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Everything posted by kerozen
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ACE3 - A collaborative merger between AGM, CSE, and ACE
kerozen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So.... Why were the modules removed? i only have like 5 or 6 modules..... Was it intentional to have made the mod worst or its being fixed? -
Devs! Please return the control of the tank from the commander, as it was before!
kerozen replied to mickeymen's topic in ARMA 3 - DEVELOPMENT BRANCH
No, hell no. Commanding an AI vehicles is cancerous as hell. Unresponsive and extremely annoying.- 104 replies
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- tank-control
- commander
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smallarms NIArms Release Thread
kerozen replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey. How can i get in touch with the creator of the mod? It tried sending a private message some time ago but still didn't get a response -
After the Orange DLC i have been getting crashes while playing with Zeus when i delete units. Happened to the 3 other people from my group who usually use Zeus ingame. Is there anything i can do?
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@Darkhound7 Ok, i will try it tomorrow. I did almost everything. i didn't delete the description code. I will check back tomorrow
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How can i use ACE in Liberation Lingor? I'm using Liberation on Lingor (http://steamcommunity.com/sharedfiles/filedetails/?id=1176800932&searchtext=lingor)
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OPerators eXtreme Tactical Addons
kerozen replied to Ma77h3hac83r's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey. Really nice work. I was wondering if you have templates for retextures, i'm not that good at making retextures so it would be extremely helpful to have a template. -
Looks amazing!
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Is there a release date for TFAR 1.0?
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GOS Sac Ventral : BackPack in VENTRAL position
kerozen replied to GOS ToF's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a script version where i can just add it to a mission instead of using a mod? -
Images produced with screenshot script command are overexposed/blown out/low contrast
kerozen replied to ravenleg's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what screenshot command are you talking about? -
oh the usual Russia is to blame for everything narrative... Ur using that shit so much that soon people will just stop reading shit like that and when it truly happens people won't give a shit
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Is this coming to steam workshop?
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Deleting every object with the same class name
kerozen replied to kerozen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Found a solution: _delete = nearestObjects [player, ["Land_Balloon_01_water_F"], 1000]; {deleteVehicle _x;}foreach _delete;- 1 reply
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Deleting every object with the same class name
kerozen posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a firing range with water ballons and a sign that can replace them, them problem is that it doesn't delete the remaining ballons so when you press the sign to replace it spawns new ballons on top of the old ones and both break. How can i delete the old one so the new ones don't break? ballons.sqf private ["_objects","_object","_data"]; _data = [ ["Land_Balloon_01_water_F", [14310.3,15772.7,18.7783], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14310.8,15772.1,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14311.4,15771.5,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14380.1,15845.7,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14380.7,15845.1,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14381.2,15844.5,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14448.2,15918.8,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14448.8,15918.2,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14449.3,15917.6,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14517.5,15993.9,18.7753], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14516.9,15994.4,18.7745], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14518,15993.2,18.776], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14583.9,16070.4,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14584.5,16069.8,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14585,16069.2,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14648.1,16146.1,18.8893], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14648.6,16145.6,18.8793], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14649.2,16144.9,18.8689], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14712.2,16220.6,18.7149], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14712.7,16220,18.715], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14713.3,16219.4,18.7152], [[0.252609,0.967568,0],[0,0,1]]] ]; _objects = []; { _object = (_x select 0) createVehicle (ASLToAGL(_x select 1)); _object setVectorDirAndUp (_x select 2); _object setPosASL (_x select 1); _object enableSimulationGlobal true; _objects pushBack _object; } forEach _data; _objects; -
My bad
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Awesome, Thanks!. In the future will it be possible to change the flag displayed with the "flag raise" user action? Also, "Added @ace3 keybinds for sling/don helmet and drop/pick-up backpack, and to swap to a tertiary weapon (attached to backpack)" how does the tertiary weapon thing works?
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Is it possible to change the texture of the new flag on the vehicles? If so, how?
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
kerozen replied to Placebo's topic in ARMA 3 - GENERAL
Mods: Project Opfor, VSM Collection, Lythium, personal animation pack- 6859 replies
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smallarms NIArms Release Thread
kerozen replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey. I'm trying to make a Portuguese Army mod but unfortunately i'm not good at modeling or texturing so unfortunately i can't create it on my own so i'm asking the more talented users who already created assets that the Portuguese army uses if i can use their content. From the licensing it seems we can't use your mods. Is there anyway to get permission to use them? -
Sorry for the necro but what do i need to write in order for an object/unit/vehicle to show up in Zeus?
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Great work! Are we allowed to use parts of your mod on other mods? I'm interested in the Milan and would be awesome if i could add it to my group's mod
- 315 replies
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- redd vehicles
- marder
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Arma 3 crash error: 0xC0000005 - STATUS_ACCESS_VIOLATION
kerozen replied to ziffa's topic in ARMA 3 - TROUBLESHOOTING
Orange DLC gave me this problem when using zeus... -
Deos anyone know where i can find the tent skins?
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RHS Escalation (AFRF and USAF)
kerozen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does the Duke system on the Mrap actually work? How does it work? Ive tried lowering it but every IED + Mine explodes- 16577 replies
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- Weapons
- Accessories
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