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About Eroge

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  1. This is the SQL file from a3wasteland, and what do the characters at the end of the line mean?
  2. very helpful, thanks a lot!
  3. So I made a simple blacklist script like this (this is the best I can do with my knowledge of scripting...) _blacklistedUIDList = ["UID12345678"]; if (getplayerUID player in _blacklistedUIDList) then { ["<t color='#ff0000' font='PuristaBold' align='center' size='3'>You're Banned</t>", 0, 0.9, 30, 2] spawn BIS_fnc_dynamicText; endMission "Banned"; }; if (true) exitWith { sleep 3; ["<t color='#ffffff' font='PuristaBold' align='center' size='2'>Welcome to the Server</t>", 0, 0.9, 30, 2] spawn BIS_fnc_dynamicText; playMusic "gameIntro"; }; So every time I want to add a new blacklisted UID I'll have to reupload the mission file, how can I store the uid list serverside?
  4. Eroge

    Solo Tank Script

    Just let you know, this script stopped functioning for no reason (the AI driver is still in the driver's seat but wont receive any command) after working properly for like 20 minutes in my vehicle deathmatch PVP mission. I'm still looking into this trying to figure this out... I wrote [] execVM "solotank.sqf"; in the initPlayerLocal.sqf
  5. I'm using the official sector module, so I suppose the expression field of the module could do something?
  6. Does this radar detect the shells that would fall in the range of detection, or it detects the shells that already entered the range of detection? Cause I want to modify this script into an arty warning script for vehicles like Warthunder
  7. Is it possible to change the color of the smoke according to the occupier of the sector (or change the picture of the sector icon)?
  8. I tried that mission, but when the mortar shells incoming I only got hint instead of siren...
  9. Very interesting script... but I can't get it to work! I did exactly what you wrote in readme, and I didn't hear the sirena for the whole time. I could really use a video tutorial
  10. Sorry for that confusing description... and yes I want the class name of the vehicle
  11. Just want to show the killer's vehicle
  12. I add some info in this kill info code, but no matter where the killer is, the vehicle command will only return he's group number, Why??? KAI_fnc_killedInfo = { _victimName = name (_this select 0); _killerName = name (_this select 1); _weaponName = getText (configFile >> "cfgWeapons" >> currentWeapon (_this select 1) >> "displayname"); _distance = (_this select 0) distance (_this select 1); _vehicle = vehicle (_this select 1); systemChat format ["%1 被(was killed by) %2 杀死 | 使用武器(killer's weapon):%3 | 击杀距离(distance):%4米(m)", _victimName, _killerName, _weaponName, _distance]; systemChat format ["%1 驾驶载具(killer's vehicle) %2", _killerName, _vehicle]; }; { _id = _x addMPEventHandler ["MPKilled", { _nul = _this call KAI_fnc_killedInfo; }]; } foreach allUnits; The result: Should I use objectParent instead?
  13. found something like this this addEventHandler["HitPart",{{ player sidechat format["Hit: %1",_x select 5] } forEach _this;}]; dont know if it's helpful...
  14. Eroge

    Solo Tank Script

    Hi there, I came into another problem... I tried addWeaponTurret and addMagazineTurret in your codes to add smoke launchers for gunner's seat, but it doesn't work... any suggestions?