favourite terrains, keep it up. -
Especially considering that boats and aircraft are probably going to be more dominant than cars and armoured vehicles in Tanoa.
-
Wait, did 'vaccum cleaners' mean room clearing? I can't remember.
- 5179 replies
-
- 1
-
- branch
- development
-
(and 1 more)
Tagged with: