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gagi2

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Everything posted by gagi2

  1. my question is why hasnt this been fixed yet? i mean 1.0.4 is out for a long time now... and no one ever felt the need of kicking out this buggy stuff?
  2. this problem is caused by the helicopter itself which is included in exile mod files if you put this helicopter into the editor it will show the same behaviour... also some of the old Arma2 ported vehicles have wrong seat positions for the drivers etc im sitting under the vehicle in most of them...
  3. hey there.... a short question about "how to fuck around with triggers" for our exile server i wanted to split chernarus in half for pvp zone and pve zone... and want to get the players a message when they enter the red zone or leave it.... now when one player enters... all players get the message... not only the one who enters _ZoneTrigger = createTrigger ["EmptyDetector", [3500,295.67999,8200], false]; _ZoneTrigger setTriggerActivation ["ANYPLAYER", "PRESENT", true]; _ZoneTrigger setTriggerArea [3500, 8200, 0, true, 500]; _ZoneTrigger setTriggerStatements [ "this", "['ErrorTitleAndText', ['PVP-Zone', 'Du bist nun in der PVP-Zone! Feuer Frei!!']] call ExileClient_gui_toaster_addTemplateToast;", "['SuccessTitleAndText', ['PVE-Zone', 'Du bist nun in der PVE-Zone! Pass auf worauf du schiesst!!']] call ExileClient_gui_toaster_addTemplateToast;" ]; ideas? also i set the trigger to LOCAL with the false in the first line... where true would be global... at least thats what your wiki says...
  4. @pierremgi thnx man... that worked...
  5. one question... do the owners of the supporter edition have to buy this dlc too? on the other dlcs steam told me i have it in my library already even before it was released... not with this one... so i wonder where the ALL DLC INCLUDED part of the supporter edition may end... alright i found the answer already on my own
  6. gagi2

    Max Melee Weapons

    hmmm... for a shovel the animation wouldnt fit i guess... but for a hammer maybe...
  7. gagi2

    Max Melee Weapons

    mostly way better animations than other melee mods i have seen can you add a pickaxe maybe
  8. dont mix up the BE port with be RCON port which is a different thing be port is the port where your server communicates with the be masterserver
  9. you shouldnt run 2 servers in a portrange that close... because ports 2303 2304 and 2305 are already reserved when you use 2302 as gameport + now 2306 too so you better run them with 10 empty ports between 2302 2312 2322 etc so you have enough spare ports between and nothing collides
  10. gagi2

    Wolf like in dayz ? :)

    they havent even put the cows in from arma2 yet... so what do you expect? other stuff missing we had in a2 already: busses, bicycles, woman characters
  11. gagi2

    Forums Upgrade

    have you guys fiddled around with the forums again... its now only reachable per https when it was a with http too a few days ago... i already thought the forums are down now... who the fuck thinks about using https instead and it might work... just make a redirection for this please...
  12. well... imho brilliant is something else... you can still use this command do3DENAction "ToggleMapIDs"; to show the ids in the editor... and then there is the new stuff ModuleEditTerrainObject_F ModuleHideTerrainObjects_F you can use these modules to hide/edit objects on the map BUT.... and this is where the problems start again... if something explodes near one of the hidden objects the destroyed model will show up again... with the old method - hiding them by id - we could set allowdamage false to make them indestructable and problem was solved but how should we do this with these new modules when we have no id where we can set the allowdamage on it so.... dear bohemia devs... please give us an option to make the hidden objects indestructable so they dont show up when something explodes next to them or zeus hits the spot where they used to be
  13. fact is direct channel is much lower in volume than vehicle channel for example +1 for louder direct channel
  14. so... since your page and the trello board are gone at the moment... let me ask.... is this project dead now?
  15. [sarcasm]well... thats one way to solve the bugs... just remove the map from armaholic too please[/sarcasm]
  16. i guess the dmca request comes from another modmaker which stuff is being used as well... so many servers out there using all these shitty precious A3L files without knowing what may come over them
  17. seriously? giving up on the finishing line? when we are so close to get it all working? well... then maybe you release the sources so someone else can "fix" all this stuff? or do you want to grow some dust on your map you worked on for so long? i personally am really disappointed right now we waited for so long to get all this stuff fixed so we can finally build a nice server on it and now its gone unfinished
  18. alright mate i have just tested your fixes the doors of the mm houses can be detected by the script now perfectly but on the bank is something fucked up the doors are still not detectable - got a fix for that - sent you a config per mail the vault is not animated anymore it just sounds klack-klack-klack and it opens the door/barricade in the vault is a bit fucked up... you cant see any bars https://steamuserimages-a.akamaihd.net/ugc/827950803860526301/9227C7C33F917B90287EDA61D0BEBF029B135A40/ police building garage - see for yourself - just a cosmetic issue... but maybe you can fix that too? https://steamuserimages-a.akamaihd.net/ugc/827950803860526702/FE9561DE50FB5C5BE82F3AE9D113F1A4D5C86AA3/ https://steamuserimages-a.akamaihd.net/ugc/827950803860526489/5DAC9FFDC71FFEAF802652A5BD4E4B1EBBDB33F3/ was fine in the original version - also is fine in the actual version from mattaust 1.4
  19. seriously? why? why should anyone run a server without any kind of protection against hackers? i can understand why the self hosted servers are unranked... you dont want anyone to cheat his levels/xp with some modifications... but whats the point in hosting a server on your own then... who will play a game like that on a private server when you get nothing imho this is pointless...
  20. respect has to be earned kid... you may still have to learn that too also it doesnt matter if i trust the other 20 devs who have worked on this mod... it only needs one bad apple to ruin the juice of 2000 for example the alterIWnet mod back then... when cod mw2 came out without any server support this guy (ntauthority - yeah what a name) made a modification for alternative dedicated servers to play this game on.. it was running good for months as thousands of players used it and then he had this kind of incidence of idiocy when he added some keystealers in his mod and got almost instantly busted he removed this shit from the mod again and some players used it again but not the whole mass that did before how can someone use this thing after that without thinking about WHAT IF?
  21. an example of his "precious" work on his blog he says "former cheater" also he made some kind of "antihack" and admintool but you can never be to sure can you once a cheater always a cheater? or can people really change? well thats your decision to make... but he didnt do it just once... he got his fame for a reason its like G-E-F which got busted... and continued with their shit just under a new name...
  22. the mod may look nice so far but i still have the fact in mind that a well known arma hackerkid (lystic aka kegan) is involved in the developement what assures me he wont do "his shit" again and add some nice backdoors, keystealers etc in this mod? i dont trust this kid further than i can throw him
  23. gagi2

    Vortorsk Terrain

    forget about martin and his taviana... crazy mike has put this already to a new level... cant wait to get my hands on this map
  24. would something like that be enough for your needs?
  25. if you dont like it... dont buy it.. but stop crying... it wont change anything
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