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jandrews

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Everything posted by jandrews

  1. just WOW!!! Nice work. Love to see someone has taken this. Could you go in to your long term project plans??? I wish you the best of luck and GOD SPEED!!
  2. jandrews

    Apex Framework

    some spam errors sorry for wall of spam. just played for a little bit. very fun. wonder how AI would be with vcomai. usually these two are great combo 10:13:05 Error position: <getUnitTrait 'QS_trait_fighterPilot') th> 10:13:05 Error Foreign error: Unknown enum value: "QS_trait_fighterPilot" 10:13:05 File code\functions\fn_initPlayerLocal.sqf [QS_fnc_initPlayerLocal], line 137 10:13:05 Vehicle type expected! 10:13:05 "***** RADIO ***** Added to channel 1" 10:13:06 Error in expression <te _QS_radioChannels = [1]; if ((player getUnitTrait 'QS_trait_pilot') || {(play> 10:13:06 Error position: <getUnitTrait 'QS_trait_pilot') || {(play> 10:13:06 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:13:06 File code\functions\fn_initPlayerLocal.sqf [QS_fnc_initPlayerLocal], line 826 10:13:06 Error in expression <(_playerClass in _engineers) || (player getUnitTrait 'engineer ')); _engineers => 10:13:06 Error position: <getUnitTrait 'engineer ')); _engineers => 10:13:06 Error Foreign error: Unknown enum value: "engineer " 10:13:06 File code\functions\fn_clientCore.sqf [QS_fnc_clientCore], line 409 10:13:10 Error in expression <rogress2 = 0; private _isCAS = ((player getUnitTrait 'QS_trait_fighterPilot') ||> 10:13:10 Error position: <getUnitTrait 'QS_trait_fighterPilot') ||> 10:13:10 Error Foreign error: Unknown enum value: "QS_trait_fighterPilot" 10:13:10 File code\functions\fn_clientMissionStatus.sqf [QS_fnc_clientMissionStatus], line 793 10:19:57 Error in expression <_f','b_fighter_pilot_f'])) && (!(player getUnitTrait 'QS_trait_pilot')) && (!(pl> 10:19:57 Error position: <getUnitTrait 'QS_trait_pilot')) && (!(pl> 10:19:57 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:19:57 File code\functions\fn_clientInGameUIAction.sqf [QS_fnc_clientInGameUIAction], line 191 10:22:27 Error in expression <orObject isKindOf 'Plane') && (!(player getUnitTrait 'QS_trait_pilot'))) exitWit> 10:22:27 Error position: <getUnitTrait 'QS_trait_pilot'))) exitWit> 10:22:27 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:22:27 File code\functions\fn_clientInteractActivateVehicle.sqf [QS_fnc_clientInteractActivateVehicle], line 26 10:22:29 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 10:22:29 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:22:29 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 36 10:23:53 Error in expression <orObject isKindOf 'Plane') && (!(player getUnitTrait 'QS_trait_pilot'))) exitWit> 10:23:53 Error position: <getUnitTrait 'QS_trait_pilot'))) exitWit> 10:23:53 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:23:53 File code\functions\fn_clientInteractActivateVehicle.sqf [QS_fnc_clientInteractActivateVehicle], line 26 10:23:54 No speaker given for 10:23:55 No speaker given for 10:23:55 No speaker given for 10:23:56 Error in expression <lientVehicleEventHandlers'); if (player getUnitTrait 'QS_trait_pilot') then { if> 10:23:56 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 10:23:56 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:23:56 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 36 10:32:47 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 10:32:47 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:32:47 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 36 10:52:49 Error in expression <tUnitTrait 'QS_trait_pilot') || {(_unit getUnitTrait 'QS_trait_fighterPilot')} |> 10:52:49 Error position: <getUnitTrait 'QS_trait_fighterPilot')} |> 10:52:49 Error Foreign error: Unknown enum value: "QS_trait_fighterPilot" 10:52:49 File code\functions\fn_incapacitated.sqf [QS_fnc_incapacitated], line 66 10:52:49 Error in expression <rgo',TRUE,TRUE]; }; }; }; }; if ((_unit getUnitTrait 'QS_trait_pilot') || {(_uni> 10:52:49 Error position: <getUnitTrait 'QS_trait_pilot') || {(_uni> 10:52:49 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:52:49 File code\functions\fn_incapacitated.sqf [QS_fnc_incapacitated], line 66 11:01:23 Error in expression < { _QS_c = TRUE; }; }; }; }; if (player getUnitTrait 'QS_trait_pilot') then { if> 11:01:23 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 11:01:23 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:01:23 File code\functions\fn_clientInGameUIAction.sqf [QS_fnc_clientInGameUIAction], line 334 11:01:24 Error in expression <lientVehicleEventHandlers'); if (player getUnitTrait 'QS_trait_pilot') then { if> 11:01:24 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 11:01:24 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:01:24 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 36 11:06:53 Error in expression <_Commander',player,TRUE]; }; if (player getUnitTrait 'QS_trait_fighterPilot') th> 11:06:53 Error position: <getUnitTrait 'QS_trait_fighterPilot') th> 11:06:53 Error Foreign error: Unknown enum value: "QS_trait_fighterPilot" 11:06:53 File code\functions\fn_initPlayerLocal.sqf [QS_fnc_initPlayerLocal], line 137 11:06:53 Vehicle type expected! 11:06:53 "***** RADIO ***** Added to channel 1" 11:06:53 Error in expression <te _QS_radioChannels = [1]; if ((player getUnitTrait 'QS_trait_pilot') || {(play> 11:06:53 Error position: <getUnitTrait 'QS_trait_pilot') || {(play> 11:06:53 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:06:53 File code\functions\fn_initPlayerLocal.sqf [QS_fnc_initPlayerLocal], line 826 11:06:53 Error in expression <(_playerClass in _engineers) || (player getUnitTrait 'engineer ')); _engineers => 11:06:53 Error position: <getUnitTrait 'engineer ')); _engineers => 11:06:53 Error Foreign error: Unknown enum value: "engineer " 11:06:53 File code\functions\fn_clientCore.sqf [QS_fnc_clientCore], line 409 11:06:57 Error in expression <rogress2 = 0; private _isCAS = ((player getUnitTrait 'QS_trait_fighterPilot') ||> 11:06:57 Error position: <getUnitTrait 'QS_trait_fighterPilot') ||> 11:06:57 Error Foreign error: Unknown enum value: "QS_trait_fighterPilot" 11:06:57 File code\functions\fn_clientMissionStatus.sqf [QS_fnc_clientMissionStatus], line 793 11:08:30 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 11:08:30 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:08:30 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 28 11:08:30 Error in expression <lientVehicleEventHandlers'); if (player getUnitTrait 'QS_trait_pilot') then { if> 11:08:30 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 11:08:30 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:08:30 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 36 11:10:19 Unknown attribute itemsCmd 11:10:19 Unknown attribute itemsCmd 11:10:29 Vehicle type expected! 11:10:34 Vehicle type expected! 11:10:39 Vehicle type expected! 11:10:45 Vehicle type expected! 11:10:51 Vehicle type expected! 11:10:56 Vehicle type expected! 11:11:01 Vehicle type expected! 11:11:07 Vehicle type expected! 11:11:08 Error in expression <zines player)],FALSE]; }; }; if (player getUnitTrait 'QS_trait_pilot') then { if> 11:11:08 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 11:11:08 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:11:08 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 28 11:11:08 Error in expression <lientVehicleEventHandlers'); if (player getUnitTrait 'QS_trait_pilot') then { if> 11:11:08 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 11:11:08 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:11:08 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 36
  3. jandrews

    Apex Framework

    There are quite a few functions that need editing for WW2. Its doable but it will take a few hours at best. And I say a few hours for me a noob at coding which would be like 4 hours probably to just edit. There a lot of functions to review. Great job. I have always liked Invade and Annex. I think I can speak for the community and give a HUGE THANK YOU!!!! I like your coding, its been a while but I can open it up and know exactly what your doing. Its organized and flows well. The WWII idea would be a GREAT addition to this awesome game mode.
  4. jandrews

    Terrorist Organization Black Order

    yea man. that looks really fucking cool.....
  5. jandrews

    Zombies & Demons 5.0

    Hey Zombie lovers... Has anyone brought up crazy mikes zombie classnames / models in to this mod yet? I did not go too far back in the thread. But..... Would be cool to have more zombie models with axes and knives etc stuck in their bodies.... Please give it some thought. Thanks !! Its on the Steam workshop for Arma 3 as C M zombies.. But my search did not locate it that way. I just searched zombies and scrolled down. Below is a link to his zombie mod classnames. I believe for the spawner to pull his zombies you need to replace the classnames. https://pastebin.com/q7EkySAJ
  6. jandrews

    My dear friend say3d

    Got it. Thanks. Will try when I get home.
  7. So this has been a thorn in my side forever. I have tried say3d for radio chatter and music but it's always local never global. Any way to make radio chatter or music global for all players to hear? I'd like it to come from a radio or object where the sound gets louder as the player gets closer. Thanks! And yes. I always google this stuff and no I have had terrible luck using this. Any input is appreciated.
  8. jandrews

    My dear friend say3d

    Hey thanks. You were responding as I was editing the last post. I just needed to go to bottom of page for remoteExec. Ok. So how do I use this and have the sound come from a specific object like a vehicle.
  9. jandrews

    My dear friend say3d

    Thanks for those great links. Bookmark worthy. Let me see if I have this. Edited. Ok reading more into it. Thanks.
  10. jandrews

    My dear friend say3d

    Hey thanks for this. Could you please link me the wiki to this. I would like to know what the parameters are.
  11. Hey everyone. Been a while since I have been here. Trying to get back into this scripting thingy. A few questions: 1. Is there a good pick up item and give to ai script? Like pick up suitcase or whatever, carry or load in car with goal to deliver to point b. 2. Is there a script that allows players to interact with ai for Intel? For example, Player approaches ai and asks "where are they?" and ai responds with random response based on random percents. Thanks.
  12. Hey Well the ai would be made static. So the player would go up to the ai and with addaction scroll to drop or give suitcase or whatever to ai and payment made. I will check #2. Thanks
  13. jandrews

    [SP/MP] Spooky Skeletons- Happy Halloween!

