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28 ExcellentAbout viper2511
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Corporal
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Website URL
www.tg-sru.com
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http://steamcommunity.com/id/VIPeR-TG-/
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Male
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Northampton, UK
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viper2511 started following Great white shark, Vandeanson’s Apocalypse, Vandeanson's Basebuilding & Crafting (WIP) and and 7 others
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United States Air Force( 2015)
viper2511 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No need to worry. I do see (and appreciate) what you're saying, but these guys won't get lost in the details, it is just a case of waiting...think of Christmas coming as a child, it'll be worth the wait! It will be released when they believe it is in a good enough state, and it'll be worth it. They are seriously busy in RL and do put time and effort in when and where they can. Keep the faith! -
Arma 3 Launcher >> Parameters >> untick -showScriptErrors
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indiCam - independent camera mod
viper2511 replied to woofer808's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This looks so cool! Great work. -
Not at home at the moment so I haven't looked at the files but has your model got a mass? It also needs to be convex, simple shapes. https://community.bistudio.com/wiki/LOD#Geometry
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bLandscapeTools - Introduction
viper2511 replied to mir_o's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Christmas again so soon? Sweet, downloading now!- 44 replies
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X-Cam 1.0 for Arma 3 released
viper2511 replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I believe the solution is here Poolpunk: -
How do you make indestructible objects on a terrain?
viper2511 replied to jonnyetiz's topic in ARMA 3 - TERRAIN - (BUILDER)
This is one way, look at this: -
satellite texture is not precise on terrain
viper2511 replied to MaxiMatserTV's topic in ARMA 3 - TERRAIN - (BUILDER)
If I am understanding you correctly, I would just basically add more beach texture where required. -
Do you have space in your storage? I had this issue before and just needed to build more storage.
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Looking forward to this!
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bLandscapeTools - Introduction
viper2511 replied to mir_o's topic in ARMA 3 - COMMUNITY MADE UTILITIES
No problem, thanks for the reply!- 44 replies
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Should be a sticky!
- 3 replies
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- maps
- structures
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Thank you, and sorry for not noticing that. I had completely missed/ignored the values array and was going with 0= Default, 1= None, 2= First Aid kit and 3= First Aid kit & MediKit. Note to self stop editing when tired! Thank you for your speedy response, and for going easy on me in your reply!
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I will eventually join the Discord channel and request the experimental files but at the moment I am having issues setting up v0.955 correctly. I know that I can change the mission presets at mission start, but wish to be able to do this server side and not every time we play. As there are only a limited group of us playing on my server we wanted to: Disable fatigue. Use complete arsenal. Allow revive for all players. Disable both Introduction and Deployment cinematics. Reading through the posts here I changed the following: mission_params.hpp kp_liberation_config.sqf The revive feature does not function as it should unless we disconnect and I then alter the settings in the parameter screen. The What am I doing wrong or what have I missed? The following screenshot shows the parameters screen on logging in as admin, after the changes to the files (file having been re pbo'd etc.): Preset image I initially thought that as I had made these changes after we had been playing for a few nights that maybe they were ineffective as a save game already existed, so I used the parameters to wipe the save and the results remained the same. Any thoughts?
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Thank you, going forward I'll use the separate layers per road type too.