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fn_Quiksilver

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Everything posted by fn_Quiksilver

  1. fn_Quiksilver

    Apex Framework

    OP updated with a "features" section
  2. fn_Quiksilver

    Apex Framework

    Due to time constraints (we're a couple days behind schedule) and risk of screwing something up, I'm not going to publish the custom base build kit until after holidays, so first week of January sometime. It'll take a couple days to get it right and there is always the risk of introducing more errors and bugs, so i cant really rush it. heading away on holidays in a couple days and dont want to stress about it today and tomorrow. so we'll stay at 1.0.3 beta until then unfortunately. It is pretty much complete, so it is beta in name only, + 1 more patch to come. in the meantime, here is some info for anyone interested in tinkering with custom base and stuff. Many things are interactive and scripted, the equivalent of using its init box in the eden editor, something to be mindful of. Base data https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework_beta_103.terrain/code/config/QS_data_missionobjects.sqf Marker data https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework_beta_103.terrain/code/config/QS_data_markers.sqf Generated in here https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework_beta_103.terrain/code/functions/fn_config.sqf#L740 Merry Christmas
  3. fn_Quiksilver

    Apex Framework

    ill put a readme.txt into that mission file for future build to take care of this sort of thing.
  4. fn_Quiksilver

    Apex Framework

    the SQMs for each terrain are stored in the folder titled "SQM". paste the correct one into the root, beside description.ext
  5. fn_Quiksilver

    Apex Framework

    the .terrain folder needs .terrain renamed to .altis .tanoa or .malden, and the correct SQM added.
  6. fn_Quiksilver

    Apex Framework

    Thats a general server setup issue. You've done something incorrectly with PBO packing or where you placed the edited file. Google "arma read from bank" for support.
  7. fn_Quiksilver

    Apex Framework

    yeah i added in Linux exception here https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework_beta_103.terrain/code/functions/fn_config.sqf#L80 but missed that other line
  8. fn_Quiksilver

    Apex Framework

    delete these lines https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework_beta_103.terrain/code/functions/fn_config.sqf#L136 136-148
  9. fn_Quiksilver

    Apex Framework

    Updated to Beta 1.0.3 https://github.com/auQuiksilver/Apex-Framework Assuming all is well, next update should be full release and end of beta.
  10. fn_Quiksilver

    AI Driving - Feedback topic

    18 months of this
  11. fn_Quiksilver

    Arma 3 schematic night battle effects

    oh lawd i remember that cod map. S&D was about who controlled the mound in the middle
  12. fn_Quiksilver

    Apex Framework

    and you have completed step 1 in the above post? that code block (which the post says to remove), is generating that onscreen text in any case, ill build in autodetection for linux in next patch to smooth this out. next patch (beta 1.0.3) within 24hr, and full release in ~ couple days
  13. fn_Quiksilver

    Apex Framework

    hi, have you tried to launch it? what is happening or not working?
  14. suppressive fire in arma is pretty basic compared to VBS. In VBS suppressive fire continues until ammo is dry or order is given to stop. In arma it constitutes a few extra shots for ~15 seconds. the only solution is BIS_fnc_fire in a loop https://community.bistudio.com/wiki/BIS_fnc_fire
  15. fn_Quiksilver

    Vehicle Interiors - Feedback

  16. A3_Structures_F_Aegis_Military_Fortifications Anyone know where this is originating from? configFile >> 'CfgPatches'; When i dump that to a doc it isnt in there Sorry its hard to explain. Basically I am storing this info in a file, but when i store CfgPatches in a file it is not finding these "Aegis" ones.
  17. fn_Quiksilver

    General Discussion (dev branch)

    this is messy but this sort of structure should work private _unit = objnull; private _agents = []; while {true} do { _agents = agents apply {(agent _x)}; { _unit = _x; if (_unit in _agents) then { // im an agent } else { // im a unit }; } forEach (entities 'CAManBase'); sleep 5; }; You could also check the group. agent group should always report grpnull, while unit group should never report grpnull. private _unit = objnull; while {true} do { { _unit = _x; if (isNull (group _unit)) then { // im an agent } else { // im a unit }; } forEach (entities 'CAManBase'); sleep 5; };
  18. fn_Quiksilver

    Apex Framework

    Updated to Beta 1.0.2
  19. fn_Quiksilver

    General Discussion (dev branch)

    enum errors also for disableai/enableai commands example: “weaponaim”
  20. fn_Quiksilver

    Arma 3: Community wishes & ideas- NO DISCUSSION

    i agree but i think its not going to happen at this stage (over 4 yrs since launch). SQF got a lot of nice enhancements in A3. i would have liked an “isVariableFinal” command to return compilefinal state of a var, but its unfair to ask the devs to keep spending money (dev time) on SQF. i would rather that excess dev time spent on AI fixes
  21. fn_Quiksilver

    Arma 3: Community wishes & ideas- NO DISCUSSION

    cant you just do compilefinal str "my string" ?
  22. fn_Quiksilver

    Arma 3 Third-Party DLC Pitch Discussion

    how is that good for Bohemia Interactive?
  23. fn_Quiksilver

    General Discussion (dev branch)

    "getCameraViewDirection (gunner <vehicle>)" ?
  24. fn_Quiksilver

    AI Discussion (dev branch)

    im worried about you, that you know that from memory
  25. fn_Quiksilver

    Apex Framework

    yep we will work on that this week. in the meantime you can try to get it running, you just have to make a couple tweaks to the scripts 1. remove this section https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework_beta_101.terrain/code/functions/fn_config.sqf#L138 lines 138-150 just delete them or comment them out. 2. replace this line https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework_beta_101.terrain/code/functions/fn_core.sqf#L1096 with _QS_module_restart = false; and you should be able to run it without the DLL. however i cant guarantee there wont be issues with doing this tweak yet.
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