    They thanks for the update. I had a question regarding your radio usage. I forever am unable to get radio to play global. It seems yours does. I looked at your mission files but it's a bit confusing. Would you be able to share how you use it?
  14. Hello? I am interested in knowing if anyone has an easy money system script where players get money for completing tasks. For example, I go to dealer to get objective to deliver suit case of coke to another dealer. If I deliver I get $$. But not until I deliver. Once delivered I get money deposited.
  15. jandrews

    [SP/MP] Spooky Skeletons- Happy Halloween!

    ok got the dl. Now saying its dependent on JSRS mod thats been deleted.
  16. jandrews

    User Mission Request Thread

    Hey guys. What I'd like to see is a global mission in the area as "Company of hereos" style game. Basically 2 sides either an ai commander on one side vs the player/s and the player can be both the commander and play in a unit on the their side. Or player/s vs player/s style. Where each side tries to capture all choke points and have supply lines for cti type end game. Players could even choose the type of army they want. So you could choose paratroopers or infratry or mechanised. And each army only has specific troops and vehicles. Not sure or if a base building is possible. But a player or ai commander could gain points / credits with capturing and making supply lines. Credits could buy more troops or vehicles. It could also be until you capture an airfield you don't unlock air vehicles and if you capture a factory or base your credits for those items increase. As you defend and hold those your credits increase. This could go several ways but this type of missions. Doesn't exist in Arma that I am aware of. If it does please link.
  17. jandrews

    [SP/MP] Spooky Skeletons- Happy Halloween!

    The link is bad.
  18. jandrews

    [CTI][SP] General's war

    I really like this concept. I think it's a great idea and really needed for arma3. I have not seen anything like this so thanks a lot for your time and efforts. I know many don't come on here to say thanks but ask for more. But really thanks. Wish you the best in this design. I just found this last night and started a mission. Its really challenging to learn how to use it. Do you have a guide? Have you thought about adding any coop to this? Say a 4 man team of players to take spots? Are you going to expand the area of conflict? Could you explain how the ai commander works? Some things to consider. Different levels and types of ai commanders. Aggressive vs defensive vs mix. May be only 2 sides and concour the map type mission. Another map? Good luck. I wish I had the coding skills like this. I would like to make something like this.
  19. jandrews

    [CTI-COOP] Dissension

    Hey, just played for about 15 min before getting killed. only these errors popped. Another thought is IF i want to play morning or night I need NVGs or I cant see shit. I went to buy some and don't have any cash. May be add those to HQ. I will do more testing later. i like how its setting up so far. awesome job. those dang AI... The dome angle is off so on hills and rough terrain it sets in the terrain approx 3 m. is that for protection? I assume it is. 16:31:44 Error in expression < [_positions, resistance, (selectrandom DIS_GIndieA)] call BIS_fnc_spawnGroup; > 16:31:44 Error position: <DIS_GIndieA)] call BIS_fnc_spawnGroup; > 16:31:44 Error Undefined variable in expression: dis_gindiea 16:31:44 File mpmissions\__cur_mp.Tanoa\Missions\Dis_Ambush.sqf, line 37 16:31:52 soldier[I_G_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? 16:31:52 soldier[I_G_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? 16:32:08 soldier[I_G_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? 16:32:08 soldier[I_G_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? 16:32:25 Error in expression <oy our enemies!<br/> " ,"Hai" ] ]; if (_WestRun) then {dis_WNewsArray pushback > 16:32:25 Error position: <_WestRun) then {dis_WNewsArray pushback > 16:32:25 Error Undefined variable in expression: _westrun 16:32:25 File Commander\specialmission\fn_SECrate.sqf [DIS_fnc_SECrate], line 46
  20. jandrews

    [CTI-COOP] Dissension

    Hey, played a bit. got a bunch of rpt spam. And here ya go... https://www.dropbox.com/s/st7pd7s7sv1ajst/Arma3_x64_2017-05-15_16-32-32.rpt?dl=0
  21. jandrews

    [CTI-COOP] Dissension

    Hey, just watched video #14 nice work. this is a masterpiece. the bug fixing NO THANKS! Your a wizard! Anyone interested just youtube him and watch the progress... its really cool to watch this develop.
  22. jandrews

    Flare module fix

    Unfortunately its not that easy. wish it was just adding code. this is an addon that everyone needs to add in order to see the nice bright lights.
  23. Hey guys, my question is kinda along this lines here. I have been trying to use radio chatter via box radio at base forever. Only for MP it does not work. Anyone have any good code for MP for radio chatter via radio box at base.
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