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Everything posted by serjames
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Way to find "the real" missing addon?
serjames replied to HeroesandvillainsOS's topic in ARMA 3 - TROUBLESHOOTING
Tbh mod load order should be a thing of the past if the mods have their config patches created properly. They sort themselves Sent from my iPhone using Tapatalk -
So question why was the checkbox not a default function seems weird to encrypt by default in my opinion. Sent from my iPhone using Tapatalk
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Getting Back Keyboard Settings After Apex?
serjames replied to Mynock's topic in ARMA 3 - TROUBLESHOOTING
Assumably that means all custom load outs will be vaporised too. As someone who plays with cursors and has to remap 90% of they keys this is a major P I T A .... Sent from my iPhone using Tapatalk -
Way to find "the real" missing addon?
serjames replied to HeroesandvillainsOS's topic in ARMA 3 - TROUBLESHOOTING
I can confirm no changes on our mod fou some time. Have you tried creating a Dropbox link from what the server is running I.e. Exactly the same modest ? This is one of the real benefits of using something like armasync. You guarantee like for like modsets. +bikeys of course Vital for proper dedicated servers Sent from my iPhone using Tapatalk -
Or realistically during a firefight. Tunnel vision sets in and you're in binary mode Sent from my iPhone using Tapatalk
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Community Upgrade Project - CUP Terrains
serjames replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just wanted to say "thanks" and "good job" for fixing the lighting on Takistan. Played an op yesterday and it was awesome ! Sent from my iPhone using Tapatalk -
Kabul International Airport by DonbassCZ
serjames replied to Luke_z_Brna's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sorry should have been more accurate with my statement. For lots of inanimate objects, e.g. Base stuff - You must ensure they are set to be ignored by the game engine otherwise it can massively slow down a mission this enableSimulation false; Is the correct command to use in the unit of each object you place. E.g. Hescos etc See here for more Infos :-) https://community.bistudio.com/wiki/enableSimulation Sent from my iPhone using Tapatalk- 20 replies
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- Reshmaan Province
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Kabul International Airport by DonbassCZ
serjames replied to Luke_z_Brna's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice we use Reshmaan a lot so this will be a useful template for sure. Are you setting objects to "animate_off" or whatever the command is. I.e. To reduce resource usage ? Sent from my iPhone using Tapatalk- 20 replies
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True enough. :-) looking forward to seeing them all in game Sent from my iPhone using Tapatalk
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Forums migration/update status items
serjames replied to BohemiaBeck's topic in BOHEMIA INTERACTIVE: Web-Pages
So like wow... Tapatalk just started working properly :-) thanks Sent from my iPhone using Tapatalk -
Please don't disc ount the MP community. Mod performance is important to our unit as we regularly play with multiple mods ! Would love to use rhea type 45 for instance. :-) Sent from my iPhone using Tapatalk
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Yep, but don't go nuts all the normal limitations are still there.... Esp in Mp Sent from my iPhone using Tapatalk
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Been possible to significantly increase polys for some time now Sent from my iPhone using Tapatalk
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wip buildings of russian village
serjames replied to argument's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can't wait to see these get used ! -
OPX - American Building Pack
serjames replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow these are super ! Nice one Opteryx ! -
Looking good so far. I noticed that when spawning effects (like smoke etc) the effect always spawns a little way off from when you originally clicked.. For unit attributes I can only see true or false - not a way to define the level ? Excited to see this keep going - +1 for a search box !
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Looking nice mullan B)
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Spatial Awareness Improvements
serjames replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
+1 for a point animation !! Ask ACE team.... They already exist -
Yep - broken by the lighting changes in 1.60 - very obvious in darker light... I'm sure it will get a fix on the next pass, but it won't be a priority in the short-term as it's not game breaking really
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Use the Cheytac setting as it inherits the values from that. However the dispersion at range is not right at the moment - you will find shooting it frustrating- super excited about the next set of developments. Should fix it up nice.
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[IceBreakr/IBIS] Lingor & Dingor for A3
serjames replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh ? I thought you could but it would make the TANOA APEX expansion a dependency ? -
CBA - Community Base Addons - ARMA 3
serjames replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
we had issues with a key from PW6. Just ensure you're ONLY using the most recent CBA key that comes with the mod. Check to see there are no legacy or PW6 keys on the server by mistake :-) -
You need some eggbeast magic for that.... I think he may have shared his files with the guys.. not sure if it's animated though... Will ASK. Nice idea btw
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Spatial Awareness Improvements
serjames replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Good to see a common place Mod feature make it to Stable ! Feedback: Needs some sort of background or contrasting colours, (like Shacktack hud. Simple white or black wireframe won't work as it's always gonna blend into something that makes it hard to see. Pointing... Please ensure that the a "point" is visible for all players around the pointer NOT JUST those in the same section. love this.. Consider flexible configuration for the player names and positions as per Goodson's suggestion. i.e. configured using Eden placement or in the Missing init. :-) -
This !! So This :-)