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kamaradski

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Everything posted by kamaradski

  1. Hi Moricky, That will be very helpful, thanks for taking this onboard :)
  2. kamaradski

    =BTC= Revive

    Hi Giallustio, What would be the best way to use this together with respawn template "MenuPosition" ? Currently when player dies you first get the respawn selection, and only after selecting respawn point, player turns on back and is ready for revive. Best way would be to first have the revive etc, and upon hitting respawn or time running out to switch to the respawn template.... Appreciate any hits on how to implement :) cheers !
  3. Ok thanks LoonyWarrior !! This actually solved my problem perfectly :) Description.ext: class CfgRespawnTemplates { class TA_green_Respawn { displayName = "something here"; onPlayerKilled = "Misc\TA_fnc_greenrespawnMenuPosition"; onPlayerRespawn = "Misc\TA_fnc_greenrespawnMenuPosition"; }; }; TA_fnc_greenrespawnMenuPosition if (playerrespawntime < 1 || !isplayer _unit || side (group _unit) != resistance) exitwith {}; Very sweet, now experimenting to use the same trick to make respawn menu only kick-in after =BTC= Revive script did it's thing :) Thanks again !!
  4. Alright i also have this installed now :) So far i'm loving it to bit's (30min in) but will observe it a bit longer, especially hope to gave some valueble readings from just before server crashes and around lagspikes. 2 suggestions that came to mind, that would make it even more enjoyable: - Ability to make the window wider, and thus allowing londer test for mission name, and more historic data on the right graph. - Ability to see server instance (name or foldername or profile name) so i can indentify what server i'm looking at. Great job, this looks extreamly usefull so far !! Respect !
  5. Priceless stuff LoonyWarrior !! Looks like you just made my day :) Can't wait to get home tonight and play with this :) Will post back! thanks !!
  6. Was thinking that, but not sure where the original templates are stored so i can read or change them.... I am not at all any good with dialog creation :P
  7. Thanks both the the replies so far. I will investigate what can be done with the preprocesser commands, however highly doubt the solution is in there. @LoonyWarrior: you describe the process of writing your own respawn templates. however i would like to use the default 'MenuPosition' type respawn for GREEN, while BLUE only have 1 spawnpoint does not need this extra option. The optimal solution would be to do already the side switch inside description.ext. example: switch (playerSide) do { case west: { respawnTemplates[] = {"Wave","Counter","MenuPosition"}; } case resistance: { respawnTemplates[] = {"Wave","Counter"}; } } But that i dont even have to try, as it will obviously not work from the Description.ext :D
  8. kamaradski

    Virtual Ammobox System (VAS)

    Can i limit it to the faction that own the ammocrate ? Example: i place a BLUEFOR ammocrate, it will only contain stuff belonging to Blue ? Or limit it to contain the stuff of the players faction ? example: i place a BLUEFOR ammocrate, but if a OPFOR player opens it, seeing only OPFOR stuff ? Any reply will be much appreciated :)
  9. I tried the first re-spawn mentioned in the second post on the first page, and this is working great for me ! 2 small questions though: - On first respawn i get a error about class mylistbox not existing, any clue on a fix for this ? - I'm looking to restrict the usage of this to OPFOR, and have BLUE for respawn at a fixed BASE marker, what would be the best place for a if check ? Thanks in advance for any help !
  10. kamaradski

    Automatic Mod Downloading

    Let me know when a new (simpler) GUI is implemented and i might re-install to give it another go. Concept is great !! However i cant get my head around this GUI. Also don't have time to spend hours on researching how to use this piece of software, so simple GUI design and intuative uasability is for me apperant to have. Anyway guy's i have seen lots of improvement already so keep it up :)
  11. kamaradski

    Arma 3 Trailer

    ok lets make a collection of community trailers that can be highlighted on the website ...
  12. Hi all, When running 2 servers on the same machine, how can i keep the MP mission folders apart ? Lets say i would like to run 1 with only Invade&annex, and another with only wasteland, and then a third that contains only my training missions, without the risk of a restart and someone starting the wrong mission type ? Cheers !
  13. Thats not true, they had to remove Chuck Norris from the list as your browser cannot handle such long lists ....
  14. Hahahaha that creepy voice together with them dudes moveing simultaniously really got me pissing my pants :D
  15. kamaradski

