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zagr

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Everything posted by zagr

  1. hello, can someone help me with a roll system like in RPG. i want to make sure that all people will have the same result, the question is how can i make it so all people will see the result of a player, because each time i run my script globally i only see my results and my friend see only his results of a roll.
  2. so, i have a class CfgSounds that look like this: the problem is, how can i add #include "scripts\tts_emission\cfgSounds.hpp": i'm just making a stalker mission and i want emission script but i'm not sure how to add cfgSounds.hpp into my line because i already have other sounds in my description.ext, what should i do? how to add #include into the line. ๐Ÿ˜ž
  3. ah i get it, thanks you so much >_<
  4. yeah it's working, thanks a lot!
  5. So, if im correct other people will see my result right?
  6. okay, here is the problem, i have my own RP mission that was made for ravage with some mods in it: also running everything on dedicated server, here is my server: so the problem: after 1 hour and 6 minutes the zeus become almost broken, i can still place units and objects on map but modules dosen't work (like smoke and other) when i place them nothing happens, the icon stays on the map and that's it, only restart is helping... no RPT errors, only this one when i trying to place module 22:50:09 Cannot create object 10:313 with type[AIUnit], param[unit], NMT code[113] (not even sure if it zeus problem or note) server fps is staying on 46-50, client fps is 60+ i also tried to test the problem on vanilla map, still the same... can someone help or tell me how can i fix it? because i can't play without modules, maybe i can restart the zeus somehow? via script maybe? because i also have infistart on my server so i can run scripts via console. Maybe it's because ravage zombie module spawning a lot of zombies, i have some people who are playing on my server 6 right now and the zombie module is set to 20 zombies per player and the max amount of them is 10000 but they are despawning anyway when the player is away from the cites and other places so... not really sure. or maybe VANDEANSON APOCALYPSE is causing the problem because it's spawns a lot of assets... but i can't play without that mod because its bound with my mission, so the question is it possible to reset zeus without restarting the mission?
  7. First of all, my English is not that good, so... bear with me! ๐Ÿ™‚ WELCOME TO ESCAPE FROM CHERTARKOV, HARDCORE EDITION. Well i know that you are going to say... "ah, another Escape mission... another tarkov... and etc" but wait a second, maybe you'll like this mission because so far we have: - Random loot spawn (yeah i know, that's something people already seen, but wait a second, there is some more stuff to see) - The whole chernarus is divided into 3 territory controlled by: 1) Scums (ex ChDKZ, bandits and etc) 2) Nationalists (more professional guys) 3) Russian spec ops (really dangerous guys) and two secret groups: 1) other PMC that will hunt players in location 2) Cultist faction (be careful, they will do bad things to you) WIP still need to change and make them more like a cultist (from now they are using livonia units) - We have a database (Credits goes to gruppe-adler! thanks my dude!) - Money system (again, credits goes to gruppe-adler!) - Shop (gruppe-adler! ๐Ÿ™‚ thanks for all scripts you made for us ๐Ÿ™‚ ) right now you can only buy stuff. - Random AI spawn (two raids will never be the same, so be careful) - Enhanced AI (ai will dodge, they will act more clever) - AI will talk when they see you, just like in Tarkov, so if you kill them they also make sounds >:D - Random Crashsite script with loot (thanks to GEORGE FLOROS GR! you are the best) - you were killed? no problem! you can watch your friend fight in the raid by using the computer - ACE integration (for shop, money and etc) sorry guys but this mission only works with ace ๐Ÿ˜ž - ACE campfire (credits to gruppe-adler!) you can make campfire during the night near trees. - Some friendly PMC that will help you, they also spawn randomly around the map during the raid. - Exits back to base, but they are semi random, each time you restart the server the exits will be different. - At the base you can heal for free, just find a mysterius man in bunker. - Hunger and thrist system. - Ambient and combat music (a little bit buggy sometimes but it's work still) - Almost done translating to English (65%) i just made this mission private for my friends but decided to share it with you guys. - Tested on dedicated server - and maybe something else that i forget. To-do list: - Random mini missions? - Some kind of random events? - more "Alive" functions to AI like looting, walking from the town to town. - lonely renegades? - Playing as a random scav with random loot? - PVP mod? - more map support? - Scav junkbox? (scavs will bring sometimes random loot to base if you give them money) - Bunker upgrade system? WARNING WHEN YOU ARE DONE PLAYING FOR TODAY SERVER ADMIN SHOULD USE THIS IN DEBUG CONSOLE 1)to save your loot containers simply execute globally this: [true,2] call grad_persistence_fnc_saveMission;!!!!! i still not sure how to make it work via addaction so i need some advice how to do that. Tips: - To make a campfire use ACE self action menu (ctrl+window) and go to equipment. - To take money from dead AI use ACE action menu (window) - If you are in the safe zone (base) you can put your money into bank account, go to terminal and use ACE action me (window) you'll see deposit money and etc - To trade with Prapor again... use ACE action menu on him (window) - as an admin you can use debug console here is useful commands for now: 1)to save your loot containers simply execute globally this: [true,2] call grad_persistence_fnc_saveMission; 2)to change the weather just simply execute globally this: [] execVM "StartMission.sqf"; it will generate random weather. Requirements: CBA Cup terrain - core Cup weapons Cup units Cup vehicles Kurt's survival system (KSS) ACE Chernarus REDUX LAMBS DANGER (High recommended) Tarkov's vests Escape From Tarkov Backpack's Community Faction Project Recommended: jsrs soundmod + cup support jsrs Enhanced movement HERE IS SOME PICS: Still want to play it? here is the link! https://steamcommunity.com/sharedfiles/filedetails/?id=2115330361 have fun! Credits also goes Twiznak for his kind help, his mission was the main "skeleton" so... this all happened because of his mission ๐Ÿ™‚
  8. zagr

