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EO

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Everything posted by EO

  1. Reading through that first paragraph of the latest SITREP, the Apex expansion won't see the light of day until August...... and as of today what do we have so far.....a Tanoa reveal trailer, a Dev Diary, a jeep and a promised CO-OP campaign.....threadbare to say the least.
  2. https://community.bistudio.com/wiki/Arma_3_Animals:_Override_Default_Animal_Behaviour_Via_Script
  3.  EO

    Ravage

    Hey guys, here is a Ravage server open to the great unwashed, hosted by myself, details in the spoiler.....
  4.  EO

    Ravage

    @heroesandvilliansos...... So I posted what is required for a dedicated server, the fact that it's rented is an irrelevance. As you use the TADST tool yourself, why don't you post a guide here so we can cover all the bases......and "people that rent servers" DO need guides....I needed a few myself. :P
  5. zooloo75 has yer back covered.... http://steamcommunity.com/sharedfiles/filedetails/?id=667953829
  6.  EO

    Ravage

    @kodabar I rent a dedicated Arma 3 server from Fragnet, this gives me a server with the base game plus any DLC's that I own, from there I can upload/transfer any mods and missions to the server with a program called FileZilla. In order to host a Ravage mission on the server, first you must upload/transfer the Ravage mod to the server, then whatever Ravage mission file you want to host. You will then have to edit your server.cfg file to include the mission/missions that you will host....my server.cfg file looks something like this...... You will then need to create a command line that includes any mods that the server is running, mines looks something like this..... As you can see from my command line as well as Ravage, I also run RHS and the complete CUP pack for some added variety. I think that just about covers how to host a Ravage MP mission on a dedicated server, I hope some or all of this helps with the wiki..... :)
  7. Ahh...so that's where all the uber cool screenshots come from, great admirer of your work.
  8. This takes open world to a new level........ http://www.outerra.com/
  9. That's a lot of splat...... :lol: Hopefully some config options will include this as a feature....... I'm literally painting the town red with this mod.....Fantastic.
  10. So what's wrong with using this official option....one click and your good to go.....http://steamcommunity.com/workshop/filedetails/?id=665702172
  11.  EO

    ARMAnet Podcast

    Thanks guys......any excuse to pull up a comfy chair with some snacks and beer!!
  12. The road layout in both forest and highway puts some AAA driving games to shame.......Taunus 24hrs anyone??
  13. Great idea!........where's BB?
  14. @R3vo....do you use the sharpen filter?......I have found it can give a white outline to some textures.
  15. I have a hard-on the size of China for this.......
  16. Many thanks for this......my medic's gonna be working overtime now.
  17. I love updates to awesome mods.....many thanks Greenfist.
  18. What tools/mods do you use to create your work?
  19.  EO

    Ravage

    Would I be correct in stating bandit patrols currently only use one formation (column).....if so, could a setFormation string be added to utilize all formations for a little variation. (I like to stalk bandit patrols before pouncing and have always observed them using the column formation)
  20. Very much looking forward to this.....would you consider copy/pasting this project onto Summer Chernarus?
  21.  EO

    Ravage

    @redarmy, are you playing the SP demo mission?
  22.  EO

    ARMAnet Podcast

    Keep up the great work Guys, it makes a pleasant change to just sit back, chill and listen to something Arma related.
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