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Everything posted by taumargin
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Burnes Armories Tanks and Deployment Vehicles
taumargin replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry to hear about losing another great Mod designer. But it doesn't surprise me at all reading some of the comment's in other threads. I wish Katie a successful future and thanks for the Panther CLV my little crew couldn't do without it. -
I had exactly the same problem after installing an SSD. Steam obviously creates a duplicate temp file when downloading things, so bloody frustrating. Now I use steam workshop just for CUP terrains and ALiVE. Keep an Arma store folder on another HDD full of mods from Armaholic/Forums etc. Import them locally into Arma launcher. Not the best for auto updates etc, but you know where your mods are and they don't instantaneously fill your SDD/HDD everytime there's an update.
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As a new map maker this is great new's, congrats on the release.
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Controls not working in Buldozer External viewer
taumargin posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Hi, I could really use some help right now, I've been trying to create my first terrain using the Jakerod and friends Atlas guide (which is great). I've got as far as importing height maps, satelite and mask etc.... Generating layers great. Then I connect to Buldozer, which loads everything up as it should and I can't move whilst the External viewer displays the rendered terrain. I have to alt-tab back to TB. I've read a lot of posts relating to editing the startup parameters, defining in-game Development controls etc but nothing seems to work. I'd really appreciate any help at all. Thanks -
Controls not working in Buldozer External viewer
taumargin replied to taumargin's topic in ARMA 3 - TERRAIN - (BUILDER)
Hi I resolved this issue by using https://forums.bistudio.com/topic/118907-bushs-geotypical-microterrains-source-files-beginners-guide/ there is a section on setting up Buldozer and adding the keybinds in the P: /users/ config ps No it didn't work if I went into the Arma 3 game and set up keybinds ingame. Nether did changing the BD start up parameters to -buldozer -window -cfg=p:\buldozer.cfg -name=Taumargin Thanks again bushlurker for a great guide to Microterrains -
Cant move in arma 3 buldozer in terrainbuilder
taumargin replied to Juhansson's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Update: Yessssssssssssssssssssss fixed it at last. Thanks to bushlurker's guide: https://forums.bistudio.com/topic/118907-bushs-geotypical-microterrains-source-files-beginners-guide/ Making a terrain in Arma 3 as a beginner is stupendous. I hope one day I can share my map, but I fear Arma 4 may be around when I do. :P ps Thank you bushlurker :627: :627: :627: :beeeers: and :dancehead: <<me -
~ ArmA 3 Sound Modding 101 ~
taumargin replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Boom Can I use your sounds in a video game? Yes, you can use the sounds in any game production you want even if the sounds are in an open database in the software. Happy days. Great Library btw -
~ ArmA 3 Sound Modding 101 ~
taumargin replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is an excerpt from the 'Boom library' sound effects collection. I'd check with the library owners for distribution rights before releasing anything. "The MEDIA LICENSE also forbids any re-distribution method of the CONTENT, through any means, including but not limited to, re-selling, trading, sharing, resampling, mixing, processing, isolating, or embedding into software or hardware of any kind, for the purpose of re-recording or reproduction as part of any free or commercial library of musical and/or sound effect samples and/or articulations, or any form of musical sample or sound effect sample playback system or device." :) -
Cant move in arma 3 buldozer in terrainbuilder
taumargin replied to Juhansson's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
This hasn't worked for me :( i'm at the end of my tether any new ideas would be warmly welcomed. Left mouse button when pressed changes normal mode to select mode, the F2 button zooms in out, F1 button bring up a UI interface without text.... :banghead: Tools\Preferences\buldozer\Launch parameters -buldozer -window -cfg=p:\buldozer.cfg -name=Taumargin -
revive A3 Wounding System (AIS by Psycho)
taumargin replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the update pleased to see this is still going strong.- 914 replies
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Great work best looking fast rope yet ;)
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Whilst 'running' without any weapons at all, the timing of the character footstep movement sound effect becomes unnatural on all; or most surface types. Almost hunchback of notre dame in timing :P. Apologies if mentioned before or on your to do list and continue your great work. We could do with a nice 'splash' sound effect (for people like myself who have nothing better to do on a day off) for leaping off the Tanoa docks into the water. :D
