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Everything posted by Alex2k
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Alex2k replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We've really enjoyed JSRS with support for RHS and NIARMS for many months now. Do you plan to cover the MG3 and MG42 in NIARMS and/or the new MG42 in RHS as well? Also, the 3-burst mode on the AEK from NIARMS seems to have its default sound. Thanks for the great work, it really adds something! -
Names of missions on the dedicated server list seems to randomly change between the mission name from the editor and the folder name. Like this: https://imgur.com/a/8Vy4sXF Anyone have a similar experience, and/or know what the issue is here?
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Thanks, I had no idea that was a thing! On that note, is it generally recommended to binarize mission files?
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Been having some fun with the new stuff recently introduced, but I can't get the boat rack to recover any boats. I have a rack placed on one side of the USS Liberty, when I drive up to it in a boat, it gives me the scroll-menu option, but nothing happens when I press it. Anyone else had any luck? EDIT: Turns out I just had to hold the button for a while.
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RHS Escalation (AFRF and USAF)
Alex2k replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There still seems to be some sort of sound occlusion issue with the PKM/PKP in particular. It seems to happen when the AI shooter is partially concealed/behind bushes etc. I see tons of green tracer flying towards me, hear the snaps, but no actual sound from the weapon until the shooter moves. Can't reproduce it consistently though, anyone else? v.0.4.3- 16577 replies
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Advanced Combat Radio Environment 2 (ACRE2)
Alex2k replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://community.bistudio.com/wiki/EG_Spectator_Mode That should tell you all you need to know.- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
Alex2k replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's what it does for us. You might want the reverse for onPlayerRespawn.sqf if you plan on respawning people. ["Terminate"] call BIS_fnc_EGSpectator; [false] call acre_api_fnc_setSpectator;- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
Alex2k replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not true, we've used End Game Spectator for a long time with ACRE. onPlayerKilled.sqf [true] call acre_api_fnc_setSpectator; ["Initialize", [player, [], true, true, true, false, true, false, true, false]] call BIS_fnc_EGSpectator;- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
Alex2k replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We're not adding radios with IDs. ACRE2 classnames are being stored in a local variable and then added with addItem and addItemToBackpack. Basically this: _PRR = "ACRE_PRC343" _p addItem _PRR; The gear script distributes everything, including radios, perfectly without errors. It's just that our radios will break down during a mission. Thanks for the suggestion though!- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
Alex2k replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello! We've been having some issues lately with 30-40 player coops. Basically our comms seem to randomly break down during a mission. We add radios with addItem and addItemToBackpack. We get quite a few of these in the server .rpt: - 22:58:12 13136.5 ACRE WARNING: Unacknowledged key not found in masterIdTable (acre_prc343_id_74) - 19:45:31 1575.62 ACRE WARNING: Id object relation created independently of unique ID creation process (acre_prc343_id_8) - 21:15:51 8765.19 ACRE Warning: Radio ID acre_prc343_id_38 was returned for a non-existent baseclass (ACRE_PRC343) in inventory, possibly removed by a gear script while requesting ID: ["ACE_VectorDay","hlc_rifle_osw_GL","ACE_CableTie","ACE_Flashlight_XL50","ACE_fieldDressing","ACE_packingBandage","ACE_morphine","ACE_tourniquet","ACRE_PRC343_ID_5", "ACE_MapTools","ACRE_PRC152_ID_1","ItemMap","ItemCompass","ItemWatch","ItemRadioAcreFlagged","ACE_VectorDay"] The number of warnings regarding ACRE2 in the server .rpt was up to over 11k for the latest mission. We really like ACRE2, anyone have any idea what our issues are all about? Is it just us?- 896 replies
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We're experimenting with ACRE2(2.1.0.811) now, and it's great, but we're having issues with JIP not being able to use radios, or even get into the radio interface, and a variation of not hearing direct voice, or not transmitting in direct voice. Any thoughts on what this might be?
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Community Upgrade Project - CUP Terrains
Alex2k replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It seems the "pond issue" is there when introducing fog, at least on Chernarus. It goes from being a little dark to pitch black when adding fog and looking towards a pond. The colors on the pond also goes weird. Tested with @CUP_Terrains only. Thank you so much for the hard work! Looking forward to more! -
I also see editor-placed AI get a waypoint maybe 120m away from where they start once they're moved to the HC by WHM. I do a mix of editor-placed and scripted AI, and those who are scripted directly on to the HC works just fine and get no waypoint.
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roleDescription seems to be broken in Singleplayer with the Eden update. Still working in Multiplayer and on Dedicated server. Tested without any mods. Can anyone confirm?
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Soldier Tracker ( Map and GPS Icons )
Alex2k replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sounds great! Something else came to mind while doing a ~30 player coop session. An option to hide group markers for groups with < X amount of players, or groups with just 1 soldier. Is that feasible and something you'd ever consider? We've enjoyed the flexibility of this system so far, and look forward to the next release! -
Soldier Tracker ( Map and GPS Icons )
Alex2k replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a way, or plans to incorporate a way to have individual colors for group members on the map? We tend to divide squads in, for instance green/red teams, and it would be great to see those colors represented on map as well. Appreciate the good work, thanks! -
Toadie's SmallArms and Animations for Arma3
Alex2k replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
FOV is still different from vanilla, at least for the AK family. Only running @hlcmods_core(v0.9), @hlcmods_ak(v1.9), @CBA_A3(v2.0) Got them from Play withSix -
Yes, get it very often when I go up to a dead unit. Only running @tf47_launchers.
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CSSA3 - A Spectator Script for Arma 3
Alex2k replied to cyrokrypto's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking forward to it! Thanks! -
CSSA3 - A Spectator Script for Arma 3
Alex2k replied to cyrokrypto's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Using this great script for all missions, but get this error when I die, and it stays on screen for the duration of the mission: http://img42.com/jviWM And we cannot spectate anyone but the leaders of groups, no other names show up in the left panel. -
Yes! Being able to hear living players when you are near them as a spectator would be awesome!
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CSSA3 - A Spectator Script for Arma 3
Alex2k replied to cyrokrypto's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have been using this great script in all my latest missions, they are regularly played by 20-30 players. Looking forward to new updates and features! Thank you! -
(SMA) Specialist Military Arms
Alex2k replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MRT isn't set as a dependency on PWS, you need to download it manually. At least that's what happened to me. Great work btw, love the optics. -
Authentic Gameplay Modification
Alex2k replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to track an object once it has been loaded into a vehicle? I have a crate with an updating marker. Once it has been loaded in a vehicle the marker disappears. Also, I have an end trigger with !alive crate. It doesn't fire if the crate is loaded in a vehicle and the vehicle is destroyed. -
Authentic Gameplay Modification
Alex2k replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, I'm making a player vs player mission, and when trying to use the Blueforce Tracker module it shows markers, but not with my custom groupnames, just the default "Alpha 1-1" etc. This is on a dedicated server. if I load up the mission in editor it all works fine.