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dezkit

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Everything posted by dezkit

  1. Bell 206 JetRanger Version 0.3 Pictures ----------- Types ----------- 1. EMS (Emergency Medical Services) 2. FBI (Federal Bureau of Investigation) 3. FL (Floats) 4. HS (High Skids) 5. LS (Low Skids) 6. Police 7. Rescue 8. TV (News) 9. Armed 10. Unarmed Features ----------- - Slingloading (500kg or less) - 3 different types of skids - Copilot controls FLIR and spotlight - PIP of FLIR in cockpit and cargo seats - Firing-from-vehicle (FFV) from benches - M134 Cannon, DAR missiles - 10 custom skins - 10 different variants - Float skids float on water - PSD template included - Spotlights/Landing lights different actions - To turn on press lights on, then the selected light Download ----------- (Main) Google Drive (v0.3) Steam Workshop (v0.3) (Alternative) Armaholic (v0.3) Play withSix (v0.3) (Missions) Pilot Bell 206 (Rescue) On Missions by RobJ (Other) PSD Template Credits ----------- dezkit - Arma 3 port Brandon Filer - Exterior model upgrade, textures, flight dynamics, PDF User Manual George A. Arana - Interior model upgrade, liveries, modified sound CFG Owen Hewitt - Original GMax model, textures Known bugs/things to implement ----------- - Hitpoints - RotorLib - Etc (I wanted to get this version out asap, theres a bunch of bugs for now)
  2. I have seen people do this, and I don't know where to start. I won't be trying to port airplanes made by Microsoft. I want to port a freeware airplane made by a company that has a license granting privilege of porting the airplane to any other game. Thanks.
  3. I just started working on this jet. It's like a mix of F-22 and F-14 with weapons bays, tail hook, retractable wings, and aerial refueling. http://www.ducker.se/images/afx/afx_2.jpg http://www.ducker.se/images/afx/afx_5.jpg
  4. The flight model right now is very unrealistic and unique of other games. It feels as if jets are gliding through the air. If you roll your plane to the right or left, it doesn't move. I suggest for there to be more improvements in the flight model to match that of other games such as GTA 5, Battlefield 3 or 4, War Thunder, or even flight simulation games such as Flight Simulator X or X-Plane. Some suggestions include: 1. Weight 2. Wind and pressure 3. Flaps improvement 4. Rolling improvements
  5. is there any way to apply a vocal effect to a voice, for example, pressing key X, and you talk over TS and others hear your voice but with the "speaker" radio effect applied to it? if so, how would one go about doing it?
  6. dezkit

    PLP Containers

    Some of these objects crash your game if your running 64bit.
  7. So I'm trying to add 10 to 100000000. Yes, that's 100 million. However, every time I add 10, it shows: 100000008 when I convert it to a string using BIS_fnc_numberText. Is there any way to receive a higher precision value in arma3? Edit: Just need to do accurate mathematics up to 99,999,999.99, if that's possible.
  8. Maybe there is a DLL that can get this done?
  9. Are you guys planning on adding the sling load camera as a sensor? It's the one where you press control + right click inside a Helicopter.
  10. Would be nice if there was a sensor added for the Slingload camera i.e. when you press control right click when in a helicopter
  11. Is there a way to loop drySound? For example holding down mouse button while a weapon is empty will keep playing the sound. Bonus if you can stop the sound midway through if you let go off the mouse button
  12. How do I convert EDEN sqm to sqf? I want to retain the init field and stuff like Enable Simulation and Damage in Object: Special States.
  13. dezkit

    Convert EDEN sqm to sqf?

    It places the objects nicely but does not convert over the init field and stuff.
  14. dezkit

    Visual Upgrade – Feedback

    Since we see now water reflections, will there be a possibility in the future for reflections off every other surfaces?
  15. Is it possible to have everything regarding the Handgun identical (Animations, Holster, etc.) but the Handgun can be placed under the Launcher slot? If so how do I achieve this? Changing cfgWeapons >> Type from 2 to 4 breaks the gun, even though you can put it in the Launcher slot.
  16. Hey guyz My first release for 2016 will be a re-release of the CRJ200, It's gonna have stuff like: 5 real world liveries Better flight model VhC integration Hand and leg animations for pilots Various other fixes I'm so glad to see so many fixed wings popping up :*) It's a aviation fans' dream (Uploading some pics now)
  17. In GTA 5 police/service vehicles you have 1 button that throws out multiple sounds. If you hold down X, you get sound #1, once you let go of button X, the sound stops, otherwise it loops. If you press once the same button down X, you get sound #2, which loops. However when you hold down X while sound #2 is looping, sound #2 stops, and plays sound #3. Maybe this can be done solely using CfgWeapons, where button X is left click? Would this be possible to recreate in arma 3 using scripting? Can anybody point me in the right direction? Thanks
  18. I apologize. I can't find a video on youtube that shows it, but I will upload one later today to give an example. Thank you. That honestly looks very clever, using time and such. I will try this out.
  19. That mod has a simple system for sirens. Just a useraction for different sounds. I am asking for a script where 1 input gives different outputs depending on how and when you use it.
  20. not as good as the Yak42 i made before, but it's aight
  21. Some of the cars in the current dev branch has a class PlateInfos which adds randomized alphanumeric characters to the plates with selection called "spz" Sadly there is no documentation on this anywhere. I was wondering if there is a way to assign custom characters?
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