    GF Missions Script

    well i'll try to fix it by myself then ๐Ÿ™‚ thanks anyway.
  9. zagr

    GF Missions Script

    hah, well it is working, almost) that's why i need something like change mission, but it seems that time out works script dosen't really work (because the script old) that's why i need alternative way to change mission if it's broken ๐Ÿ™‚
  10. zagr

    GF Missions Script

    hello, can you tell me how can i cancel current mission via debug console or maybe via unit? i only know how to take another mission but i don't know how to cancel, thanks.
  11. well how about private mods? i mean i have a friend's weapon mod and i want it to work with your mod, can you make it more independent just like in your old version where all modded weapons are added in the mod.
  12. dedicated server, yes i read manual, maybe i'm just stupid a bit ๐Ÿ˜„ and did something wrong i dunno, i just saying i prefer the video ๐Ÿ˜„
  13. can someone made a video tutorial how to setup the presistent mission? i know it's easy but for some reason it's not working for me after a placed a module on the map, added -filepatching, it's still dosen't save my position, my loadout and stuff like that, maybe i did something wrong, that's why i'm asking for video, thanks.
  14. zagr

    Ravage

    yeah, even when they spotted a target ๐Ÿ™‚ but when i stand right in front of them they can damage me but still doesn't move, i just trough to test it on dedi to see if everything is working fine) and yeah you are welcome, keep up a good work!
  15. zagr

    Ravage

    oh i just tested your Demo 2 in my dedi server only with MyST and got a problem, phantoms dosen't move for some reason, only on SP everything working fine for me, checked my RPT and found only this problem: or it's just not supported on dedi right now?
  16. zagr

    Ravage

    so, if i'm not wrong then it's going to destroy a lot of mods and scripts that are unsupported anymore because almost every single script have waitUntil function... nice... or i'm wrong? sorry for stupid question just curius because i don't want my custom mission become usless after update ๐Ÿ˜„
  17. wow wow wow please make a script for that to use on mission :DDDD
  18. yeah it is for player i'll send you the link https://steamcommunity.com/sharedfiles/filedetails/?id=1378775292&amp;searchtext=guitar+mod+
  19. making a mission right now with VA mod, there is guitar mod that you can use it's working good for me ๐Ÿ˜„
  20. zagr

    [SP] HETMAN: War Stories

    hello Rydygier is it possible to make version for coop?
  21. zagr

    Ravage

    i have problem for some reason here is the screen in the spoiler, the menu work wonky, i'm not using rhs on my server, only using some compatible mods, does someone knows how to fix it?
  22. zagr

    Ravage

    we marked that as a bug for now, he told me that he is going to fix it next week
  23. zagr

    Ravage

    nope, it's dosen't work, it's dosen't even say anything in the RPT file ๐Ÿ˜• i'll look into that
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