    Arma 3 Linux Version ?

    what you have been reading was about headless linux server bin's i guess :) And yes those should come. The client software will not come, but you might give it a try if you can get it to work under wine (but prolly with worse performance then native in windows)
  16. ditto, please take more of my money !!
  17. 197 hours, all spend on public servers :P <-- me being brave as Chuck Norris !
  18. kamaradski

    If disabled people play in ArmA 3

    We do prefer pilots in the choppers to use Teamspeak, as often there are plans and tactics being discussed or decided that would concern the choppers. Specially since it is the hardcore members that are on teamspeak all the time, and we like to think we are important enough so that pilots should listen to us hehehe. That said, we dont mind pilots not being on TS or VON, as long as they have good flying skill and use whatever way to communicate. Chat & mapmarkers being perfectly exeptable like OP points out. Most people can talk, but we prefer people that put their actions where other peoples mouth is :P
  19. -echo, reverberations in various areas, like cities, woods, open field, in a building. (similar was reproduced for arma 2mod J.S.R.S 1.5, works fine under A3 engine) -distant sound filtering. (the further a sound source is, the more changes it)[this feature was already implemented in J.S.R.S 1.5 mod, works fine under A3 engine] - Ammo cooking - better sounding explosions - ACRE in the vanilla build - ACE in the vanilla build - Mods installed on servers to be automatically downloaded by your client (could be hosted on server your connecting to, or custom URL for pointing to alternative server so not to use too much of the gameserver connection)
  20. kamaradski

    Audio Tweaking (dev branch)

    Stereo sound samples ? Could someone explain to me how that works ? What i thought so far was: - Sound source is submitting a mono sound sample into gameworld - For the one listening stereo is then created by hearing submitted sounds from different directionalities, right ? Reallife example: My car engine is submitting only one sound, if i listen with my right ear, it's in my right channel, if i listen from the left ear, it shifts to my left channel. Yes standing next to my car i hear maybe left louder then right if i face the car left-sided, however in a game engine you could never configure that if the objects are not remaining static. The only use i can see for stereo sound samples is to be able to transmit 2 channels of sound simultaniously and thus maybe saving some resources. However then limiting yourself with possible sound combinations. Example: the bang of a exploding cardridge and the clicking of the gun mechanics. However in this case you could not re-use the gun mechanics sound in combination with a different bang for lets say fireing different ammo. So i'm a bit clueless, unless the soundengine is not really spacious and directional it doesn't make sense to me ?
  21. kamaradski

    Could use some Arma 3 info :)

    There are also a lot of places like us that run a public server where a reasonable good game is played in a casual way, and that organize member (tactical) events on a (semi) regular basis. Just look for dedicated servers with a proper name that look to be part of a community, play for a while, see if you like what they are doing, join the teamspeak, make some new friends, join the forums etc... As said before, it all depends on your playing style as to what community will fit you. I for one am more about fun & good people and i don't need ultra realism all the time, thats why i play in a UK based community with a slightly casual gameplay setup. But there are communities out there to fit everyones style.
  22. kamaradski

    Car sounds annoying

    As a dedicated driver this makes me want to pull my hairs out all the time. But these are obviously placeholders
  23. kamaradski

    Scafolding glitch

    credits for mixing in the music though :)
  24. damn those lights are now pretty in the dark, LOVE IT, pls keep !!
  25. kamaradski

    New AMD 13.4 and 13.5 (beta) drivers.

    Mainbord: MSI Z77A-G45 CPU: I5-3570k IVY PSU: Seasonic G-450 GPU: Sapphire Radeon HD-7950 Boost 3GB MEM: 2x4GB Corsair Vengeance LP (1600-9-9-9) CPU Cooler: Scythe Mugen 3 PCGH-Edition HDD1: Samsung 840 SSD 256GB No noticable framerate increase wit hthe 13.5 beta drivers and the ARMA DEV-branch. Unfortunately lag-spikes as low as 0 or 1 fps also still occur frequently :(
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