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Austin Martin

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About Austin Martin

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  1. Austin Martin

    RHS / TRYK Equipment (Not Wearable)

    I guess the reason it doesn't work is because the civilians in my mission have to be within the civilian slot if not the spawning/joining get's messed up.
  2. Austin Martin

    RHS / TRYK Equipment (Not Wearable)

    You are an Arma God, I shall call you Georgeius. By the way, this method only works with Arma 3 base, it will not work with RHS or other mods. But it's alright, because redoing configs is possible.
  3. Austin Martin

    RHS / TRYK Equipment (Not Wearable)

    It turns all the civilian slots into bluefor slots, should I turn them into opfor since opfor doesn't appear to have the problem? Edit: This doesn't work, I am still unable to wear rhs / tyrk stuff...
  4. Austin Martin

    RHS / TRYK Equipment (Not Wearable)

    Some of the PAA aren't showing as well, I tried linking the civilian slot to blufor and it didn't fix anything. :(
  5. Austin Martin

    RHS / TRYK Equipment (Not Wearable)

    This is false information: Start Arma 3 (No Mods) Go to Eden Editor Place Opfor & Blufor Troop Play Mission as Blufor Kill Opfor Troop Go to body and try to equip opfor unifrom as blufor Edit: ACE fixes this with pbo "nounifromrestriction", but it does not fix it for RHS. This is my problem.
  6. Austin Martin

    RHS / TRYK Equipment (Not Wearable)

    I did, those procedures do not work. My issue presist within the eden editor which makes me beleive it is somethign with RHS or Arma 3.
  7. Austin Martin

    Wear what you want

    I have removed RDS 2 from the mission, still won't work.
  8. Austin Martin

    Wear what you want

    I'm using: https://steamcommunity.com/workshop/filedetails/?id=843770737 (RHS) http://www.armaholic.com/page.php?id=26188 (RDS) http://www.armaholic.com/page.php?id=27353 (LOP) http://www.armaholic.com/page.php?id=26661 (TRYK)
  9. Austin Martin

    Wear what you want

    Sorry sir, this script does not work. [Images Deleted]
  10. Austin Martin

    Wear what you want

    Great! So if my initPlayerLocal looks like this: ____________________________________________________ //--- Not joining in progress? Kick client to lobby, no idea wat the fuck is happening if(!(_this select 1)) then { diag_log "JIP NOT ALLOWED. WHY DID THIS HAPPEN?"; endMission "FAIL"; }; //10000 cutText ["Please wait...","BLACK FADED",0]; 0 cutRsc ["background","PLAIN",0]; enableSaving[false,false]; player allowDamage false; call BASE_fnc_init; onPreloadFinished { disableUserInput true; player setVariable["isReady",true,true]; BASE_var_LastData = diag_tickTime; [] spawn BASE_fnc_TimeoutCheck; onPreloadFinished {}; }; ________________________________________________ I can simply add that code to the bottom of this?
  11. Austin Martin

    Wear what you want

    How do I define each player, if they are not "defined" within the sqf?
  12. Austin Martin

    RHS / TRYK Equipment (Not Wearable)

    I will try this thank you very much. I will also let you know if it works. Regards, Austin Martin
  13. Austin Martin

    RHS / TRYK Equipment (Not Wearable)

    A full list of the items? Goodness, it would be a very long list... Most of it is just TYRK, RHSUSF, RHSAF, RHSGREF and a few other smaller mods, something must be occuring with the faction sides and uniform values... Regards, Austin Martin
  14. Greetings, I recently replaced loot tables with RDS, RHS, LOP, TYRK and Tac Vest equipment and now none of my players can pick these items to wear them, I understand Arma does not allow certain factions to wear uniforms from the other faction but is there any simple script or mod that overrides this? Or is there a simple fix for it in multiplayer? If you are able to help out, you can add me on STEAM at: Austin_Martin Thank you! Regards, Austin Martin
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