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LT: Living Through - Live another day - TOTAL MODIFICATION for Arma 3
taumargin replied to fromz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This map (tunba) is broken now as of update 1.6 due to the visual update. The skies are so dark and the land so saturated, it's taken the form of a scifi planet. If fromz is no longer around is it possible to create a separate config or patch to update this map to the 1.6 standards. This is truly a dark day for me pun intended. :( Thanks -
Terrain - Kerama Islands - v1.0
taumargin replied to tyrghen's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This map has an amazing amount of detail, do you all have grey beards? It reminds me of one of the better maps on bad company 2. Nice job ;) thanks -
Terrain - Porquerolles Island
taumargin replied to tyrghen's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, Great map really enjoyed playing on this, the last couple of nights. As already mentioned those little green plant's kill my fps too :) but they look so good lol. I did have a problem with larger vehicles like the AI tanks..path finding, in the narrow streets. But it didn't bother me that much, just thought I'd mention it. Top work though, I love the open meadows make for some great firefights. ;) Great for E and E type missions. Thanks -
I tip my hat to the Audio team behind the Eden update great work. I love the changes and as mentioned in other threads, there a more to come. :)
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Really pleased you've decided to continue your work. Loved the first version. :)
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Just jumped on the bandwagon, great work I love this mod. Amazing
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soundmod JSRS4 - APEX 1.2
taumargin replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking forward to trying this out cheers LJ ;)- 1214 replies
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~ ArmA 3 Sound Modding 101 ~
taumargin replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks for Replying So what your saying is in 3rd person they will appear to sound mono? Which I guess wouldn't be to bad :/ Is it possible to have two separate volume/amplitude levels for 1st and 3rd person views or is this calculated based on camera distance as you mentioned? At the moment my 3rd person sounds too loud. I'll leave the Stereo Emitter alone (BI Wizardry :D) if it's going to screw everything else up. I see your point regarding changing unit clothing types, didn't consider this but it's a pity it would have made a nice addition to the new sound engine ehem :P . Last question I promise ;) why sometimes on the older maps via CUP, All in Arma etc....are there footsteps sound effects occasionally missing for surfaces I thought I had equipped? If this is specific to CUP,AIA I apologize. But I get the feeling I'm missing a surface type. What are the Arma 2 surface types names I am missing. Thanks for your help and time -
~ ArmA 3 Sound Modding 101 ~
taumargin replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey LJ, Mega, I've been working on my own mod which is probably in it's alpha stage. It's basically a replacement for the character movement, gear, clothing etc. But with a larger pool of sound effects. Anyway my question is can either of you think of a reason why the footsteps/gear can't be stereo wav/wss audio files? My thinking behind this is. I would like to add reflections/reverbs to artificially simulate the environment (dirt,stony, concrete...) based on intensity. E.g. sprinting is the loudest therefore most heavily affected (or with more reverb/reflection) Similar to Star Wars Battlefront. My second question is it possible to produce a character specific audio identity? Or a set of movement sound effects for a specific soldier class? Ghillie suit (net cloth), Auto rifleman (link,belt), Rifleman (with/without gear)...civillian (no gear) at the moment all the civilians sound the same as my character. :( Thanks p.s. Your new DragonFyre movement sounds <3 LJ in your last video ;) -
LT: Living Through - Live another day - TOTAL MODIFICATION for Arma 3
taumargin replied to fromz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey fromz, Whilst I didn't use your Total Modification (but still voted for you I might add :)) I still enjoy your maps 'Tunba, Diaoyu'..... I was wondering if you continued to develop either of these maps or were they marked as complete? -
Community Upgrade Project - CUP Terrains
taumargin replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for all your hard work to make this happen. Merry xmas etc. -
Everyone I know who works in the 'Live' music sector is now deaf. Most can't hear over 8 KHz. Hope this helps :P Cue the golden ears crowd with the lecture of how important it is to protect your ears.
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No sound during parachuting (wind, parachute fabric) +1 I would love to hear this why this isn't standard BIS i don't know. I'd just like to thank you LJ for your efforts with DF. I played with your lite version in a milsim group recently and it worked a treat no problems and sounded great.