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187 ExcellentAbout kerozen
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											Gender
											Male
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											Location
											Portugal
Recent Profile Visitors
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	CatBook-Yi23332 started following kerozen
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	  smallarms NIArms Release Threadkerozen replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE Are source files still available? I was trying to find the Saw/minimi files but the links are dead
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	I can't seem to get full zeus to work. When i set the parameters to allow it i can't see any of the mod assets. I can't spawn mod units or use mod modules. Do i need to do anything more than setting the Zeus Limited Interface parameter to False?
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	  PedagneMOD upgrade pack Arma 3 Releasedkerozen replied to Aspide@73's topic in ARMA 3 - ADDONS & MODS: COMPLETE Is the team still active? How can i contact you guys?
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	All the code i posted is in the initPlayerLocal.sqf file. It works in singleplayer and the local host server but it seems it doesn't work on dedicated servers
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	I did a CQB map for single player where you can reset blown up walls and hide/show killhouses. I never tested it on a server but a friend did and says it doesn't work. Me being a complete idiot when it comes to MP scripting i have no idea how to make it work online. All the codes are pretty much the same it just changes the variable names. What could i do to make it work on a dedicated server? initPlayerLocal.sqf ////////////////////////////BRAVO/////////////////////////////////////////// cqbbdoor = { cqb_b_d1 setdamage 0; cqb_b_d2 setdamage 0; cqb_b_d3 setdamage 0; cqb_b_d4 setdamage 0; cqb_b_d5 setdamage 0; }; //Resets sign_cqb_b addAction ["Reset Portas", cqbbdoor]; //Hide & Show hidecqbbravo ={ sign_cqb_b hideObject true; }; showcqbbravo ={ sign_cqb_b hideObject false; }; laptop1 addAction ["<t color='#00c72f'>Remover Complexo Bravo</t>", hidecqbbravo]; laptop1 addAction ["<t color='#00c72f'>Construir Complexo Bravo</t>", showcqbbravo];
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	  R3F Enhanced Logistics (ALiVE Compatible)kerozen replied to snakedoctor_11's topic in ARMA 3 - ADDONS & MODS: COMPLETE Hey, im trying to add a few objects to the factory. The code right now is init.sqf R3F_LOG_CFG_build_costs = R3F_LOG_CFG_build_costs + [ ["B_Slingload_01_Ammo_F", 0], ["B_Slingload_01_Repair_F", 0], ["B_Slingload_01_Fuel_F", 0], ]; Im getting this error. How can i fix it?
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	  [Release] EGX_LoadoutPanel Systemkerozen replied to Enigx's topic in ARMA 3 - MISSION EDITING & SCRIPTING Hey, how could i make it so the option is not on a player but on an object?
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	  coop [MP CO45] COIN - Counter Insurgency Operationskerozen replied to whiztler's topic in ARMA 3 - USER MISSIONS Thank you very much
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	  coop [MP CO45] COIN - Counter Insurgency Operationskerozen replied to whiztler's topic in ARMA 3 - USER MISSIONS Ok, i'm a newby and really bad at this. I have the InitPlayerLocal with ADF_disable3PV = true; and player spawn ADF_fnc_disable3P; as it said in the header but how do i use the function? Do i copy the function's code to the Init too?
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	  coop [MP CO45] COIN - Counter Insurgency Operationskerozen replied to whiztler's topic in ARMA 3 - USER MISSIONS Thanks! Is there documentation on how to use the framework or how to implement the disable3P function into other missions?
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	  coop [MP CO45] COIN - Counter Insurgency Operationskerozen replied to whiztler's topic in ARMA 3 - USER MISSIONS Been playing it a bit and it looks awesome. Is the script that forces first person outside vehicles but no in vehicles public?
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	Is it still not compatible with FOV changes?
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	  Lowlands Warrior mod Discussion (Releases)kerozen replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE no steam?
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	  H-60 Interactive Blackhawk pack - Patch 0.6 released - Join our discordkerozen replied to yax's topic in ARMA 3 - ADDONS & MODS: DISCUSSION Is it not on the workshop anymore?
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	  RHS Escalation (AFRF and USAF)kerozen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE Ok, thanks
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