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viper2511

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About viper2511

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    Corporal

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    www.tg-sru.com
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    http://steamcommunity.com/id/VIPeR-TG-/

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    Male
  • Location
    Northampton, UK

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  1. viper2511

    United States Air Force( 2015)

    No need to worry. I do see (and appreciate) what you're saying, but these guys won't get lost in the details, it is just a case of waiting...think of Christmas coming as a child, it'll be worth the wait! It will be released when they believe it is in a good enough state, and it'll be worth it. They are seriously busy in RL and do put time and effort in when and where they can. Keep the faith!
  2. viper2511

    Plz help me make it go away

    Arma 3 Launcher >> Parameters >> untick -showScriptErrors
  3. viper2511

    indiCam - independent camera mod

    This looks so cool! Great work.
  4. viper2511

    Geometry LODs not working.

    Not at home at the moment so I haven't looked at the files but has your model got a mass? It also needs to be convex, simple shapes. https://community.bistudio.com/wiki/LOD#Geometry
  5. Christmas again so soon? Sweet, downloading now!
  6. I believe the solution is here Poolpunk:
  7. This is one way, look at this:
  8. If I am understanding you correctly, I would just basically add more beach texture where required.
  9. viper2511

    [MP][CTI-COOP] Liberation (continued)

    Do you have space in your storage? I had this issue before and just needed to build more storage.
  10. viper2511

    Invade & Annex: Apex Edition

    Looking forward to this!
  11. viper2511

    Info: Infantry metrics

    Should be a sticky!
  12. viper2511

    [MP][CTI-COOP] Liberation (continued)

    Thank you, and sorry for not noticing that. I had completely missed/ignored the values array and was going with 0= Default, 1= None, 2= First Aid kit and 3= First Aid kit & MediKit. Note to self stop editing when tired! Thank you for your speedy response, and for going easy on me in your reply!
  13. viper2511

    [MP][CTI-COOP] Liberation (continued)

    I will eventually join the Discord channel and request the experimental files but at the moment I am having issues setting up v0.955 correctly. I know that I can change the mission presets at mission start, but wish to be able to do this server side and not every time we play. As there are only a limited group of us playing on my server we wanted to: Disable fatigue. Use complete arsenal. Allow revive for all players. Disable both Introduction and Deployment cinematics. Reading through the posts here I changed the following: mission_params.hpp kp_liberation_config.sqf The revive feature does not function as it should unless we disconnect and I then alter the settings in the parameter screen. The What am I doing wrong or what have I missed? The following screenshot shows the parameters screen on logging in as admin, after the changes to the files (file having been re pbo'd etc.): Preset image I initially thought that as I had made these changes after we had been playing for a few nights that maybe they were ineffective as a save game already existed, so I used the parameters to wipe the save and the results remained the same. Any thoughts?
  14. viper2511

    Exact road shape export

    Thank you, going forward I'll use the separate layers per road type too.
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