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kerozen

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Everything posted by kerozen

  1. So.... Why were the modules removed? i only have like 5 or 6 modules..... Was it intentional to have made the mod worst or its being fixed?
  2. No, hell no. Commanding an AI vehicles is cancerous as hell. Unresponsive and extremely annoying.
  3. kerozen

    NIArms Release Thread

    Hey. How can i get in touch with the creator of the mod? It tried sending a private message some time ago but still didn't get a response
  4. After the Orange DLC i have been getting crashes while playing with Zeus when i delete units. Happened to the 3 other people from my group who usually use Zeus ingame. Is there anything i can do?
  5. @Darkhound7 Ok, i will try it tomorrow. I did almost everything. i didn't delete the description code. I will check back tomorrow
  6. How can i use ACE in Liberation Lingor? I'm using Liberation on Lingor (http://steamcommunity.com/sharedfiles/filedetails/?id=1176800932&searchtext=lingor)
  7. kerozen

    OPerators eXtreme Tactical Addons

    Hey. Really nice work. I was wondering if you have templates for retextures, i'm not that good at making retextures so it would be extremely helpful to have a template.
  8. Is there a release date for TFAR 1.0?
  9. Is there a script version where i can just add it to a mission instead of using a mod?
  10. kerozen

    Catalonia: is Europe’s next independent state?

    oh the usual Russia is to blame for everything narrative... Ur using that shit so much that soon people will just stop reading shit like that and when it truly happens people won't give a shit
  11. kerozen

    KLPQ Dynasound Patches

    Is this coming to steam workshop?
  12. Found a solution: _delete = nearestObjects [player, ["Land_Balloon_01_water_F"], 1000]; {deleteVehicle _x;}foreach _delete;
  13. I have a firing range with water ballons and a sign that can replace them, them problem is that it doesn't delete the remaining ballons so when you press the sign to replace it spawns new ballons on top of the old ones and both break. How can i delete the old one so the new ones don't break? ballons.sqf private ["_objects","_object","_data"]; _data = [ ["Land_Balloon_01_water_F", [14310.3,15772.7,18.7783], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14310.8,15772.1,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14311.4,15771.5,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14380.1,15845.7,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14380.7,15845.1,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14381.2,15844.5,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14448.2,15918.8,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14448.8,15918.2,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14449.3,15917.6,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14517.5,15993.9,18.7753], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14516.9,15994.4,18.7745], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14518,15993.2,18.776], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14583.9,16070.4,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14584.5,16069.8,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14585,16069.2,18.7786], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14648.1,16146.1,18.8893], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14648.6,16145.6,18.8793], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14649.2,16144.9,18.8689], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14712.2,16220.6,18.7149], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14712.7,16220,18.715], [[0.252609,0.967568,0],[0,0,1]]], ["Land_Balloon_01_water_F", [14713.3,16219.4,18.7152], [[0.252609,0.967568,0],[0,0,1]]] ]; _objects = []; { _object = (_x select 0) createVehicle (ASLToAGL(_x select 1)); _object setVectorDirAndUp (_x select 2); _object setPosASL (_x select 1); _object enableSimulationGlobal true; _objects pushBack _object; } forEach _data; _objects;
  14. kerozen

    3CB BAF Vehicles

    Awesome, Thanks!. In the future will it be possible to change the flag displayed with the "flag raise" user action? Also, "Added @ace3 keybinds for sling/don helmet and drop/pick-up backpack, and to swap to a tertiary weapon (attached to backpack)" how does the tertiary weapon thing works?
  15. kerozen

    3CB BAF Vehicles

    Is it possible to change the texture of the new flag on the vehicles? If so, how?
  16. Mods: Project Opfor, VSM Collection, Lythium, personal animation pack
  17. kerozen

    NIArms Release Thread

    Hey. I'm trying to make a Portuguese Army mod but unfortunately i'm not good at modeling or texturing so unfortunately i can't create it on my own so i'm asking the more talented users who already created assets that the Portuguese army uses if i can use their content. From the licensing it seems we can't use your mods. Is there anyway to get permission to use them?
  18. kerozen

    Some addons aren't showing in Zeus menu...

    Sorry for the necro but what do i need to write in order for an object/unit/vehicle to show up in Zeus?
  19. kerozen

    Redd'n'Tank Vehicles

    Great work! Are we allowed to use parts of your mod on other mods? I'm interested in the Milan and would be awesome if i could add it to my group's mod
  20. Orange DLC gave me this problem when using zeus...
  21. kerozen

    Laws of War DLC Feedback

    Deos anyone know where i can find the tent skins?
  22. kerozen

    RHS Escalation (AFRF and USAF)

    Does the Duke system on the Mrap actually work? How does it work? Ive tried lowering it but every IED + Mine explodes
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