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Xpect92 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSIONHello everyone. So here we are with another annoying life mod for this awesome game you think?! Not so much. Please continue reading and let me explain what we are doing. If you have been around in the ArmA community for a while you probably remember the huge discussion we had about certain Life Mods that would just not stick to unwritten (and actually written) rules of the ArmA community and Bohemia Interactive. Because of the bad reputation of Life Mods in the community i have to make a few points about our mod. We, at ArmA 3 RP are creating a life roleplaying framework. It is gonna be available, open source (after the initial release), for everyone to host their own server and we have no intentions what so ever to make money off of this mod. We are however utelising community mods. Why re-invent the wheel when the community has already invented them. However, we do that by respecting their licensing and crediting every single contributor. Code wise our framework is 100% coded by us. Of course we have looked into other mods such as Altis Life or Exile just to get to know how to get things done. We really appreciate every mod maker who publishes their mods in a way that the whole ArmA community can make use of them. About: ArmA3-RP is a in-development hardcore Life-Mod for ArmA 3. Live another life in a virtual reality. Become a business man and create your own company. Manage your employees and sell your goods for the best price. Other companies will be dependent on YOU. Join the police force and become an Officer to protect the citizens. Become a Detective and investigate crime scenes. Work in dispatch and coordinate units. Become a paramedic or an emergency doctor and be a hero without wearing a cape. Towing or repairing vehicles is your dream? No problem, the breakdown service system is one of the most advanced out their. With databases for orders and a lot of custom repair objects. The same applies to the cops and the medics. There is a lot to discover! Not into being the â€œgood guyâ€? Grow drugs in your backyard and process them in your garage or house. Be carefull, one drop too much and it might explode. Our Goal: Our main goal is to provide a functioning and fun Life-Framework for Arma 3 to everyone. Every single file (excluding some .p3d and .rtm files) will be available to the public. That means that anybody will be able to create their own server with our mod. We are trying to make this as configurable as possible. We are aiming to have a single settings file to edit for server administrators in order to customize their servers with enough veriaty to distinguish themselfs from other servers. Let's be honest here: A good roleplaying ArmA Life Mod Server has always been about rulesets and administration instead of a lot of custom objecsts/scripts and stuff. Stage Of Development: Since the base for the framework is done we are currently implementing features. It takes a while because we try and think every feature through. We are trying to find a good balance between realism and playability for every feature we make. Arma being clunky as it is, is good for RP-Frameworks because everything is so slow. Check out our DevBlog from time to time. We'll keep updating it with new features in the future. Release: No plans, yet. As soon as we have a working framework with a little bit to do in it we will most likely go through some internal testing and maybe even start a public alpha. (Our server, no release) When we are happy with what we have and we think that it is fun playing our mod for a longer time, then we will release. Please visit our website and check out our DevBlog to see some screenshots and learn more about or mod. We hope that we were able to wake at least a little bit of interest in what we do! Best Regards, Xpect and the Arma3 RP Dev Team ______________________________________________________________________________ The following content has been taken from our webites DevBlog: DevBlog #1: Character Creation: DevBlog #2: Dynamic Object Placement And Carrying Objects: DevBlog #3: Using Gestures To Create Better Immersion: DevBlog #3: Persistent Game World: Unifnished DevBlog #4: Mining Ores And Smelting Companies: