dezkit
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CatBook-Yi23332 started following dezkit
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dezkit started following Task Force Arrowhead Radio
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is there any way to apply a vocal effect to a voice, for example, pressing key X, and you talk over TS and others hear your voice but with the "speaker" radio effect applied to it? if so, how would one go about doing it?
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MasterStaz started following dezkit
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Scotty Rotten started following dezkit
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Some of these objects crash your game if your running 64bit.
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Doing math with integers to a higher precision?
dezkit replied to dezkit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe there is a DLL that can get this done? -
Doing math with integers to a higher precision?
dezkit posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I'm trying to add 10 to 100000000. Yes, that's 100 million. However, every time I add 10, it shows: 100000008 when I convert it to a string using BIS_fnc_numberText. Is there any way to receive a higher precision value in arma3? Edit: Just need to do accurate mathematics up to 99,999,999.99, if that's possible. -
Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
dezkit replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Are you guys planning on adding the sling load camera as a sensor? It's the one where you press control + right click inside a Helicopter.- 957 replies
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- electronic warfare
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Would be nice if there was a sensor added for the Slingload camera i.e. when you press control right click when in a helicopter
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dezkit started following mackenzieexd
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mackenzieexd started following dezkit
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Is there a way to loop drySound? For example holding down mouse button while a weapon is empty will keep playing the sound. Bonus if you can stop the sound midway through if you let go off the mouse button
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It places the objects nicely but does not convert over the init field and stuff.
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How do I convert EDEN sqm to sqf? I want to retain the init field and stuff like Enable Simulation and Damage in Object: Special States.
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Since we see now water reflections, will there be a possibility in the future for reflections off every other surfaces?
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Is it possible to have everything regarding the Handgun identical (Animations, Holster, etc.) but the Handgun can be placed under the Launcher slot? If so how do I achieve this? Changing cfgWeapons >> Type from 2 to 4 breaks the gun, even though you can put it in the Launcher slot.
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How to make sirens like in GTA 5?
dezkit replied to dezkit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I apologize. I can't find a video on youtube that shows it, but I will upload one later today to give an example. Thank you. That honestly looks very clever, using time and such. I will try this out. -
How to make sirens like in GTA 5?
dezkit replied to dezkit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That mod has a simple system for sirens. Just a useraction for different sounds. I am asking for a script where 1 input gives different outputs depending on how and when you use it. -
In GTA 5 police/service vehicles you have 1 button that throws out multiple sounds. If you hold down X, you get sound #1, once you let go of button X, the sound stops, otherwise it loops. If you press once the same button down X, you get sound #2, which loops. However when you hold down X while sound #2 is looping, sound #2 stops, and plays sound #3. Maybe this can be done solely using CfgWeapons, where button X is left click? Would this be possible to recreate in arma 3 using scripting? Can anybody point me in the right direction? Thanks
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I'll attemp them