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Everything posted by Dedmen
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Onmapsingleclick problem
Dedmen replied to Taylor1984's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It does. No that's not how local variables work. Neither is that how remoteExec works. This is not how any of this works. Very bad idea. Global variables should always have a tag or a very unique name. @Taylor1984 Show us the code you are trying to use. You can do what you are trying to do just fine. There is some error in your code. -
help Grab info from external text file
Dedmen replied to Spatsiba's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Atleast in all my tests. FilePatching only works when the file also exists inside a pbo. If the game doesn't find it in a PBO it thinks it doesn't exist. However if it finds it in a pbo and if filePatching is enabled, it then looks in the same path in the Arma directory and loads the file from there if it exists. So you probably want to make a dummy pbo with a dummy file inside it. Arma directory\filepath. So your example would be Arma directory\\whitelist.txt the double backslash seems weird. -
Check name of bullet in EH "fired"
Dedmen replied to Taylor1984's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Afaik _bullet is the object. Not a string You can use "typeOf" to get the classname of a object. -
Arma 3 doesn't have Sahrani/Chernarus Terrains. What mods are the maps from that you are talking about? You should ask the authors of those mods.
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Game crashes when car crashes anywhere
Dedmen replied to CryexS's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
What is Rigging 3? And Why do you have such a overkill requiredAddons? It would be sufficient to just put "A3_Data_F_Tank_Loadorder" into your requiredAddons. Also please put large chunks of code into Spoiler tags. -
Arma 3 required mission files
Dedmen replied to ToxicHooper's topic in ARMA 3 - SERVERS & ADMINISTRATION
upload the steam versions of the mods properly. With their meta.cpp file in the modfolder. And load the mod on the server via -mod -
You could spawn as a invisible soldier But adding the particle effect get's a little bit harder.
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Event Handlers in Config.cpp
Dedmen replied to Devastator_cm's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It might be that the object is not initialized enough yet to handle public variables. Maybe use initPost XEH instead. -
User on reddit saying accounts were breached in april?
Dedmen replied to stanhope's topic in BOHEMIA INTERACTIVE - GENERAL
Well the reddit post has been deleted. A BI PR Manager has answered that they never heard of that. And I also never heard of that. And if you read the comments by that guy in his thread. You can see that he doesn't really know what he is talking about. He basically got a "You've been hacked" popup and decided to post about it on reddit. Also... His password apparently was 12345 soo...- 1 reply
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https://community.bistudio.com/wiki/setCuratorCoef coef aka the cost multiplier of a thing. I think setting them negative or 0 should make things free. https://community.bistudio.com/wiki/Curator#Action_Coefficients Or just add points https://community.bistudio.com/wiki/addCuratorPoints
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Event Handlers in Config.cpp
Dedmen replied to Devastator_cm's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Here is the documentation about them: via config: https://github.com/CBATeam/CBA_A3/wiki/Extended-Event-Handlers-(new)#extended_init_eventhandlers Or via script: https://github.com/CBATeam/CBA_A3/wiki/Adding-Event-Handlers-to-Classes-of-Objects -
Event Handlers in Config.cpp
Dedmen replied to Devastator_cm's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Might be that init event only runs locally on the machine that spawns the vehicle. Zeus placed objects are initialized on the Players machine. 3DEN placed objects are initialized on the server. Do you have CBA per chance? CBA's init handler works everywhere. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Dedmen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's not ACE. Not sure which mod exactly that is. MCC maybe? Or this thing that I found with a quick 1 minute google: https://github.com/acemod/ACE3/issues/6305 -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
What? That bug had nothing to do with direct speech channel. And IMO it's really far fetched to speak from a vanilla memory leak when one guy with lots of env sounds comes along. There are many mods that could cause that. Or do you have any more data that I don't know about? -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Environment Sounds.. 500 out of 511ms of the total frame. Can't tell you more than that tho -
Online Arma 3 config browser
Dedmen replied to BlenderRUS's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
What happened to it? It went offline a couple weeks ago. Here is a alternative but it basically only has CfgWeapons/CfgVehicles http://tikka.ws/class/index.php -
while loop not restarting on save load
Dedmen replied to lordfrith's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"call" is not unscheduled. it doesn't change the scheduled-ness. A call inside unscheduled stays unscheduled. A call inside scheduled stays scheduled. Only issue I can think of is you having disableSerialization somewhere. -
while loop not restarting on save load
Dedmen replied to lordfrith's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No https://community.bistudio.com/wiki/disableSerialization That script command executed in your script or any script you "call" What are "unscheduled function calls" ? Your script is scheduled. What? Scheduled code runs scheduled. I don't understand what you mean. Might wanna read this? https://community.bistudio.com/wiki/Scheduler -
the mod subscribed from steam workshop leaves 2 copies in my DISKs, it is waste of my disk space
Dedmen replied to msy's topic in ARMA 3 - GENERAL
Ask Steam about that. Bohemia cannot do anything about that. -
That's interesting. I just thought about asking a moderator to add more Captchas. Because the spambot posts are getting ridiculous.
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while loop not restarting on save load
Dedmen replied to lordfrith's topic in ARMA 3 - MISSION EDITING & SCRIPTING
do you have "disableSerialization" anywhere? -
Could be? Why do you ask here instead of asking the Author of that mod? https://github.com/Poweruser/OFPMonitor Also don't cross-post. Also maybe you just downloaded it from a shady source? Oh look https://github.com/Poweruser/OFPMonitor/issues/10 False positives exist. They are almost more common than false negatives. I would recommend to not use snakeoil bullshit antivirus software. Also next time, one post is enough. You don't need to spam the same thing over 3 different posts where 2 are actually in a unrelated topic where they don't belong.
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setPos. EachFrame eventhandler.
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Objects have a grayscale (not really, but easier to explain) texture of how much a certain part of the object heats up when the whole object heats up. For example on a warm car the front and the exhaust are hot, the rest isn't. In the back there's just one "hotness" variable of the entire object that get's combined with that texture. He is more talking about many objects just having the same color as the terrain under them, and thus not being visible at all. That is generally a Winter problem in Arma I think. If you set the mission time to summer it get's better. Or maybe it was the other way around. The auto-exposure, that is a thing I also hate a lot. Arma automatically changes the exposure so that on average the screen brightness is always the same. Now when you have a very bright object on the screen, everything else get's darker and the not so bright objects on the screen are hard to see. Same happens when you look at a big and dark object, the whole screen get's brighter and everything get's kinda washed out.
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CBA - Community Base Addons - ARMA 3
Dedmen replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just means you didn't properly pack the mod again. You probably removed the pboprefix. Annoying? I hardly notice that