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Pierre, I am trying to change the appearance of this civilian group created in the code below.
THIS CODE WORKS TO SPAWN GROUPS. SO GOOD TILL HERE.
hint parseText "<img size='6' image='images\rap.paa'/><br/><t align='center' color='#b80406' shadow='2' size='2.75'>WARNING</t><br/><t align='center' color='#FFFFFF'>------------------------------</t><br/><t align='center' color='#FFFFFF'> Suicide Bombers Have Been Detected.</t><t align='center' color='#b80406'></t><br/><t align='center' color='#f6d140'> Stay On High Alert!</t><t align='center' color='#b80406'></t>"; playSound "nukewarn";
private ["_k_unit","_grp","_ksound","_chasep","_distep"];
if (!isServer) exitWith {};
_origin = _this select 0;
_no = _this select 1;
_ksound = _this select 2;
_chasep = _this select 3;
_distep = _this select 4;if (_no>0) then
{
_nr_k = 0;
while {_nr_k<_no} do
{
_grp = createGroup civilian;
_type_k = ["C_Man_casual_6_F_afro","C_man_1_1_F","C_Man_casual_1_F_asia","C_man_1_3_F","C_man_polo_1_F","C_man_polo_1_F_afro","C_Man_casual_3_F_asia","C_man_polo_1_F_asia","C_man_polo_2_F","C_man_polo_2_F_afro","C_man_polo_2_F_euro","C_Man_casual_4_F_euro","C_man_polo_3_F","C_man_polo_3_F_afro","C_Man_casual_5_F_euro","C_man_polo_3_F_asia","C_man_polo_4_F","C_man_polo_4_F_afro","C_man_polo_4_F_euro","C_man_polo_4_F_asia","C_man_polo_5_F","C_man_polo_5_F_afro","C_man_polo_5_F_euro","C_man_polo_5_F_asia","C_man_polo_6_F","C_man_polo_6_F_afro","C_man_polo_6_F_euro","C_man_polo_6_F_asia","C_man_p_fugitive_F","C_man_p_fugitive_F_afro","C_man_p_fugitive_F_euro","C_man_p_fugitive_F_asia","C_man_hunter_1_F","C_Orestes","C_Nikos","C_Nikos","C_man_sport_2_F_afro","C_man_sport_3_F_asia"] call BIS_fnc_selectRandom;
_type_k createUnit [getMarkerPos _origin, _grp, "[this,_distep,_ksound,_chasep] execvm 'Scripts\kam.sqf'",1];
_nr_k = _nr_k +1;
sleep 1;
};
};I added these three lines of code below to try and change just the uniform and headgear
_uniformTypes = ["U_I_C_Soldier_Para_1_F"];
_type_k_unit addUniform (_uniformTypes call BIS_fnc_selectRandom);
_type_k unit addHeadgear "H_ShemagOpen_tan";SO NEW CODE LOOKS LIKE THIS NOW
hint parseText "<img size='6' image='images\rap.paa'/><br/><t align='center' color='#b80406' shadow='2' size='2.75'>WARNING</t><br/><t align='center' color='#FFFFFF'>------------------------------</t><br/><t align='center' color='#FFFFFF'> Suicide Bombers Have Been Detected.</t><t align='center' color='#b80406'></t><br/><t align='center' color='#f6d140'> Stay On High Alert!</t><t align='center' color='#b80406'></t>"; playSound "nukewarn";
private ["_k_unit","_grp","_ksound","_chasep","_distep"];
if (!isServer) exitWith {};
_origin = _this select 0;
_no = _this select 1;
_ksound = _this select 2;
_chasep = _this select 3;
_distep = _this select 4;if (_no>0) then
{
_nr_k = 0;
while {_nr_k<_no} do
{
_grp = createGroup civilian;
_type_k = ["C_Man_casual_6_F_afro","C_man_1_1_F","C_Man_casual_1_F_asia","C_man_1_3_F","C_man_polo_1_F","C_man_polo_1_F_afro","C_Man_casual_3_F_asia","C_man_polo_1_F_asia","C_man_polo_2_F","C_man_polo_2_F_afro","C_man_polo_2_F_euro","C_Man_casual_4_F_euro","C_man_polo_3_F","C_man_polo_3_F_afro","C_Man_casual_5_F_euro","C_man_polo_3_F_asia","C_man_polo_4_F","C_man_polo_4_F_afro","C_man_polo_4_F_euro","C_man_polo_4_F_asia","C_man_polo_5_F","C_man_polo_5_F_afro","C_man_polo_5_F_euro","C_man_polo_5_F_asia","C_man_polo_6_F","C_man_polo_6_F_afro","C_man_polo_6_F_euro","C_man_polo_6_F_asia","C_man_p_fugitive_F","C_man_p_fugitive_F_afro","C_man_p_fugitive_F_euro","C_man_p_fugitive_F_asia","C_man_hunter_1_F","C_Orestes","C_Nikos","C_Nikos","C_man_sport_2_F_afro","C_man_sport_3_F_asia"] call BIS_fnc_selectRandom;
_uniformTypes = ["U_I_C_Soldier_Para_1_F"];
_type_k_unit addUniform (_uniformTypes call BIS_fnc_selectRandom);
_type_k unit addHeadgear "H_ShemagOpen_tan";
_type_k createUnit [getMarkerPos _origin, _grp, "[this,_distep,_ksound,_chasep] execvm 'Scripts\kam.sqf'",1];
_nr_k = _nr_k +1;
sleep 1;
};
};After doing this now the AI Groups do not spawn. Any Ideas why.... any help appreciated.
Ant